TL;DR: Bring back (visible) Legion health scaling in battlegrounds so people don’t dismiss lower-geared people because they think they will die super-fast.
Why can’t we have gear scaling be more obvious, as it was in Legion? When my fresh ding’d 110 friend in Legion joined a battleground, the toon’s health pool would jump up to maybe 10-20% below my moderately geared toon. Right now they come in at ~100k, and moderatly geared people are sitting around 300k.
People say things scale with health, but I really can’t tell if that’s true (see point later about healing). And it almost doesn’t even matter. It’s perception, not reality, that pushes many people’s interpretations.
Last night I’m in Twin Peaks, and for some reason my team could not run the flag. The pally that was trying complained that he only had <200k health and was getting trashed (was it gear scaling? who knows? it was 1v2 at least… but maybe he really was getting trashed).
My team had about 2:1 kill ratio, and I decided to run the flag (even though I was healing). I’ve been running flags since twink druids and shammys in vanilla. As soon as I pick up the flag I see “oh no, not the guy with less than 300k health”. And I’m thinking… this means at least one (and now probably 2 or 3) people aren’t really going to help me. Surprise, surprise, I get all the way to the our bridge; I use two clever tricks to pull two people off me, (of course they can close range after); I drop off the bridge, circle under, head for our side ramp… etc. and die relatively quick to two people (as resto, but without instant thorns) as I burned through the rest of my tricks and heals (I may have been getting purged).
I don’t know about this whole “it shows you a lower amount, but you hit the other person for an amount scaled to their health”, but I can see (with my own eyes), that my heals hit people for the same amount regardless of their health pool (you can watch their health tick up). So at least healing doesn’t hit your teammates heavier. Maybe it’s an illusion. Maybe it’s hitting for more. I’ve tested it in the open world and it didn’t do bigger heals on better-geared people.
But geez, many people don’t believe the health-pool scaling is actually happening. This isn’t a big deal in world pvp, and if it’s working there, that’s great (and I really do appreciate it). But in battlegrounds the scaling (as opposed to scaling everyone’s health pool) is a major letdown.
There’s a good chance it’s a big part of why I took a solid 4 months off. I just came back and saw this problem again. And I’m feeling the pull of not playing again. FWIW I managed to claw my way from 397 to 407 gear score pretty quickly. But short of imposing on guildies or paying for a run, it feels like it’s going to be a long slog to 300k health when maybe people won’t complain that I’m in their battleground.
Until then, it’s most likely back to world pvp for conquest, and mythics as healer or tank (where <415 gear doesn’t automatically get you ignored) to get enough gear to not be a real or imaged dead weight.