Classic too hard

Warriors are pretty rough to level, no doubt.

It does start to feel better at 30 and 40.

0-30 is pretty painful solo tho

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This is true, they get more fun the higher you go. I recommend making friends and grouping up for quests, grinds and dungeons. This game is social for a reason.

If what you enjoy is never dying once while leveling (i.e., zero danger, zero strategy required) then Retail is definitely your game.

Haven’t gotten all the way through the thread yet, This had me laughing so hard though
 hahaha.

Question - Isn’t having an incredibly hard struggle worth it? Doesn’t that make the reward fantastic :slight_smile: I think the journey should be rough. You should run out of gold. You should mess up and respec. You should die countless times. It just forges you into a better player and allows you to build a better character.

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I love this guy

I remember levelling as prot with a holy priest levelling buddy; I never died but holy crap did it take long to kill things!

You realize how easy the Retail kids have it these days huh? haha yeah it was only a matter of time, that’s how all of our MMORPG’s were back then: WoW, SWG, DAoC, EQ1, etc. You had to actually try hard during leveling as well as end game.

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LOL either obvious bait
or


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Lol


yeahok.gif

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True.
“Not enough rage”
“Not enough rage”
“Not enough rage”
dead

Level 8 is hard lol. Might be a few months before I see Level 10


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As opposed to
 what exactly?

Maybe Mages have it easy, but I think they’re the exception rather than the rule. Hunters, Druids, Paladins, and Priests all have it rough for the first 20-30 levels.

I roll a warrior cause everyone saying they are the worst to level and keep dying
 I have yet to died once ya just suck.

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Yea they do. You might just be assuming something like a tree blocks los, and it should, but doesn’t for some reason.

I died once in retail, it was because of the “no path” thing when I jumped off a mountain and tried to heroic leap into the ground :frowning:

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Or is retail too damned easy? It’s a matter of perspective, and of opinion.

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Dying while leveling doesn’t = difficulty. IT = tedium.

You only die in classic if you pull too many mobs. That’s the extent of the skill ceiling. So much challenge, my tiny brain can’t handle the difficulty curve.

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I usually defend these kinds of posts, but this is deliberate trolling; far far below the level of our dearest Cutebirb, praise her.

May she get her mounts.
Blessed be the boyfriend.
For Classic is an expansion.

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10/10 this post delivers

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yes, that’s what i was trying to convey,

NPC casters don’t need LOS

yes, but as a warrior, the problem is that pulling mobs close to packs, will get you swarmed by the whole pack most of the time.

you need to learn to pull with ranged weapon in that case, which means no rage to start the fight.
if you then pull more than 1 mob, you’re quickly in trouble.