Thats not PvP thats PvE.
LOL, repugnant. Highly entertaining.
How weak people have become.
Please dont mistake me, Im not looking for sympathy, simply response that may provide a perspective and/or a prospective outcome I may not have considered.
Something posted already has made me wonder if the information gathered from the event may be utilised more broadly than in just WoW. With other blizz properties sharing similar and even almost exact skills etc whether the information may actually serve in development of pvp aspects of other upcoming or even undisclosed future properties.
Until blizzard tones down on the impossible reaction times for these bots, nothing āreallyā can be gleaned from them. Like casting iceblock and bubble at 100 health, how can that possibly replicate human reaction speed? You take that overpowered capability combine that with some deepmind and you end up with just a lobsided match or bot that would make top 10 guild pve players, and blizzcon finalists suffer.
No doubt they are going to put them in for later content. What I do hope though is that the quirkiness of these bots and the need to move positions finds it way into Torgast. Having the bosses and mobs move more and more as you ascend the tower would provide a good way to prevent unnecessary levels of floor count inflation. Rather than allowing us to reach floor 96, the mobs being like āpvpā bots will suppress that down to 57 or something (just throwing out random numbers). We donāt need to have d3 paragon levels of numbers for infinite content.
The cheating reaction time is a problem, teh sap response time and behaviours when I played some matches on my rogue was a sure sign of horrible tuning.
The application in Torgast is something I had not considered. I was not playing in Legion to see what the mage tower involved, I am weary though that if NPCās play as the PvP bots do with the behaviours that are practically cheating in their current environment that it may damage the tower event as necessary skills for the player on some classes could be dangerously reduced in effectiveness of blizz show their current level of poor implementation.
Dude, that sounds amazing. Iād much prefer if WoW were a single player game populated with NPCs!!
But you arenāt pvping against an npc.
You canāt get vote kicked from bgs.
How would someone decide they like pvp from pveing? This entire post is odd to me, and even more odd that it got upvotes.
OP, when this mode was introduced, it was very hard for the tinfoil hat wearer in me to not consider why the devs would go to the trouble of doing something like this. Whatā;s to stop them from just inserting player-like bots into cities or the world to make it look more populated? How do we know some of the people we see now arenāt these bots? Have sub numbers fallen that badly that the devs had to create bots to make the game world appear more lively?
Iād rather play with bots than wait in line for 20-40 minutes to do something.
Queues are what keep me away from instanced content. If Iām waiting in line for an average of 25 minutes to do something that takes another 20-40 minutes to complete Iām essentially dedicating an hour of my time to do one single thing. Thatās a no go.
This .
GD forums just see a future where they can solo queue and be ai carried to the end.
Thatās a good concern but the npcs from mage tower were pretty fair for the most part. I think the only bad things were just problems with damage from abilities correlating with their animations and proper range (Infernal smash, sigils in god-queen (not disappearing when run over cause bad floor), etc). Also bad pathing, namely Karam for Twins challenge moving through the floor.
As for Torgast, I think it would be rather good if blizzard decided to reign in the tail ends of the bell curve for the tower. Meaning that for the introductory levels, the mobs will actually be a bit ādumbā in terms of performance. Like running around, and then drifting into a blizzard every once and while. Along with the usual jumping gimmicks to give the tower a bit of character. The tower is the major form of progression in the game for shadowlands, and to keep the lower end tier people on the wagon still on for progression, sometimes you need to give them a little push. However you should not give excessive freebies like the warfronts, timewalking/mythic weeks, LFR and normal ilvl emissary rewards, etc. I find that a bit better than outright nerfing the content, and making the bottom floors just a tedious activity we all have to go through again to reach the spot we were last at. Or they could provide skips to a certain floor (every 10 levels), like via infinito from ffx-2, provided you reached that floor in the past 2 weeks or so. Would be really annoying of having a game designed around making you progress all the way back to the point where you died, when 80% of the floors provided no challenge. Allow people to move on to where they should be but donāt nerf the lower floors.
And then on highest end of the tower, they can throw in the bs reaction speed bots to push down on progression. Not necessarily give said bots abilities that you canāt survive, like +26s are right now, (I donāt know anyone that enjoys one shots) but ways of playing that trip them up. We donāt need to see d3 levels of torment/grift/paragon progression. Clamp down on that.
If you arenāt 5 cap smoking the ai team youāre doing something wrong.
Same applies to warfronts. Itās Blizzard taking baby steps, basically a learning experience. It has the potential for new and improved BGs in the future but there are going to be screw ups along the way.
I donāt think they would ever partially fill a BG queue with bots though.
Itās also a multiplayer game. Along with Warcraft II. Comp stomp with friends was fun back in the day and it was fairly popular.
So yeah, this is just a throwback to that. Itās a nostalgia thing.
This is something they do every now and then. PVP will be fine and isnāt going anywhere.
And there will be at least 10 more expansions. Even Everquest is still going and thereās like 17 people left who play it. Myst Online is still a thing and I donāt even think most people realized it even existed in the first place.
I want more AI bots in the game!
Blizzard continues to collect data.
My feelings about it having done comp stomp aswell as normal:
Comp stomp pros:
- Goes by quickly; easy marks, honour and conquest.
- Thereās a set strategy. Comps always cap farm, then bulk mass ganks one of the areas in the middle. Have one player at each post, clear the gank area and push farm.
- Queues very quickly. Had like 1 minute queues.
Cons:
- Basically a pushover. No real challenge unless players are under geared or donāt know how to organise.
- In the sense of it, not really PvP. You donāt get ābetterā at playing against players by doing it.
I think itās perfect for a PvE player looking to get PvP currencies which they would otherwise not be able to get if they donāt like playing against other players. It is also good practice in regards to the map layout atleast.
They made a PVP AI fight over a decade ago during the height of wowās popularity. Nothing came of it except a unique fight. Youāve gone too far down the conspiracy theory rabbit hole, you donāt really have a case here.
Pixels V Pixels?
But yes, I consider it PvE
I thought the point of the event was for faction farmers to get exalted with League of Arathor.
Probably to give people like me a way to grind Arathi Basin reputation that isnāt entirely based on luck.
I was staring down the prospect of 540ish MORE games of Arathi Basin due to the horrible win ratio I have in Arathi Basin. And Iāve been working on that rep for a LOOOONG time.
Whereas I got from the beginning of Honored to Exalted in like 30-35ish Comp Stomps.
Now I have every rep in the game at Exalted except Zandalar and Shendralar, which canāt even be leveled anymore.
Not to mention I came out of it with like 150 Marks of Honor, which paid for my rank 3 Blood of the Enemy and helped make up a large portion of the Marks I spent on Profession Recipes this expac.