Creation. Catalyst. Now

Words. One. At. A time.

I think the only thing more pretentious then a food analogy is a car analogy.

I’ll explain it in a way that sounds vaguely less silly even though silly is a subjective metric in the first place. The core issue is the variance between rng and performance. The same player could infinite copies of the same character that do the same content weekly. As rng is always a thing those infinite characters will end up with different levels of power, I will now define the absolute luckiest rolls are given to character A, and the absolute worst possible rolls go to charater Z both of which are just some of the infinite characters this player is playing.

Character A the luckiest of the infinite copies now has X ilvl bis weapon + 4 piece X ivl tier + 1 bis trinket at X ilvl as we have had six weekly caches and they got each of these items via cache. The rest of the gear is from the content that they do for that reason I’m leaving X alone because it really doesn’t matter because it really just means X=content you do+cache value. The important bit is that Character A got optimized gear out of rng.

Character Z got wrists in every cache slot every week, they also had unity at 291 in that spot until week three where they raged and made a new one. Character Z has X ilvl wrists and 5 socket items. The rest of the gear is from the content they do, and none of it is tier. Character Z sims, and performs 20-40% less then Character A despite doing the same content purely due to rng because its played by the same person.

Now these are two big extremes but the point isn’t that character A or character Z are common things, they aren’t, the point is that the variance in ā€œgoodā€ and ā€œbadā€ rng is too wild at the moment, most of the effort you can put into the game just mitigates the chance of ā€œbadā€ rng, but you can’t eliminate it. The creation catalyst being made at all shows that even blizzard acknowledges that their rng needs to be looked at. After all no one enjoys feeling like their effort is wasted for reasons beyond their control, especially in a game.

Creation Catalyst will already have a cooldown, right? If they’re really trying to get on good terms with players, I don’t understand why they delay this and put a cooldown on it. Just feels like contempt for player enjoyment.

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This is extremely frustrating as a M+ player. I have done at least 8 keys per week since the season start and have seen a tier choice only once. I would rather tier be removed again than have to experience this level of frustrating RNG again. It really doesn’t help that most tier bonuses this time around are bonkers powerful, too.

I think the worst part about this is that the Creation Catalyst is going to have a charge system. In my case, this means that while it opens next week I cannot safely use it for potentially another 3 weeks down the road. This is because there is a chance that I do get another tier piece from the vault and if it’s a piece that I’ve created with the Catalyst already then I have wasted a precious charge.

At the very least, remove the charge system from the Creation Catalyst.

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I don’t disagree with this sentiment at all, but that’s also a community-driven problem.

Many of the class tier set bonuses were very minimal at best, perhaps making small tweaks to a spec’s rotation or giving the spec a mediocre power gain at 4 pieces. But the PTR forums were littered with complaints that tier should be more impactful not only to rotation but player power.

So I agree there is a disparity between the haves & have nots but we got what was asked for by the countless threads that existed on the PTR forums at the time about tier being impactful and meaningful.

Perhaps it would do the game good for people to get out of GD from time to time and look at other parts of the forum, particularly the discussions on the PTR forums, and counter positions that clearly seem to contradict that of those who frequent here.

I would argue its equally frustrating for Raiders & PvPers too.

I’ve raided (albeit minimally) throughout this season thus far and even still I have acquired only 1 tier piece from the raid and that was because I was lucky for it to be traded to me; not that I’ve ever gotten a personal loot drop of tier.

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So those pieces for conversion didn’t need to be earned? The thousands of Cosmic Flux? You just opened your in game mail and looted them straight to your inventory, huh.

There’s no effort involved in the Creation Catalyst itself, just a lot of unnecessary waiting. It’s already gated by gear acquisition rates, and gated again by a recharge timer. They should have dropped it week 2 when it was relevant in the campaign quests.

I’m seeing Will Ferrel asking for meat loaf while reading this.

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Another week of misery in this unmitigated trainwreck of an expansion.

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