Wait wait wait, let me get to 80 and hit 2.1k then u can nerf ok?
try popping it earlier, like as soon as u see someone use a damage cd, its called trading. instead of waiting til ur 20% hp
You just said a Warrior isnt going to use Sharpen into a Hunters Exhil.
they arenât. you use sharpen after the healer comes out of CC and thereâs no defensives popped, usually.
Why would we use Exhil when youâre not popping Sharpen? Literally every Warrior I go against in Shuffle pops Sharpen with their offensive CDs lol. This is like saying âYea I wait for the WW Monk to use his instant Vivify before I use Sharpenâ
When a Hunter is low HP itâs typically because Offensive CDs are being popped on them and youâre trying to tell me you wonât use Sharpen if you see the Hunter drop to 30% HP lol.
because youâre playing shuffle at 18-1900?
Doesnât matter, if you think Shuffle at 1900 is any different from Shuffle in 2.2-2.3k thatâs a joke lol. Itâs all a zug fest. My Ret partner plays at 2.2k Shuffle and itâs literally the exact same, Warriors pop Sharpen on CD when they use their Cooldowns.
That 50% MS window is meant to put a healer extremely behind, just like when an Spriest pops Psyfiend on CD.
I mean sure but thereâs still the matter of consistency.
What do you mean? I would say this is the case if someone is hardstuck 1900 and canât climb further but most of the time people just donât queue shuffle like that. Me personally? I might queue one every like 2 or 3 days. Now if someone has like 700 rounds played at 1900 yea theyâre pretty much staying there the rest of the patch.
But Shuffle is shuffle at 1900 or 2.3k. Go in, pop CDs, do big dam and try to kill the weakest link before they kill your weakest link. Most of the time people donât even bother CCing because it just insta breaks from AoE garbage unless you have a CC that doesnât like Diamond Ice trap or Clone etc.
The people at 2.3k literally just do bigger dam and probably rotate defensives more consistently as well as have Healer CC awareness to not put themselves in a bad position
The most consistent thing I have seen at every single level of Shuffle play is the lowest damage person is typically losing most of their rounds.
Knowing why theyâre the lowest damage person is what makes 2.1ks