These are matters which should have been handled on the PTR when they were discussed.
The stat corruptions are so bad they’re neigh useless. I cannot use my 465 gloves because the 445 corruption is so much better.
At the same time, I cannot help but feel as if the obelisks themselves need to be adjusted in their placement. Some are good, others are placed in really bad areas such as Waycrest manor.
One obelisk is in the kitchen.
Another is in the basement on the opposite side.
You have to clear the courtyard matron before you kill the boss as well as trash before it for percent.
Maybe just make it so multiple’s of echoing void don’t stack? Or have diminishing returns? it’s a bit complicated…but lol this whole system is so complicated already.
lol what unique corruption do blood DK get?
the axe from maut? still worthless compared to a geti’cut from king’s rest even at 30 ilvls lower, because you get the geti proc AND it can corrupt.
Hi yes hello corruption is a terrible and inherently flawed system, numbers are all over the place and y’all keep picking one out of a hat to nerf (rightfully) each week which is more than annoying. Nothing feels like an upgrade unless it has huge corruption on it, and this patch is the least I’ve enjoyed this game in years. Not to mention the lack of creativity with this last end boss.
…Longest PTR cycle btw.
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Man, I love the number of people who presume corruption imbalance is the result of some failure on blizzards part. It was intentional. Ask yourself, what sounds more plausible? That blizzard - the most successful mmo-developer in the world - genuinely didn’t understand how overpowered certain corrupted additions would be? Or, the reverse? Take a second and consider the benefits.
How many subscriptions renewed on the strength of temporary player appreciation sourced from having obtained or striving to obtain this overpowered gear? How many wow tokens cashed to circumvent the tedium of obtaining this gear naturally? All as a result of the manner in which this system was introduced.
These items account for an obscene amount of player damage - consequently, this is the first time since their introduction that buying a few wow tokens might mean a difference of 20-30% or more in terms of player effectiveness. Whereas before, wow tokens might have been used to level professions or as a bridge gap to buy soon-to-be-replaced boe’s at the start of a new tier of raiding whose greatest boon was that they helped pad ones itemlevel, enabling them to qualify for groups tackling current content - but rest assured they didn’t account for 20% or more of your damn DPS.
I would say it’s pay to win, and of course it is, except that the effects are being adjusted! But what does it matter now? Who knows how much revenue was generated off the backs of players who understandably could not resist the urge to have rather than to have not.
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If they’re going to nerf the heck out of certain corruption effects, the least they could do is reduce the amount of corruption each of them brings to the table. Otherwise, it just won’t be worth it.
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Just remove it. It’s like the worse parts of legiondaries and titanforging had a baby. Thanks in advance.
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Your post is well thought out and reasoned, but in the end no matter how thorough, well written and explained the feedback is, even if its game breaking - 99% of the time it makes it off the PTR and on to live. Blizz rarely listens to their “testers” because even if YOU (and most of the players) think its wrong they won’t fix it because they know better. Only then 1-3 months later they start “fixing” things by taking a hacksaw to the stuff that was reported and making things even worse.
Then they’ll come back and blame the testers for not being thorough even though it can be proven that the stuff they fixed was reported broken week 1 of the PTR.
Allowing players to test things that give them advantage will let things slip through so that they can abuse said advantage for as long as they can.
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Never change, never change.
You know what’s funny?
Blizzard has NEVER managed to “tune” or “balance” things like player skills and stats…
So knowing that, they add MORE skills and stats they can’t balance that will be used in combination with other skills that they can’t balance.
It makes ZERO sense.
Nerfing and buffing every week for the past 15+ years.
“Balance is an art”…
Yes, indeed it is.
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Congrats on your newborn!
We from the WoW community wish you the very best.
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Its no wonder they can’t get anything done. They probably spend most of their days in meetings just discussing “balance”.
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Blizzard is ever caught in between a rock and a hard place, design wise. It is fun for the players to have access to extremely overturned gear/essences/gizmos (call it the Diablo effect), it provides the “fun detected” moments. On the other hand, the hard place. You cannot have a healthy MMO without balancing. Any MMO plays on the players economy of skill + time invested. If the best gear in the game is just whatever you get with the “right” affix then this economy gets upended.
At this moment the gearing in the game is fundamentally broken by the few corruptions that are excessively overturned. Might be fun for the winners of the slot machine, but it creates a game economy that makes little sense in any other term.
I applaud Blizz for experimenting with systems like these, but there is enough evidence now that simply cannot work at the current tuning level.
If only there was this PUBLIC realm that exists solely for TESTING purposes, where many people had provided feedback stating that these would be insanely unbalanced in their current state.
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why isn’t isn’t the ability to cleanse to corruption account wide? this is extremely alt unfriendly. Trying to gear up my druid a little and had to pass up several decent gear upgrades because that would put me over 80 corruption which makes it almost impossible to fight even the weakest enemy without dieing due to eye of corruptions overpowered nonsense.
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Yeah, I get that.
But that’s past and right now we are in week 2 of mythic in a 9 month tier.
So do they just let things go or change them?
Let them stay intact. As soon as you’re tuning stuff like that while a tier is well under way you’re drastically negatively impacting thousands upon thousands of players.
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Corruption cleansing should have been zero cost or account wide in some fashion.
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Echoing Void is overpowered and from a balancing perspective a nerf is warranted.
However it is troubling that obviously overpowered stuff like this and the original Infinite Stars made it live in the first place.
And I know not everyone cares but this is going to have a huge impact on the world first race since the guilds have spent a fortune buying BoEs with EV on it for their raid teams.