Classic WoW devs interviewed.

11/04/2018 07:24 PMPosted by Thundathys
Then provide blizzard with a cost effective solution that doesn't involve sharding and can handle upto 10k people logging into a single starting zone.

I don't want sharding in any state or form, I will swallow it aslong as it's a temporary limited area thing.


Server queues. It's authentic. Don't like it? Play BFA.
(Ignoring the "I will swallow" comment).
Next question.
All I see with the sharding outcry is a bunch of people who have never played on official/live Progression/Classic servers before in other games.

Sharding will lose a few die hards who are to proud to swallow it and accept it might be necessary, but I guarantee you they will lose more people if the servers crash, lag, or cant handle the load.

I can play a game with sharding, I cannot play a server that crashed.

Again, none of you have played Classic servers before. Just ask Sony about their classic server launches, it was so overrun that the servers just imploded on themselves and no one could play. It was so bad that they actually INVENTED a type of sharding for Everquest JUST for their Progression servers so they could keep the servers from dying.

Sharding is fine and really doesnt affect much of anything outside of some world pvp. They should make sharded and non sharded servers and when the non sharded ones all crash I wonder how many of you will jump to a sharded server..
11/04/2018 08:10 PMPosted by Trevalon

I can play a game with sharding, I cannot play a server that crashed.


So then stick with the modern retail game, your worries are gone.

I have played games that had servers which crash or have log in queues. WoW was one of them.

Was it mildly disappointing when I couldn't log in due to a queue? Sure. I got over once I was able to log in.

Was it annoying when the server crashed in the middle of a boss kill? Yep. And then I got over it when we all got back online and killed the boss.

But I'd rather deal with those things than put up with the lack of a server community that sharding brings with it.

I know I'm going to hit a log in queue on FFXIV Tuesday morning when the servers come up after patch maintenance. I know that tracking down Nasha to start the next chapter of the Hildabrand quests will be a lagfest. I know trying to head to Kugane will be a sheer nightmare with all the players gathered at the docks queuing up to get into Pyros.

I look forward to it.

I know there's a moderate chance the servers will crash or be brought down for emergency maintenance that first day.

Not a problem. Everyone in the server's hunt community will be sitting around in our Discord BSing as we wait for the servers to come back online just as we have during the recent DDOS attacks. Then the servers will be back up and we'll be telling each other "see you in game!"

And you know what? We will see each other because there isn't any sharding.

No to sharding.
11/04/2018 05:56 PMPosted by Kores
Sharding is a last resort.

Last resort of killing classic maybe.

11/04/2018 05:56 PMPosted by Kores
No changes, if anything looks or feels wrong tell the devs and they will fix it.

Shareable loot feels wrong think they can fix that?

11/04/2018 07:29 PMPosted by Brockthorn
and that is when they will tell you that they are turning on CRZ so the world feels populated again.


In the past few expansions I played in when ever I went to outland nagrand I saw nobody when I did /who it showed people on my server in outland nagrand 40+ yet they were no where to be seen.
I miss organized haala groups that would make a great epic bg in retail.

Same with warmode sometimes I see people sometimes its barren, usually you see a snowball of 40+ horde players running around with less alliance then that in the area.

I experienced more problems in bc then classic I must of been lucky game crashes, even few times the game lost its ability to save progress in bc.

11/04/2018 08:10 PMPosted by Trevalon
All I see with the sharding outcry is a bunch of people who have never played on official/live Progression/Classic servers before in other games.

Isn't this describing your self? Can't handle no sharding and no cross realm then go to bfa.
11/04/2018 08:10 PMPosted by Trevalon
outside of some world pvp.

I live, eat, sleep, die by WPVP in this game. So that's still an issue for me.

Other than launch. I understand it being an issue come launch.

Also guys. Stop it with the "don't like it my way go play BfA. Reserve that for ppl wanting QoL. We just disagree on something technical is all.
11/04/2018 07:04 PMPosted by Drazzilb
You cant say that cause it solves itself in time so it has to be done the Nost/LH/Elysium way.


Are you aware of how they did it? They hiked up the spawn rates so high people would mindlessly AoE grind mobs that infinitely respawned and hit 60 within days without ever touching a quest. The economy was thrown out of wack, rare spawns like Devilsaur were farmed far faster than they ever should have and its actually the major negative behind private servers.

Beyond that, its a change, but I keep hearing you people clamoring for Nost talk about No Changes while pointing to servers that introduced many, many changes. How incoherent.
11/04/2018 09:38 PMPosted by Pwigg
11/04/2018 07:04 PMPosted by Drazzilb
You cant say that cause it solves itself in time so it has to be done the Nost/LH/Elysium way.


Are you aware of how they did it? They hiked up the spawn rates so high people would mindlessly AoE grind mobs that infinitely respawned and hit 60 within days without ever touching a quest. The economy was thrown out of wack, rare spawns like Devilsaur were farmed far faster than they ever should have and its actually the major negative behind private servers.

Beyond that, its a change, but I keep hearing you people clamoring for Nost talk about No Changes while pointing to servers that introduced many, many changes. How incoherent.

Yeah this is one of the reasons I am mixed. Thanks for pointing.
The cluster !@#$ that was on nost wasn't a legit recreation of a server launch in Vanilla during retail either so I'm not sure why there are so many people pointing to it as a good example. If you want a retail vanilla launch experience cap the server at 2500 people and leveling out of a starter zone will be a minor inconvenience not some amazing competition for mobs where people would make groups or camp mob spawning locations. If you want the pserver experience at the start you don't want real vanilla.
Classic WoW devs interviewed

Okay, can anyone tell me if the blathering head ever actually INTERVIEWS the devs? I kind of expected to see an interview, not immediately mute and roll ahead to see nothing but one person's face the entire time.