recrafts and work orders are great, keeping crafted gear relevant is great.
talent trees, at the very least ones as massive as we have, are not fun. multiple quality tiers on mats or crafted goods is not fun.
recrafts and work orders are great, keeping crafted gear relevant is great.
talent trees, at the very least ones as massive as we have, are not fun. multiple quality tiers on mats or crafted goods is not fun.
Yeah that’s the idea – Like “Crafting+”. It makes it more engaging for professions-focused players, and relatively inaccessible for everyone else.
But I think this was also the intention, because by making it less accessible for players who are not focused on professions as their core game, while at the same time having the crafting system provide good gear throughout the life of the expansion, it creates incentives for players to buy tokens to generate ingame gold. Those incentives were always there for the AH, of course, but it’s another incentive to add to the list.
It’s basically the same system that Eve Online has had for years – they call it “PLEX” (Pilot License Extension). You can buy PLEX from the developer and sell it on the in-game market to players who can then use it for a month’s game time … while you get the in game currency.
It’s a way of trying to undermine gold sellers while keeping the profits from gold selling “in house”.
Needless to say it was also very controversial in Eve when it was introduced, especially because money in that game is much more critical than it is in a game like WoW.
Yeah essentially Blizzard saying “Hey we do this too and it’s much more convenient and trustworthy, move from them to us instead so we’ll have the money and you still get your gold.”
I played Eve Online for about 5 minutes once, so can’t say I know too much about it at all.
Modern profs are not fun
I much prefer the old ways of crafting over this new hot mess.
I was excited to try all the changes in crafting for dragonflight, and it was interesting to begin with but now it’s just kind of a pain. It seems time gated for the sake of being time gated. Convoluted just so it can time gate more. A system entirely based on time engagement metrics instead of fun.
I’m more in the camp of reversing it at this point.
I think it comes down to two major issues if we compare Vanilla / TBC with today.
To have automated systems rule the AH is always a bad move and Blizzard should start to look into it. I did use TSM a short while and it is hillarious. It puts hundreds of items in the Ah within a second or two, you don´t even need to look up anything…
This is clearly against the TOS and it needs to stop.
Another aspct is, that goblins with huge amounts of gold can crash an entire realm AH. I am such a sad Panda on a realm where a Goblin destroyed our economy. This guy sits on his dinosaur each day and auto undercuts everything you list within a second.
I used to sell transmogs and Vanilla crafts a lot, but then this dude transfered to my realm and destroyed it all. We need a cap on how many items someone can post a day, else this AH system is dead.
Back in Vanilla and TBC, you could not raid without a flask, resistance gear or food. Today you can and many people are doing it.
Sure, if you look at Mythic, you find people that pot and eat up, but below that? The market is just dead, as the raids are much less interesting for the players and the open world activities do not require food or flasks anymore.
There was a time in Vanilla, when you could fish and sell those on the AH for a few gold, as they were used by pretty much every mana class during leveling. Nowadays, we level to max in a few hours with no resistance by the mobs, there is no need to buff up anymore.
And resistance gear, does not exist anymore, nor does anyone use a resistance potion these days either.
It´s a shame that it has come to this, but professions have no real use anymore on the market, with a few small exceptions that then are destroyed by the AH addons and goblins.
Yet again your being intellectually dishonest. Please talk sense and the truth.
I see the argument went right over your head once more. The issue is not about people socializing or the work order system. Refer to my earlier post. The is the issue about the method requiring most players to buy tokens to actually craft anything meaningful, the overly unfriendly and complicated method by which KP are accrued, and the overly complicated talent trees.
That also isn’t even counting the fact that it locks you into a profession, and switching professions means months or years lost. Also I’ll say what I said on the DF Beta. Rabul is a trash catch up mechanic and is not viable. If you actually read what I wrote, instead trying to LARP as a smug and all knowing Spanish Inquisitor from the 1600s, you’d of gathered that.
The issue is the way it’s set up. You know that very well, your intentionally evading and refusing to address the core part of the issue, and then attempt to talk down to people in as condescending and hostile a manner as the forums will allow, simply because you can’t defend your stance in the slightest. Either way it’s clear having a civil discourse with you is asking for too much, so I’ll just drop you on ignore now and focus on people who don’t engage in preening self-righteous rambling.
Good luck!
The only crafting I’m having fun with is Engineering and that’s because it’s mostly a selfish crafter. The rest are tedious chores that I genuinely can’t bring myself to engage in.
Most players buy tokens to level a profession? Earning Kp is hard? Yeah with winging like that Ill be as condescending as I want to. Its not complicated, it just takes time and some reading comprehension. You want to get it 1 week in the exp and craft everything and get the phat fees naoh! Self entitlement at its height.
I do so enjoy posts like this one. I hate basic crafting. It is in every MMO on the market for 99% of them. Give me some unique crafting I say. It takes literal minutes to figure out and do. You enjoy basic crafting for basic people, there is always classic WoW
Tbh I like the specialization thing, but lets be real here. Crafting started dying the day they started letting people roll to disenchant. They started making it so professions shared their abilities and this reduced the point and profits gained from those abilities. That wasn’t the end of professions but it marked the beginning of the end, from there getting profits from professions just got harder and harder.
I never said it didn’t. They were powerful (Shadowfrost didn’t get replaced until Black Temple for Shadowpriest is another excellent example), but the result absolutely did not mirror the effort of the old crafting systems.
As such in WotLK and subsequent expansions Crafting was largely delegated to beginning of expansion gear and than recived very little if any new actual powerful gear.
The change to professions in DF more closely mirrors the effort needed to craft powerful gear even if it is more complicated.
How is time gating 606 ilvl gear a good system? By the time I can craft a 606 ilvl 2h I will just be able to get better in m+ Been sitting on the mats waiting for the second spark now, that really sounds like an actual activity to you?
Maybe I can have some fun or try and make some gold while I wait using the crafting order system. Oh wait, I haven’t seen a single work order popup under the public tab yet. I guess I will just do some patron work orders, lol JK all my points went to weaponsmith, long bladed in particular and without being able to respec the only patterns I can make are 72k in my mats or a 50k recipe and 42k in mats.
As soon as m+ starts rolling all of the current crafted gear will be useless. So why can’t the current gear be craftable week 1?
I will answer with the intention Ion wanted.
Remove all fun, ensure the Grindset mentality, keep engagement numbers high at all costs.
There is no aspect of this game more discouraging to me than crafts and gathering. I hate what they have done. There is NO reason it should be so complicated and unfun. And no way am I spending money to craft something, lol. I already am paying a lot to repair gear and am not a gold-making player.
Crafting was never about making bank, for me. It was about FUN. Way to drain every bit of fun out of an aspect of the game casuals enjoyed, Blizzard.
You mean Ion Hazzikostas.
Then don’t do it. I do not like pvp. I stay as far away as I can from it. Only time I engage in some manner with pvp is when I craft something with a pvp token. Hell Ill even let slide the pvper and its pauper ways and indulge there usual small fees. Dunno if there is still pvp tokens for crafting this time around, dont see why not but Ill do my best to continue that policy.