Recently, Blizzard has announced it’s Conflict and Strife essences, some of these are absolutely broken for PvE. They claim that the goal here is to have very little to no performance benefit in PvE but to heavily benefit PvP by unlocking some “necessary” talents.
Obviously, some of these are completely broken for PvE, mainly the Druid ones. Blizz is aware that this is a concern and they stated they will change it.
However, this has me concerned. Why was it even released like this, it was apparent to everyone, even those who have never played Druid, how problematically broken they were in PvE. In addition, it took them another post to mention that they would be looking at some of the others, but this seemed like an afterthought. The Druid essences were broken yes, but a lot of the other ones are also fairly overpowered compared to others.
My issue with this change is that they claim that these should provide very minimal to no performance increase in PvE scenarios, however, that is blatantly not the case. I have a huge issue with how some of these are laid out, predominantly for some classes vs. others, and how it will affect not only Mythic progression, but M+ as well.
Here are the list of massively beneficial PvE performance essences for each DPS spec:
Frost DK: Chill Streak – Beneficial in M+ and Raids on any add encounter. DPS increase.
Feral/Balance: No comment needed.
Arcane Mage: Clearcasting stacks + Arcane missiles 5% increased damage. DPS increase in all situations.
Frost Mage: Frozen orb damage increased by 10%. DPS increase in all situations, especially M+.
Fire Mage: Borderline 15% flat damage increase. How did this even get written down on paper.
WindWalker: Most likely a DPS increase due to the health increases of next tier.
Shadow Priest: Incredibly minor dps increase, smoothes rotation just slightly.
Enhancement: DPS increase. Potentially harmful in M+ if it pulls out-of-combat.
Arms: DPS Increase
Fury: Pretty decent boost to single target.
Every other spec get’s virtually 0 DPS increase or, in some cases, DPS downgrades.
Warlock : Demo and Destro are defensive traits for already highly more durable specs. Affliction actually gets a DPS decrease due to ramp timings.
Hunter: All specs basically get a potential way to cheese a soak that will most likely never see use.
Rogue: more of a utility talent for M+, to be fair, this should probably be in the above section because it’s making rogues already more OP in M+ as this will allow much larger pulls on non bursting weeks.
Ele Shaman: Unless the damage of this scaled insanely on bosses, which it most likely will not, you will never use this in PvE encounters outside of very specific high movement times.
Ret pally: More of a utility, will have it’s uses but doesn’t actually increase their performance.
Havoc: Im fairly sure this is a DPS decrease in raids. Might be better for M+.
Unholy DK: Completely useless trait in PvE.
That is unacceptable from a balance point of view. Either they need to adjust it so that every spec get’s a DPS increase, or No spec gets a DPS increase by switching which honor talent get’s chosen. In my opinion, it should be the latter, since they would need to balance existing traits, and it would be much easier to simply give everyone a defensive trait rather than offensive.