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Its weird how priest had unique abilities for each race, woulda been cool if they did that for every little thing. too much to ask I guess

I feel like that logic could be extended pretty easily to a lot of different classes and races yet they didn’t see specific racials. Races separated by faction and continents and language all somehow receive the same exact training across time, except priest? Not buyin’ it.

Hmmm why is that?

:cocktail:

Me neither.

But we can only speculate why they didn’t do the same for the other classes.

It wasn’t just flavor. Dwarves got Fear Ward while the other two Alliance races got useless abilities.

Because the devs didn’t have enough time to implement everything.

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Each race of priests had different faiths they belonged to. Night elf priests didn’t worship the same force that human priests did, etc. I thought the extra race ability was a good way to present that.

Most other classes function the same way across racial boundaries though so that is probably why they didn’t get the same treatment.

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would be pretty dope if every class had a race specific ability

dwarf-warrior : smash lock, break any appropriate level lock, 30 min CD

thats as creative as i got lol.

They could have made some really unique crap though!

This would be something they might consider finishing, if classic+ ever happens. It adds so much flavor to priests.

Healers need some love, alright.

Different dieties, different powers ?
Anyones guess is going to be just as accurate.

Or…
Because Classic.

Are human priests going to have Feedback in classic? I remember running in trying to melee with my staff just to see a Feedback proc do essentially nothing… good times…

I always assumed it was a relic of class design that made it into the final game and they just kept it. It would’ve made sense for every class to get something similar, not just one.

relic of the original hero class idea.

night elf warriors were supposed to be able to turn into demon hunters at 60.

orcs into blade masters

and so on. They scrapped that idea though but priests got a small bit of it added to their design.

I picked NE for my priest because of star shards.

This. Although its likely more a stigma rather than true in wow. The classic devs clearly wanted to add something extra to priests to sort of make them a bit more special than the other casters.

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Could’ve also been a way to convince people to play an otherwise less desired race/class combo. Honestly, who would play a dwarf priest if it werent for fear ward?

Humans had 5% more spirit, which was a pretty big boon as-is for healers. Night elves got an extra offensive spell that wasnt half bad, on top of having shadowmeld which was extremely useful for pvp servers.

The lack of fear ward on horde side can be countered with tremor totem.

you think shadowmeld is a useless ability ?

Absolutely agree. WoW allowed casual players to see a lot more end game than others and didn’t pigeonholed classes like others through talent trees. I played a cleric, rogue and druid (EDIT - In EQ although I played a priest and druid in WoW). I need groups and guilds to advance the first two while the druid along with a couple others were the only that could solo. And by solo, it was still slow.

More people know now what to do and you have multiple viable options to level and to raid or pvp as a priest (shaman, druid and paladin). There is the stress of making sure people life in groups and raids but there is also the power because if tank goes down, I have seen others step up. But if the healer goes down, you are in a world of hurt.

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That’s a racial ability for all night elves, not the priest class ability. I was referring to the class racial abilities.