Shrug . Don’t really care about what-if stuff.
Have fun in BFA, kid
Wowzer! That is a lot of emotion for an Addon.
This addon had wasn’t going to have auto invite. You have ti click to invite, just like you did in vanilla.
Rofl gate-keeping because people are mad they’re going to make changes to Vanilla? Wasn’t the Vanilla squad based around keeping the game change free? Calls to Arms existed in 2005.
Thanks, I was worried till I finished reading the first paragraph and then felt better after the whole post. Good job.
Thank you Blizzard, very good decision and is quite reassuring that you are dedicated to the true essence of Classic World of Warcraft. Absolutely 100% fantastic news. Thank you very much!
There is no majority between the people who cared either way, the majority don’t care at all
I actually said several times that I wasn’t going to use it and was just here for the laughs.
Thank you for this.
Seems like a weird thing to break lol. Let’s grab our torches and pitch forks and riot.
Have fun inviting 39 people to raid every raid night…
oh wait they had auto invite addons back in vanilla for this…
and would you look at that its the same tech used by this addon…
That it’s a dropdown that automates chat with role functionality? It’s a pretty cut and dry psuedo-LFG. You’ve already lost this argument, you can move on now.
The majority are going to get to the cactus apple quest and alt-f4. Lol at anyone claiming to represent the majority of Classic players.
Good call Blizzard.
Thank you.
#nochanges
First the Germans bring us automation via Honorbuddy, now they bring us automation via classicLFG, I hope blizzard breaks the whole thing. I am so happy with the current results!
My guild leader did it manually.
I dont use DBM in half the heroic raids i run and people who push mythic raid fights dont have the ability to use it for unknown fights.
thank you so much.
It’s ironic that people keep telling us to go play retail when the biggest issue with retail is that people are constantly being herded into playing in very specific ways. The newschool dev team is too controlling, this is an example of THAT, not of “the vanilla spirit”.
Restricting the way people play is actually a far more retail mindset than letting people play their way.
The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It’s very important not to fall into that trap of trying to manipulate your community, as if you’re trying to run an ant farm . As a designer, it’s your responsibility to create a world that’s exciting, challenging, and FUN. It’s not your job to play god over someone’s play experience.
Avoid ant farm syndrome. Don’t play god. Don’t make an ant farm . Social experiment is not the goal of the game. A lot of designers stop playing games when they start making games, because they are playing with the players. That is fun for the designer, not the player.
The above two quotes are the vanilla spirit. Controlling people and herding us into playing in a particular way is the antithesis of vanilla design philosophy.