Tracker, tamer, master markswoman; some hunters have a connection to the wild only surpassed by druids. I think for me the class fantasy is also informed by the racial fantasy - there’s a world of difference between the like, classic night elf huntress stalking the woods of Ashenvale with her loyal nightsaber and her owl; a mechagnome hunter who built her K9 herself for Battle Bot Bash (This Time It’s Personal); a troll shadow hunter whose arrows are tipped with things far worse than just poison; a frostwolf clan orc with her wolf-brother; a sin/quel’dorei Farstrider who ambushes Amani trolls from stealth with pinpoint accuracy; or perhaps even a goblin who invents their own trick arrows to sell to other goblins (“Guaranteed to bring the boom, baby! Uh, management accepts no responsibility or liability for any explosions that may occur while the arrow is still in your quiver. Asbestos quiver sold separately.”)
I’m a visual person! So I decided to answer this with gifs.
Beastmastery:
Marks:
Survival:
Generally, to me hunters are excellent marksmen no matter the spec. Beastmastery hunters have a strong bond with one (or two) loyal companions and work together as a team to bring down prey, with the beast at the front and centre of combat and the hunter keeping back, finding weak points for the pet to tear into and buffing the pet to enable it to hit harder and faster. The BM hunter can tame stronger and more unique pets because they truly understand their animal companions - it’s very much a partnership. The BM hunter archetype for me in game is the night elf huntress with her nightsaber and her bow.
MM hunters are the true archers - they’ll take or leave the animal companion, and take a little longer to line up shots but will hit much much harder. They’re masters of ranged physical damage and hit like an absolute truck. MM can choose between slower, well-placed shots that hit for crippling damage or a faster, burstier spree of bullets/arrows, switching between both abilities effortlessly as the fight requires. The MM hunter archetype for me is the Farstrider holding a defensive position, raining death from above.
The survival hunter is the mad scientist or “bounty hunter” of the hunter world - they can have a pet if they want but their focus is on their innovative collection of tricks. The SV hunter archetype for me is the troll hunter fighting with vicious homebrewed poisons and savage explosives.
I think WFB is a fun spell and I’d love to see 10.0 SV revolve more around WFB/serpent sting, and have the pet integrated better into the toolkit than current “SV, but also BM for some reason” (ideally I’d like to see SV’s pet buff the hunter as a kind of mirror of BM hunters buffing their pet - perhaps the pet could apply debuffs to the target that affect WFB?) I think Coordinated Assault perhaps ought to be changed to something else; it’s an uninspiring rip-off of BW and I think SV’s big CD should be something munitions-focused.