I couldn’t say what prompted him/them to say what they said in that interview, but you’d think that the lead class dev and senior producer at the time would know enough about a class to be able to make accurate claims about its history. And yes, this is a bold statement of mine, but like has been said already, it’s enough to log into classic to find out that “no, the SV category in classic/vanilla did not promote the idea that you wanted to focus primarily on melee combat”. The “vanilla survival experience” did not have its roots in melee gameplay being the primary focus.
And secondly, Raptor Strike wasn’t even a SV ability. It was a class-wide situational ability you wanted to use, by design, whenever the enemy got too close for you to be able to fire your ranged weapon.
Yeah…
Yep, agreed. Again, you’d think someone who is that involved in the game’s design and development, you’d think that he would know the history of this class. But really…something like this isn’t even hard to look up. Why would he even come out and say those things, knowing that they’re so easily disproven?
I would argue not, that it isn’t fair to say that.
You’d have to base that statement on the idea that it simply wouldn’t be possible to design a modern spec, based on the core of old SV/RSV.
You haven’t checked the concept I linked you. Like it or not, it definitely wouldn’t play like current MM, or what MM looks like so far in alpha development for DF.
You could bring back a few of its signature abilities/effects. But it wouldn’t be possible to give it any depth or further distinguishing features. Not to mention how it would negatively impact the spec you decide to put those new talents in, seeing as neither BM nor MM promotes the idea of what RSV was/could be.