[Classic] - SoD Ashenvale PvP Event Feedback and Solution Suggestion

While all of the changes made to Ashenvale PvP in the first week of Season of Discovery have been included in our hotfixes update, I’ve gone ahead and compiled them here:

  • The lieutenant and general NPCs in the Season of Discovery Ashenvale PvP event now have much higher health.
  • Generals are now immune to damage until all of their lieutenants have been defeated.
  • While no lieutenants are dead, generals and their nearby allies gain 1000% increased damage.
  • The Horde general’s chain lightning will now hit up to 40 targets.
  • When a player makes any hostile action against an opposing faction Lieutenant (e.g. Keepers of the Grove, Blademasters) or faction leader in the various objective areas, they will receive reputation when that enemy dies.
    • It must be an offensive action (harmful spell, harmful ability, melee attack, or ranged attack) against an enemy to receive reputation.
    • Players will receive reputation even if they are dead or no longer nearby as long as they are still in the zone when the enemy dies.
  • Players now receive 200 reputation for killing a Lieutenant and all members of the winning faction will receive 200 reputation when the faction leader dies.
  • The winning team will also receive 100 reputation per friendly Lieutenant remaining.
  • Players now have 60 minutes to complete the Ashenvale PvP event (was 30 minutes).
  • The Trainee’s Sentinel Nightsaber and Trainee’s Outrider Wolf now require Friendly reputation with the Silverwing Sentinels and Warsong Outriders respectively (was Honored).
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