Controversial take, BFA's first 3 Patch zones were absolutely amazing

I agree for the most part. My only gripe was Nazjatar and it’s not so much to do with the zone itself. Back then I was an herb/alchemist and farming for zin’anthid was just the worst. Any enjoyment I could have gotten out of the zone was sucked away be the devil that was that flower.

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I found anything horde related a huge draw back.

the story was horrible. and the horde city was horrible

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I liked BFA, a lot.

But, for me, i had skipped legion personal reasons, wasnt playing anything then so my last experience with wow was WoD.

The end of BFA got kinda crazy with all the corruption stuff, i was maining hpal at the time and i remember getting 1 minute bubbles because of corruption cd reduction lol :joy:

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BFA was the first expansion that ever made me “quit” the game. I played only through battle of dazar alor and basically noped out when the promised “morally gray” theme shifted into “lol nah, it’s as black and white as can be, meet your new leader Garroshvanas”. I actually transferred most of my toons to alliance first because Sylvanas whiplash had that much of an effect on me, then dipped after finishing off a Jaina kill.

That craptastic story kept me away until season 3 of Shadowlands. I had never taken more than a 3-6 month break from WoW since I started in 2005. That one was what, 2 years?

To be honest, it was a shame. I was SO hyped for a return to faction-specific everything, a plot line with good character development for a new horde warchief, and a true expression of how war propaganda morphs facts and events to the benefit of the side telling them. But, nope. Black and white, horde are the unabashed bad guys.

As always, the art and design teams absolutely crushed it in terms of item design, artwork, and zone design and I thought the raids were solid, especially Battle of Dazar Alor. The azerite system didn’t bother me too much, though, as I guess I was conditioned to endless power grinding through Legion.

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I didn’t like Zuldazar’s layout, but it was undeniably the cooler of the two cities. Meantime, we got something that looked, and smelled, like Laketown from the Hobbit :rofl:

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before flying, zuldazar was just a “how much fall damage can I survive” simulator. combined with needing a flight path to reasonably access half the city

thematically it worked. practically, worst city ever.

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I remember farming mats from warlords for goblin gliders on my warrior because of it lol

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Imagine all the goblin gliders making a comeback :rofl:

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Oh, I still make them for my lock. Has saved my butt more than once in war mode when someone whirling surges through me at 1000ft lol

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All of my toons are ENG, so flexweave underlay in every cloak lol

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goblin gliders combined with the gnomish engineering toy that popped you straight up( gravity well I think) were amazing in pre flight time periods of an expansion

that combo saved me so much time and got me into tough to reach places

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Yea, I thought the leveling and zone stories were all top notch.

I liked the concept of Azurite armor but the execution was off. The worst was when the second tier of the armor came out… You’d go from a lower tier piece with all 3 abilities unlocked, to a higher ilvl piece but not have enough essence to even unlock the first ability. Having a much higher ilvl of gear be a downgrade felt super bad.

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Mechagon is one of the best zones they’ve ever made. The mechanics, aesthetics, storyline, etc. were all super fun. I basically ignored Nazjatar that whole patch because I liked Mechagon so much.

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I don’t think the zones were ever the issue in BFA. I thought they were all great, and I think one of most overlooked and underpraised aspects of BFA was the vastly different Horde v. Alliance questing experience.

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BFA was the second time I walked away from Wow.
I could have sucked up and tolerated the destruction of my Legion artifacts, yes I did love their design and their system.
I could have sucked up and tolerated the tidal wave of Rng gear slot machines in scenarios, war tables.
I could even have sucked up and tolerated Warmode with its built in sharding problems.
I loved the new zones and their stories.

What I couldn’t suck up and tolerate was:
I am a champion, a hero to my people.
A King slayer.
A God slayer.
Yet I am not allowed to say no to the genocidal fantasies of a Warchief who has had a psychotic Afrasiabi break.
Totally removing any player agency, even the ability to say no to committing genocide… is not a good or even sane game design.
This ate away at me until I said screw this, and said NO by going to another Mmo.

I did not return for Shadowlands and have refused to go there or replay BFA since my return.

I returned partway through Dragonflight for a few months just for the new flying and the story. Love the new flying and yes I did like most of the DF story.
Pre purchased TWW and returned at its release.

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BfA was great. Haters can get wrekt.

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BFA to me was a good expansion ruined by pointless, annoying, and tedious power systems.

Was corruption fun? Once you had a full set sure for a bit but it wasn’t healthy long term.

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It was a gorgeous city. If only Horde had the brilliance of gnomish trams to actually get around it’d be 10/10.

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BFA was an S-Tier leveling experience. Everyone knows that.

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corruption was the first time I truly thought they couldn’t care less about balance in the game

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