If legendaries at least bring classes back closer to what they were in Legion than in BfA it’s still an improvement over BfA.
I do think things like chi and mana tea mechanics were better in MoP for MW’s compared to the more generic resource systems we have now. If they could take the BfA MW and toss in chi and mana tea but leave their AoE mechanics as vivify and essence font which are better than uplift, I think MW would be awesome, but I guess they aren’t interested in giving healers resource systems that aren’t boring and generic.
I also think crit for holy paladins was a lot more interesting in Legion than it was in BfA. Holy paladins felt like Legion-lite going into BfA and then they ended up getting a haste option. I think them having a haste playtstyle vs. always being about crit is fine, but the crit option would feel better if it were more like Legion than BfA. Also, replace their mastery if you do nothing else with them. It’s easily hated by a majority of people who play the spec.
I also wish they’d realize their horrendous choice in WoD+ to gut caster instant casts and mobility was wrong and finally go back to how it was. Prayer of mending should be instant cast baseline as it was for many years before they foolishly changed it. Now you can have it back… via a PvP only talent. Wild growth, same thing. Adding cast times to those kinds of abilities didn’t improve class design. It just made the abilities feel worse than how they had been for several years before the new-school B team screwed it up.
Like I’ve said in other threads. If the mechanics of a class aren’t fun, then adding back in some old spells won’t really fix much. Now there are some classes in a good spot, but some do need work, mechanically.
Saying “the unprune will fix things” is basically applying a bandaid to a big bleeding wound.
Is the unprune a good idea? Yes. There are abilities that we need restored. But we also need mechanical revisions to take place as well to fix the unfun factor present in a number of specs.
Also, if all specs have access to everything, then you’re just homogenizing spec identity and it detracts from the feel of the individual specs. If I’m playing a fire mage, I don’t ever want to cast a frost bolt. If I wanted to do that, I’d play frost.
It’s pathetic. That’s what it is. I may not of liked everything Ghostcrawler did, but even still. I’d buy him a beer if I saw Street… on the street, and I’d thank him for the good times I have enjoyed in this game.
Wow, that was a way catchier reply than I intended for this response to be. Point remains. Making death threats over a video game is pathetic and anyone who even thinks it, is sick in the head.
i’m not saying that bringing the focus from spec to class is going to fix all the problems
but legion class design is extremely 1 dimensional with almost no skill floor or skill ceiling
i can boost any spec in the game and do more damage than someone whos been playing the spec for 3 years effortlessly if put in the same gear
they went full force with ‘we dont want you to think at all about the buttons your press, so we can make the raid mechanics more complicated/interactive’
which just made every game mode outside of month 1/2 mythics BOOOOORING
they also went full force with 'classes will have 2-3 button rotations, 4 passive damage sources, then gear will bring another 10 passive damage sources
gear will now bandage depth to your class :)"
I’d like to see healers be more like they were in MoP too. The playstyles were unique and cool.
They feel boring and samey now, without a keystone or enrage timer the differences between them are negligible. Same meme comes up in any “recommend an easy healer” thread: “any healer can time a +10, the choice is irrelevant” None of the healers have a glaring problem that can be addressed with a “minor” fix (maybe they could make Holy Priest more mobile, but they’ve been waiting a looooooooong time to get thrown a bone there lol).
To be more unique, they’d have to start bringing powerful support abilities, powerful enough to be more important than their damage-while-healing or their long CD utility. Or roll back to MoP playstyle diversity. Both would be a “major” change.
Legion had a pretty wide margin for skill cap on a lot of specs. A bad fury warrior will do 70% of the dps of a good fury warrior in the same gear. A lot of the specs were like that. Demon hunters were one of the few exceptions due to how simple the spec mechanics were. It was almost impossible to screw up, so you were looking at maybe a 10% variance in dps between a bad player and a good player.
And personally, I found this far more attractive. I know many others who agree with it as well. Plenty of other games do just fine with fewer buttons. Could you picture the mess game like Diablo would be if you had like 500000 abilities to use?
Bloat was an issue that many complained about, they rectified it and then some people cried about them going too far. Flavor abilities should still exist, but I don’t want the bulk of my priority list to have 10 abilities in it. That doesn’t make for interesting gameplay.
Not true at all. With my current spec, my fury warrior has eight damage abilities and short cooldowns that I use in combat(not counting things like charge, leap and other cooldowns). If I frequently mess up my priority list, it will have a massive impact on my dps because I won’t maintain as high of an enrage uptime.
I’m concerned that they’re going to leave arcane exactly as it is only with access to two spells which I’ll never use, except for when I’m locked out of arcane. I’m hoping for more info by the time beta arrives, but I hold little hope.
both dk dps specs
all mage specs
i didn’t play feral/sv/fury though
so maybe they just designed those specs specifically well!
the problem with this, is that the rest of the game becomes incredibly unfun
pvp arenas bgs?
non mythic raids where the mechanics require 0 interaction?
my vehicle is so incredibly boring in 95% of content what’s the point?
if you’re a raid logger than yeah this is probably more attractive to you
your personal skill on your class becomes 0 but your individual skill as a raider might improve
but at the end of the day that’ll always be fundementals and weakauras and not worth much
bloat is a problem, i don’t think specs need a ton of abilities back for the sake of flavor
anyone worth their opinion wants interesting interaction > flavor/buttoncount
as far as utility goes, things like
things like warriors intercept or banners
or like shaman root totem for dps specs
holy paladin holy power/mw chi
are p big
skillcaps like pre wod fire combust
dk rune system
secondary resource management
are all just more interesting
things like frost shock, magma totem, ect are pretty irrelevant and are just button bloat
essentially the only buttons you press 90~% of the time
a couple times an encounter?
you’re genuinely satisfied with that level of interaction?
to each their own and i wont bash you
but the resounding crys of ‘classes feel awful to play’
have much more to do interactive rotations than flavor and button count