Updated Edit: I’ve answered my own question.
*Note: these inquiries are primarily focused on Mythic Plus/multi-mob scenarios.
So, Brass Tacks.
Should I be overlapping Dancing Rune Weapon and Abomination Limb?
I understand the in general, as a tank, overlapping cooldowns is not the best use of defensive resources as every subsequent cooldown used becomes less effective. I understand the general concept of staggering my defensives, so my question is specifically about DRW and Abomination Limb.
I’m not sure if I am going at it correctly here, but for now since I’m exclusively running with the Superstrain Leggo, I’ve been using DRW and A. Limb together as a package deal.
The only mention I can find to my question in any of the many guides or primers is over at Icyveins(which happens to be the guide I tend to put the least amount of stock in), however, Icyveins clearly states to always pair the 2 cooldowns together when initiating a new pack.
Is this correct?^^ IF so, are there situations where I should be holding one back or using them separate?
The fact that Blood has a very large number of various defensives, between Icebound, Runetap, Vamp. Blood, Lichborne, not to mention Bone and Blood Shield, has also led me to believe that doubling up with Abom. Limb and DRW is the right play…however, I’ve had the lingering question stuck in my craw and figured It wouldn’t hurt to come here to ask the community.
Also, a kind of nextension to the above question; when/if I switch to running with Crimson Rune Leggo would I still want to stack these two cooldowns? With Crimson Rune and Limb both supplying steady Boneshield Charges, wouldn’t it flood you and many go to waste? If so, is it still the correct play to stack them together here?
As a follow-up question, am I executing the basic opening priority correctly here, assuming no major cooldowns are available:
Death and Decay>Rune Tap(when entering a pack w zero Bone Shield Charges)>Marrowrend>Blood Boil>Heart Strike>Marrowrend>Bloodboil>etcetera.
I’ve found this(or something relatively close) to be my best bet to both initiate aggro while also getting Bone Shield stacks up asap. Although sometimes(even when marking mobs) I will still lose threat on a particular mob for a brief second…which can mess me up and cause me to need to react via Taunt/Deathgrip/etc, instead of ramping my Boneshield charges. Basically, it feels like Blood in particular has a kinda difficult time getting that initial team going. Or is it just me?
Obviously with Abomination Limb and/or Dancing Rune Weapon it’s a bit more straightforward.
Do other Blood DKs have occasional issues with the initial opening with losing a lone mob or so often? If so, is it due to gear gap? My DK is a mere baby.
Anyways, any advice on this opening sequence would be appreciated as well.
So far, I feel really comfortable with DK and it’s quickly becoming not just my favorite spec but with both Uholy and Frost being so amazing, it is becoming my favorite class as well.
Thanks in advance for any advice or help you feel like leaving. I appreciate you all and wish everyone well in their adventures, both in game, and out.