Sure, but the button bloat still exceeds that. Don’t get me wrong I’d rather play on my big tv but sadly they would have to rework the rotational buttons to do this.
with FF14 getting its Xbox release “soon” it’s high time for WoW to come to console as well
I hear you. Bloat is the reason I turned to controller in the first place, in irony. If a class hits a certain number of unique key presses per 1min rotation I boot up Consoleport.
With 8 front buttons that’s 24-32 potential buttons with just the triggers (assuming R+L and L+R is same or different). Now put in another ability-bar swap like R1 in FFXIV and you got even more.
I got that fancy Xbox one controller with extra modifiers, and tbh still haven’t found a class to fill every keybind.
So I usually fill the empty ones with toys
Like I mentioned in an earlier post showing the xbox controller , there are 10 buttons alone on the top you can use .
Then use any of the 4 front trigger buttons as modifiers for say Alt, Shift and Ctrl to go along with those 10 buttons on top you go from having 10 to having 40 possible key bind options.
People only think about the number of buttons they see and not the possible combinations of buttons.
Yeah, and meanwhile the issue of targeting can be resolved by giving players a list of currently engaged enemies that they can navigate up and down through.
Rather than desperately spamming next target. (not like we don’t do this with tab as well).
Currently, I use -
4 Face Buttons + DPad + LB/RB = 10 Buttons
LT as a Modifier = 10 more Buttons
RT as a Modifier = 10 More Buttons
LT+RT as a Modifier = 10 More Buttons
LT+A, LT+RB, RT+RB are dedicated to different methods of Targeting, and everything else is for skills.
Combined with Action Targeting.
I have ConsolePort for my UI and I use Consoleport Custom Rings (Mapped to LT+RT+Face Buttons) for non-combat related skills like Mounts, Portals, Professions, etc.
I’ve wanted this even for the classes I play with mouse and keyboard. Just being able to see the cast bars neatly on the UI would just be
Also I highly suggest Tidy Plates and swapping to active targeting. If you need to swap to kick you simply put the reticle on the nameplate, and either hard target or just interrupt if you’re confident. Tab targeting is the devil
This is what FFXIV does.
I find the built-in Action Targeting to alleviate this for the most part. The soft-targeting it does works pretty well, imo.
I have a keybind (LT+RB) through Consoleport that I can use for hard-targeting when necessary.
I think it’s more of they will push the next xpack seeing as FF just announced their new one.
How do you know? FF and ESO engines were built for both console and PC. WoW’s isn’t. EQ had to make an entirely new game to put it on console.
Funny enough one of WoWs most popular add-on in legion was something like that too. But it got gutted (mainly due to it tracking dots on enemies as well).
They have already added the controller support. Just gotta enable it with a console command.
The controller support also got 360 always forward movement, so you don’t back-pedal (least not unless you are in combat).
Only difference between wow and FFXIV is that ffxiv auto turns you towards the enemy you want to hit when you use an ability, wow does not do this.
oh…uh…FFXIV is actually finally coming to Xbox…uh…well…uh…
I thought ya’ll were just speculating.
WoW might be in some trouble, for me anyway.
Controller support is irrelevant. That doesn’t mean the engine works on console.
I’d love to have console players so I can feel not as bad about how garbage I am.
WEll good news for you, we already have a console version of WoW. It’s called plugging your PC to your TV and your controller to your PC and taking 5 minutes to set up consoleport addon.
Or just slap it in SteamDeck.
Were not talking about FF14.
First off, that doesn’t exactly counter nor was on the same topic as he was saying. Sony said no to mods once. You can brush this off all you want, but even if mods are there, their still restrictve.
Second, No, that’s not how a usual Mod works. Lol.
Mods add on to the game what’s already there, usually. The only times it fills in what’s missing is with beta leftover content or their own fan interpretation of it.
Becides, i don’t see Bethesda missing things like Thomas the Tank engine dragons, guns in Skyrim (Not just talking about flintlocks), or any number of rule 34 stuff.
Native Keyboard and mouse support? As in it allow me to natively use one like i can EXACTLY on the PC, with the rebinding, mouse sensitivity and all that? regardless if it’s up to the Devs to support it or not? Since we all know games are built on the PC?
Because if all it does is emulate what’s on a controller, then that’s not exactly real mouse and keyboard support, is it?
Putting that aside, that’s a situation that is rare. Not always with consoles. Veidmann linked to a video where not every game supports mouse and keyboard.
So why not just ask for that? It would far more beneficial for everybody and far less cost effective for Blizzard to make that instead.
Not to burst your bubble, but how popular Blizzard games are on Xbox or PS really?
I am whenever i play WoW lol. Especially fun to play with the Action Targeting.
I do agree that WoW should have an active camera mode for controllers as an option.
Idk, they got The Sims 4 and Cities Skylines on to consoles, and they got those out 4 to 2 years out on consoles respectively.
Software maybe, but Hardware is where i have huge doubts on that.
Modern consoles are largely using the same architecture as desktop pc’s.
So hardware wise porting it shouldn’t be that much of an issue. Least not to Xbox because microsoft has homogenized their OS across systems.
A gaming engine is not a system’s hardware.