No we just used thottbot lol
Vanilla wasn’t some pioneer paradise where we all pulled ourselves up by our bootstraps. The Internet existed then too.
No we just used thottbot lol
Vanilla wasn’t some pioneer paradise where we all pulled ourselves up by our bootstraps. The Internet existed then too.
waffles are slop.
No I hate it. But I imagine some people enjoy it lol. I’m going to dread doing it once a week
Gamers are their own worst enemy. Searching everything up to be the most efficient ruins so much of the actual experience. If you played a puzzle game just to look up all the puzzles you just robbed yourself of that. In a similar vein, using some critical thinking and exploration to figure out what you’re doing is far more satisfying. Everything just to optimize minimal time spent is sad.
I mean, speaking for myself here, I don’t mind any of the 20th Anniversary stuff. Most of it is relatively brief, some nice throwback material, some cool rewards and stuff. I like it.
Waffles > Pancakes.
wafflesyucky.
Genuinely what is cool about any of this? It’s not nostalgic in the least. They could have done something along the lines of legion where you play as Illidan as the boss in some scenarios for old raids or SOMETHING.
Wow okay, first of all…
Nah
how dare you.
This would be why we have french toast!
It’s an actual anniversary event, has plenty of characters from each iteration of the game to chat with, most of the content is not particularly tedious or outstaying its welcome, and a decent selection of cosmetics and whatnot to get for engaging with it.
I’m not pretending to speak for anybody else, but I like it.
For a large portion of Vanilla (late 2004 early-mid 2005), like the first year, folks weren’t totally hip to looking stuff up yet- that stuff was in its infancy.
WoWhead didn’t even exist yet if I recall, it was WoWAllakazham and Thottbot. And those sites didn’t have all the info.
By the time we reached the end of Vanilla, yeah everyone was on there.
But early Vanilla was definitely a lot of us stumbling around in the game.
Imo, the ease-of-access of game information is what killed the wonder, at least partially.
When Season of Discovery came out, people raced to WoWHead or just googled Rune locations.
The gaming is just way different now, everything is min/maxxed the moment you’re in a room with other players.
Everything is inherently competitive.
Gone are the days of an open sandbox experience, unless you go to very specific games designed around that aspect like Minecraft.
Games need more stuff that isn’t googleable, that’s completely unsearchable and you have to figure it out on your own. Tunic is a great game that does it very well imo. Nothing you get is searchable because it’s all in a mysterious ancient language.
Would be great if WoW did something similar giving you items with random icons and names you can’t search. Just people having to figure things out
I’ve really been enjoying Hollow Knight, speaking of open experiences. Just kinda vibin’ and running around, exploring and having fun.
Folks were arguing, back before SoD came out, that they should just keep everything hidden from WoWhead.
I agree with the sentiment, but someone somewhere was gonna make a list of the stuff and post it online.
And people would flock to that.
We live in an age of information, there’s just no going back, even if they try to design games around that.
I’ve been playing games with procedural-generation in them, and I think that helps a bit in keeping things less predictable. No one’s experiences are gonna be exactly the same as another. So a guide is inherently less useful.
Probably just some FaceTuber who people watch telling them what to say. I don’t know, I don’t watch YouBook.
Back when I was in high school a boomer teacher got her social medias mixed up and said “MyFace and SpaceBook” lol.
She was going on a tirade about how students wouldn’t put their phones down.
They sound like legitimate brands.
Yea I try to play video games blind. I feel it works my brain more when I have to think on my own than copy someone else’s work. I actually designed my own raid build by shuffling talents, doing raid, and hitting dummies in dornogal. I compared my own work to the raid builds and mine was nearly identical give or take one point.
I could’ve just looked up the build and saved myself the time but I at least had fun testing things
You & me both, which is why these new fangled trendy terms perplex me. The most YouBook I ever watch are clips to remind me where some dungeon/raid entrances are found.
I think this is tied in with their attempts to develop from a more “evergreen” style, vs throwing everything out after they develop it for a singular expansion. The structure of them are very similar to … time rifts? Whatever those things were in Dragonflight. So my guess is it was just a copy paste job, just change the npcs and hire some vo.
I think WoW creating evergreen content is going to come with a lot of growing pains, but hopefully they can find their footing fast. So far is just seems really sloppy and tossed together…