Having done m0s now on multiple characters there’s a couple QoL that could help and one boss feedback.
King Rest is the most concerned with its corridors and longer rp:
-First boss should already be in the room in the middle while immune or something that makes it spawn faster
-The event with the 4 kings after should have one already spawned from the start
-Killing the kings should provide a speed buff or there should be some type of ghostly boots like windrunner spire or golden road after this to make travelling on the bridge faster
-The gate before the bridge before Zul should open much quicker and let people get to Zul
-The last boss rp should start as soon as Zul die so he is already moving
Altar of fang simply let us use ground mount in it, it feels so bad to not be able to.
Temple of Sethralis:
-Having some type of movement speed buff between 1st and 2nd boss would be welcome to cross both bridges.
-The lightning boss (Galvazzt) feels a bit clunky with how is mechanic work because of the area denial having to poorly be played around, it does feel like more should happen from this boss and the area denial doesn’t feel great. It might be late but I would rather see more active mechanics like more soaks and more dodge than an area denial on this boss at least the way it currently works.
-There’s an npc rather close to the chest reward at the end which teleports you at the start and is causing misclick issues with looting the chest.