And yet throughout there are/were brown-skinned orcs still living on Draenor/Outland. So it had to have been more direct expose to Fel then ‘standing on a dying planet being saturated by it’. And Nagrand, Terrokar, and Zangarmarsh are still reasonably strong healthy ecosystems, for all that it’s been said that Outland as a whole is slowly crumbling. So, IMO, you still need to be physically close to actual Demons/Warlocks, not just sharing a geographic zone with them. Within a direct Fel ‘radiation field’ as it were.
Oh, that makes me wonder if any Mag’har living in Orgimmar too close to the cleft of Shadow would turn green…
This whole situation just feels like another instance of ‘the players think about/care more about lore than the game writers’.
People really do be pretending that Warcraft hasn’t been contradicting its lore for almost 30 years.
Warhammer contradicts its lore all the time and people love it for that. I think it exists in a much more nebulous space as a board game and novels, however.
This is why I think the Orcs becoming mutated had more to do with Mannoroth’s blood ritual than it did fel magic in general. I think that the ritual was so potent that it transformed Orcs that did not even drink the blood, like the Frostwolves, and cursed them with Mannoroth’s power.
I don’t see how this addresses my point that not all orcs turned green. If you stayed as far from demons/warlocks as possible, you stayed brown. Or do you mean that everyone who attended the big ‘drink from the punch bowl’ ceremony got a dose of fel-rads from being close enough to the ‘punch’?
There’s a Night Elf Priestess in eastern Plaguelands who Mind Visions you, which is a shadow spell. That was before the Cosmology chart was ever conceived of, though.
I would assume it would be in a wide radius, yes. Too far out and those quarantined such as in Garadar are unaffected. Whereas a Frostwolf at the meeting would be turned green even if they don’t drink the blood.
I really think WoW could stand to do with more murky lore. Lore where we simply do not know the answer and are left to conclude certain things ultimately makes the lore a richer experience. Just look at Shadowlands. We got how Death works, and we got how Magic works, with the First Ones making the realms via ‘forges’, and now we have an explanation for Elune being an Eternal One. That took all the mystery out of WoW.
It’s not so much introducing something and then never explaining it, rather it’s about introducing something and presenting interpretations, several, many often contradicting each other that make a lore and universe compelling.
It being explained that LFD can be warlocks because it’s much like catholic demonology, or Solomon the original sorceror who used demons to fight demons, or whatever a player can come up with for their own character is more compelling than us just being given an answer as to why an LFD would choose to become a warlock. That should be up to players to decide.
Uh, no. Those Orcs had red skin and spikes from continual consumption of Magtheridon’s blood. The Orcs who drank the blood of Manneroth just got green skin and red eyes.
If you’re going to throw insults, make sure you actually know the lore first.
And as I said, his skin was red after drinking it the second time and than killing Cenarious
Afterwards he was captured by Thrall and bought to Jaina, who along with other magic users, broke Grom free of his curse, his skin was green at the time he killed Mannorath
Curse doesn’t like that people don’t agree with this change and is snapping at anyone who cites concerns about it, specifically lore/story based concerns.
The unfortunate thing is that in the past Curse has been really mature and decent with his debating on points, especially with regards to the lore. This is, sadly, a case of someone sitting on the fence and only caring about the lore when it doesn’t work for them.
I’m not bothered by people’s legit concerns when it comes to draenei warlocks. What bothered me earlier were people saying that there can be absolutely zero customization options for them besides red skin and red skin only.
I tried to comprise by saying it should be one of many options, but certain people just weren’t having it for some reason
Well unfortunately, as already mentioned, Draenei don’t get red skin by exposing themselves to, or using, fel magic. They devolve into Broken. In order to get red skin they need to go through the ritual to transform themselves into demons.
Which is why I do think that Draenei should get red skin as an option, but not for the warlock class (which they shouldn’t get at all, I’m 100% opposed to that). I think they should get access to Demon Hunters, and that it should be an option unique to that class in the same way that horns, scales and such are unique options for Night Elf and Blood Elf Demon Hunters.
It was red, because they drank the blood a second time. Before that, their skin was green with glowing red eyes. Again, red skin only happens after consuming fel blood multiple times.
Unless it’s WoD. Then they turn grey and spikes shoot out of them for some reason. They should still explain that tbh.
I’m aware of that. I 100% support draenie getting warlocks, just because it’ll be fun to play one. That’s a major reason why I’m a big supporter of it. More classes that I can use with my Draenei, the happier I’ll be.
But that’s just me. I’m in the pro ever race should be able to play every class group anyway