Crafted Legendaries Are A Good Thing For Professions

190s are dirt cheap, and we can already craft 233 catch-up sets.

There’s a clear player mentallity around the min max ilvl and stats, buying multiple 190 doesn’t solve the issue and the whole system doesn’t promote experimentation, it should be a single legendary that you can change the power like the Hearth Of Azeroth Essences, so players can change powers like talents and use those in different gameplay.

Those Catch-up sets are invalid by Worldquest gear and other catch up gear sold by anima or other currency each patch on recent expansios.

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It’s kind of frustrating that to buy into levelling up professions you’ll need ~250,000-350,000 (dependant on slot) gold to fully upgrade 1 item. Or many, many, many hours of mat farming.

235 should have been made baseline instead of 190 at the start of 9.2, which would have incentivised more people to level up crafting.

Another pain point is finding a crafter who will actually craft them (291’s) if you put in the work to get the mats, no one wants to help out lmao unless it’s a minimum 45k tip like I had to do on my shaman (the crafter was a really nice dude though). It’s a dog eat dog world

No we didnt. One legendary is dumb. There’s an entire rest of professions that is ignored. Gems are rare to use now. Inscription is almost dead. Someone wastes a lot of time to craft a legendary and it’s the only thing that really sells.

Professions should not be one dumbly expensive legendary. It should be well rounded and all gear and not limited and make gems important and inscription again too.

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Legendary didn’t help professions very much. They are designed too strangely. You have to sink 45 vendor trash crafts which costs upwards of a million gold to do, so you can compete with bots on loss selling the higher ones. You get like 12 hour hype sales after a new patch and then people are selling 150k of mats worth of legendary for 70k somehow. The fixed 100g gold sink vendor material is what really kills it, you can’t even just go farm the materials yourself. You have to participate in the gold sink just to get entry and that really, really sucks in certain economies.

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I just got done with mine being upgraded took all day but hey,it’s done. dang the farming I thought shroud cloth was bad ,nope.

At least ,it better than archeology for 3yrs :pleading_face:

Will you stop trying to make the AH a thing just to benefit yourself? Please, the entire legendary thing was garbage that let a select few completely rort their entire servers economy. They should have just let us farm the materials and than use them to craft our own legendary without needing someone charging over 100K for a base item.

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Which is exactly something you can do, but instead people like yourself just want to cry that you spent a little gold to take the easy way out instead.

Oh I am not talking about dropping my professions and running with one of the four only professions that can make the item. Just because you are making millions does not mean it’s a good thing.

You have literally every other person on this post disagreeing with everything you have said, if you cannot yet understand why we are all disagreeing than you are a lost cause.

Just because YOU can make millions out of this does not make it a good thing and does not mean it should continue. The numbers Blizzard have would for sure indicate that not as many people are participating in this scam or they would not be offering a free second legendary for every player in the game come next week.

What I mean is that we should be able to just farm Essentia, Sould Ash, Soul Cinders, Flux and whatever else there has been all expansion and just take those raw materials to the crafter and make an item, no need to farm up hundreds of thousands of gold worth of herbs and ore, no need to make a multitude of legendary items just to level up once, no need to have to hope your stuff sells because you are now broke.

No, we should be able to get the base raw materials and just go make a legendary. 100% there would have been a ton more player engagement, but no we have players like you trying to tell us it’s fine because technically we can do it, but it would require days worth of work for just one level upgrade and for many that would mean also dropping both professions they currently have.

And no, not everyone has alts. I know a guy who raids mythic and is very good at this game, they don’t even have a bank alt, it’s literally an entire account with a single warlock. For some people they would need to choose, change both professions or level an entirely new character and for many it’s just not worth the trouble, we would rather buy the cheapest lower level base item and just deal with the lower iLVL.

So stop, please, no one here is going to ever agree with you.

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If your main doesn’t have a profession that’s useful for it then that’s on you. Make alts. Easy.

Unless you have a vast amount of resources, time and a monopoly on professions, mastering the ranks for Legendary peices of gear is a huge waste of time.

You could only get those high ranking Legendary peices in a fast time by funneling 5+ gathers mats into one player, that kind of infrastructure just doesn’t exist for everyone and is just Blizzs way of spitting on the little guy.

With exception of an Alchemist professions are near pointless.

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Wait is your extreme pro-Blizz personality back?!?

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Oh yeh so easy to just make a bunch of alts, so easy to just drop a profession you have had for years and still make use of just because Blizzard decided this was the best metric to keep players playing longer.

Some people don’t have time for alts, some people don’t have time to run around farming for mats for hours a week, it’s not so easy for players who have lives outside of this game to simply ‘mAkE aN aLt’ like it’s nothing.

What did this guy actually go against Blizzard at one point? AMAZING! I’ve never seen this this guy do anything but be a hoover towards Blizzard and very rarely will anyone ever agree with them.

Pretty sure there isn’t even a single person on this thread who is agreeing that the leggo system that is currently in place is good. Even those who do make money out of it realise it’s all a scam.

Humeanbeak, give us a humanbreak, you are not getting an MVP no matter how hard you hoover up to Blizzard, you are never going to convince us that this system is good, because it’s not, there is literally nothing good about it unless you have enough time and resources and are lucky enough to be first in and best dressed to taking everyone else’s money, and for many of us we just don’t have the time to jump on 5 minutes after a weekly reset and work the AH to our advantage.

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As a person who made good money from legendaries I can with certainty say that the lego crafting is a terrible system.

The ranks are useless, the mats are way too expensive, cancel wars are unnerving, profits are extremely small and legendaries give nothing good for the crafter itself.

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Going to extremely disagree. Leatherworking being my case in point. Making leather legendaries in insane mat sink. To the point you’d literally have to buy out the AH of leather to really level it unless you have a funnel going. All because the cost per item is doubly inflated by the use of heavy mats which are 10x normal mats. I just gave up because it wasn’t worth the time or energy.

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Thank you. I don’t know why OP bothers, he has to be a narcissist because now even those who use the system or have tried using the system are saying it’s crap.

They really need to make a crafting system where everyone has a chance without needing to drop professsions, level alts or spend hours upon hours farming just for a single item that is of any use to them.

Honestly the amount of low level items still on the AH is astounding, and so cheap, no one is going to buy them and eventually the players lose more money in just AH fees than the item is listed for.

I’d hate to think how many base items have been made and just vendored due to not selling.

To me the system as is was designed to be a tax on RWF than anything meaningful. It’s not like there is any ‘skill’ in making any of them other than grinding out the mats. It’s not like you can make a high quality item that will have better stats etc. Professions are and always have been a side show in WoW.

Professions used to be good, maybe like 17 years ago lol.

Right now outside of things like 262 items in the first 2 weeks or this patch, or stuff like DMF trinkets when they are at the right iLVL, or for players with alts, maybe bags and tomes and some other unique items here and there, you are right, professions are useless.

The last time I made something outside of tomes and flasks and the usual was the engineering helmet in BFA so I can farm the mount from ML.

They could literally compile everything into a crafter and gatherer profession and call it a day and than make the one and only crafter profession useful for everyone.

I honestly hate the legendary system. Profs still feel mostly usless, the grind or cost to accessing crafting legendaries is foolishly high. Having to pay to keep upgrading them has made having viable alts a pain.

I really hope 10.0 does what blizz lied about doing in SLs and thats just leave gear alone, no legendaries no stupid systems tied to it. They were booed on stage when they announced they where doing legendaries again…should of been some kind of hint.

Yes, when professions could and did literally make raid gear. Like cough other games cough still do. But to me the entire premise of how WoW professions are built is flawed and was flawed then too. That can’t change because they are so simple that there is no way to fix them without rebuilding the entire system from scratch IMO. There is also the deeply rooted concept (flawed IMO) from the devs that good gear can only come from instances and places they control.