You still completely miss the point, so this will be my last post on the matter.
I don’t care about your opinion regarding esports. Your opinion is neither “right” nor “wrong”. It is an opinion, and I am perfectly aware that there are people in the world who enjoy things I do not, and have different interests.
The world does not care about your opinion on this matter. We did not need to be alerted that Nyaria of argent-dawn was not in fact interested in the world first race, and the only thing you did that was annoying and self-centered was assuming that the time and place to voice your opinion regarding your indifference to the world first race…was a thread…about the world first race. A thread full of people who DO care about method’s achievement and were genuinely interested in the entertainment of this weekend’s livestream.
I genuinely hope that if your profession race idea takes off you don’t have trolls come derail your thread telling you how they don’t give a crap about professions, that would be nasty of them to troll you like that.
Your team needs to work on better testing. Stop employing high school kiddie programmers to test these raids having to nerf bosses here and there fix exploits etc
Blizz should launch sets of World First servers in NA/EU/Asia/Oceanic. These servers should get all get the patch on the same day and 1 day before live.
All bug patching should happen at the end of the weekly reset so as to not affect that week’s progress. If there is a bug that makes it absolutely impossible, let it ride until reset.
This should eliminate most advantages any guild could claim in release timing and bug fixes.
All guilds that want to participate can copy their characters to that server.
Once the race begins no more copying is allowed. Once the race is over copies of the gear and achievements transfer to the guilds’ live server.
All I literally commented on was that I didn’t find the race compelling, and it found it weird that Blizzard endorses this raiding race, but also decided to remove Realm firsts, because they thought “Racing to be the first one done with your profession isn’t how we like to envision professions.”
seems off to me that it’s okay in on instance, and not another.
Then they started coming at me, apparently the world didn’t need to know my opinion on this, and that’s a travesty to this thread.
I’ve listed facts not theory, but I’ll byte with a single question: Why do you think large financial and tech companies started moving offices out of GB as soon as brexit was announced?
Just for historical accuracy, Blizzard did implement fixes during that 80 days, but they were more on the bug fix side than the nerf side. They did help people get further, though.
don’t presume to think im opposed to method obtaining this one its the manner as to how it was obtained had the roles been reversed and limit got the kill I would still challenge the validity of it
limit was in the lead up until Blizzard stepped in and nerfed the one raid mechanic that method was still unable to overcome even as limit had already progressed past it Blizzards actions handed method the win
Blizzard should’ve erred on the side of caution by staying on the sidelines letting this be resolved on its own
eventually the issue will be forgotten but the question will always hang over their heads would method still had made it if Blizzard hadn’t nerfed the one thing that was holding them back even as limit defeated it?
Method actually didn’t need the nerf. They were dying to mechanical errors and not the main issues of the phase itself.
If you actually watched the race from start to finish by the time limit started consistently pushing past that phase and dying immediately after. They were 200+ some pulls in while method had only pulled around 50 times.
The sheer amount of brute push pulls limit did gave them far more experience in that part. least we forget that they were using 3 healers and burning hero to brute force through it.
Method did neither of those things and were well over 100 pulls behind in experience.
The nerf absolutely helped both guilds and wasn’t a leg up for just one. Method beat limit fair and square in this race.
They had the better team comp strat and communication. When you end up beating the other guild with roughly 200+ less pulls it’s pretty telling that they picked a single strat and just refused to change it up. Their method of beating the last boss was simply mass pulling and trying to brute force past that phase each time with hero.
They constantly had one of their members making the same mistake over and over. The very same one that actually caused their 13% wipe that killed their entire team the night before. They honestly might of won had it not been for that one guy butchering quite a few of their pulls.
Ultimately their biggest mistake was trying to push past their fatigue and try to steal the kill while method was asleep. The moment and I mean moment method decided to call it quits for the night limit should of done the same exact thing.
They put themselves behind and tried to down an extremely difficult boss with an entire raid team of fatigued players that needed sleep 5-6 hours before they quit.
The end result was them needing even more sleep to recover from a pointless extra late night session that was doomed to fail when they could’ve just went to bed early and got up early with fresh eyes and energy.
I was rooting for limit the entire time, but they’re their own worst enemies when it comes to decision making. Their comms also tend to be very sloppy even when it gets serious. It was really bugging me hearing people say random crap while they were getting her sub 20% and talking over the person making the important calls.