Concern for enhancement shamans

I must be the only one who is looking at enhancement in shadowlands and seeing a melee elemental shaman and seeing that as just the most boring compromise possible.

Leave lightning bolt and shock spells in the past where they belong, give me a reason to want to play an elemental warrior who uses their weapons with skill and elemental power. Not just some discount elemental shaman that uses melee weapons to boost my lightning bolt and frost shock.

5 Likes

People who don’t like the Enhancement changes are people who haven’t played the spec before Legion. These changes bring it more in line with the original vision (one I find much more interesting).

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I play enhance since mop i really don’t like the changes. It’s far from perfect the way it is, but to me, going back is not the way.
But even people who started playing since legion, they can just not like the way they will play now and did before. I’ll probably stop playing enhance and i need to see how elemental is going to be so i can still play as a shaman at least.

Yeah, that’s what i’m thinking it. I played shaman since mop and i was liking it more every xpac, it just need some tweaks. Now going back to a hybrid class…meh. Blizz really need to start making specs having more than one type of play (it will be a hell to balance…but they can’t even balance things now, so wtv).

You mean the original vision that made Enhancement such a popular spec choice in vanilla? Or are you thinking about the memorable iterations that people always gush about in cata or wotlk like how they do with dk’s and ret paladins.

Or will you admit enhancement has always been an afterthought and a subpar choice of shaman that needs spec identity and not backwards thinking ideas.

If you think having Enh go from a battle-mage to a colorful Warrior gave it spec identity then I don’t know what to say.

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Let’s hear your grand ideas for enhancement, I’m sure they don’t involve borrowing a penny from either of the other two specs and are completely grounded in reality.

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People don’t seem to remember when specs were actual specializations from the root class. The root class was always q mix of healing, elemental damage, and totems. Enhancement modified melee stats and gave a melee ability, but it was still always a shaman.

Legion effectively made it its own class, and some people enjoyed it. From a game design perspective though it leaves a whole lot to be desired, and it really barely felt like a shaman.

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If you like current shaman, just play a warrior.

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I feel bad for you tbh. The changes look amazing to me

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I just hope the shocks and Lava Lash get some visual love.

I do love getting chain heal and healing totem back.

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It’s still a builder spender.

White attacks are the builder.
Spells are the spender.

Stormstrike and Lava Lash should’ve NEVER been considered the spender…

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Correction its a well designed build spender not one button spam disguised as a build spender.

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I guess my point is they still seem to misunderstand and believe Lightning Bolt is a filler in the kit, and not the spender.

A 50% baseline nerf is crazy to your finishing move, and if they’re worried about scaling, where’s the argument for “tuning comes later” there? If tuning really came later, they wouldn’t have nerfed baseline so early. Too, I’m skeptical how much tuning will actually happen if the core mechanics of the spec are misinterpreted as a different design…

The change should have just not happened I understand people wanted the interaction from MoP, but what I think people don’t understand is that abilities MSW affected were nerfed during that xpac as well. Healing Surge was nerfed heavily in PvP (surprise, surprise PS this is when the trend of our healing being nerfed in PvP started.), and if you took Elemental Blast as Enhancement it’s damage was nerfed by 50%.

If the spenders weren’t feeling strong enough you buff the spenders appropriately. Throwing in a gimmick that increases damage output, but then literally nerfing base damage so that the damage remains moot leaves us with literally no engaging changes to the spec. This change did nothing more than put the cart before the horse, and is now a punish mechanic for hard casting/consuming stacks early.

2 Likes

i played enhance in wrath, legion and bfa. while enhance was amazing when it was first introduced in legion with fat heals its nerf made it unplayable in pvp. i feel like this changes are great. i dont feel like a class waiting for stormstrike to proc and managing all my cooldowns just to live one major assault or damaging period was very fun.

i like feeling like a an actual character and not a battlemage. pre-legion was fun and solid spec to play. looking forward to being able to main enhance again

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Anyone else feel like Chain Lightning should hit 5 targets for enhancement? 3 targets won’t feel right to me…

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I don’t know, with CL buffing CrL, Hailstorm being more AoE, Sundering still being in play, etc., we really might not need it to hit 5.

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I’m sure the AoE is fine with the other skills, but in itself in an AoE situation, hitting 3 of 5 targets will feel like… Why? Every time. Only when there’s 3 targets will it feel okay…

Part of this assumption is Hailstorm hitting up to 6 targets - almost double! Chain Lightning won’t feel right in that setup.

I guess it’s fine if ALL AoE gets nerfed that the meta changes from round up and AoE down (but that’s not what Torgast or AoE talents are showing).

Pressing a button just to get the buff won’t feel right either. Instead, I’d rather see Crash Lightning buff Chain Lightning since Crash is the skill that will hit infinite targets and your priority skill in multi-target scenario (but then Chain Lightning is competing with Stormstrike)… Goofy bloat in the rotation.

Resto hitting 3 targets is correct since it’s not a DPS spec. But Enhancement is a DPS spec…

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Increase the baseline amount to 5 targets hit, but reduce the buff to crash lightning to 10% from 20% per target hit.

This makes chain lightning feel less awkward being an attack that only hits three targets where the minimum for most attacks seems to be 5-6+, but keeps the new Crash Lightning interaction rounded.

Yes we lose out on 10% damage to Crash Lightning’s buff, but we also gain two additional targets hit by the initial Chain Lightning for overall more damage on 3+ targets.

I’m still of the opinion that the Crashing Storm talent should be changed such that it makes Crash Lightning’s Stormstrike dmg inc also affect Chain Lightning giving us the option of funneling ST or Cleave which would be enjoyable gameplay.

1 Like