I disagree. Not because I think mana was brilliant. But i think if the change should have been good, Focus-potions and Focus-augmenting draughts should have been implemented.
Focus seemed like a stub to me.
Disclaimer, this migth have been added after i left in BfA.
/shrug thereâs ben more people playing SoD than Era.
Canât really say for the anniversary realms yet since people are still hitting 60. And the real important thing will be seeing how many people stay on vanilla when TBC comes out, IE how many people are just playing anniversary as a TBC and on waiting room.
Define a âQuality Playerâ? Iâm a multi rank 1 player with over 20 gladiator titles. Not sure youâll find a âhigher qualityâ player on this thread lmao
Oh I agree implementation wasnât as smooth as it could have been. We were weaker after the change. Part of that was just lack of knowledge on our end, but there were some design oversights as well.
But I also think it speaks to the issue of homogenization when every ranged class used the same stuff. Hunter played differently than every other class after the switch, which I believe helped reinforce class identity and was good for the game.
I also donât think my opinion is any more valid than anyone elseâs who played back then. Iâm just expressing my opinion that I think the game is better with focus hunters instead of mana using hunters.
In the context of classic plus I donât seriously think weâll get focus hunters even though I would prefer it. It feels like a lot of dev time that would be better spent elsewhere. But I do think âgoodâ changes that similarly reinforce class identity while making abilities and rotations feel good to press should be a part of whatever plus ends up being.
It did not change my game noticeably that my blue bar was called something else. What DID change it, and I think not in a good way, was said lack of potions/food/draughts/spells for Focus, and the ability to move while shooting.
Yet theyâve said that SOD was more of a testing groundâŚ
Think youâre trying to cope with your POV, you may or may not be right in the end but it would be a big old swing and a miss for Blizz if they donât do a Classic+.
My sub runs out in 20 days, after that Iâm only coming back if they do a Classic+. The retail side is a mess and a shell of what it once was.
A 100 cap resource that regenerates at 5/sec or whatever even during combat with new focus dump and regeneration phase rotations didnât change the game noticeably for you from a 6k mana bar that doesnât regenerate?
Itâs literally the biggest change to hunter from vanilla->shadowlands (when I quit). I donât even know what to tell you dude. No wonder you had issues with no âfocus potionsâ in the game (lol).
you just said the person who is basing their reality on fact and not hope is the one coping? i seriously cant understand what kind of adults populate these forums
The only good players on Classic are the people raiding on Hardcore.
Everybody else is just raiding by numbers(Following Guides/Videos) and listening to DBM scream at them.
holy crap you referenced maturity in the form of research and thats your evidence? LMAO.
If there was any real or credible evidence, I would have found it already. Didnt think of that, did you?
okay, ill tell you what: when classic+ drops ill come say sorry
like i said. wow forums are full of delusional âgrown adultsâ living off copium
Letâs just look here since itâs the most mature version of the game right now and therefore has the most log entries. It also has people with the best gear they can get. Iâm going to average the top 3 dps for each class/spec in the overall category. This only includes boss fight dps as well.
First the hybrid classesâŚ
Balance Druid: 670.6
Feral Druid: 1071.3
Ret Paladin: 699.2
Shadow Priest: 711.8
Elemental Shaman: 819.3
Enhancement Shaman: 600.7
Fury Warrior: 2342.9
Looking at everything except warriors and feral druids, thatâs a fairly tight grouping. Feralâs are an outlier in this grouping but the other 6 specs are what I would call reasonably close together. As notedâŚ
Now the pures classesâŚ
Hunter: 1099.6
Fire Mage: 1855.8
Frost Mage: 866.9
Rogue: 1608.1
Warlock: 1278.1
I only included Frost because its listed in Warcraft logs but I donât know that it belongs here. Interestingly, if you consider it a PvP spec, itâs in line with the hybrid DPS. Warlocks and hunters are fairly close and, as I noted in my postâŚ
And thenâŚ
In conclusionâŚ
Also, for bonus, hereâs a discussion on a possible iteration, considering things only from the DPS perspectiveâŚ
OverallâŚ
Remove debuff limit.
For Hybrids⌠excluding warriors and feral, average dps is around 700.
Feral is the outlier and entirely due to MCP. This is an awesome gameplay mechanic and I love it, but if weâre balancing it probably needs to be addressed. Iâm not sure where non-MCP druids land but this could use more in-depth evaluation.
Warriors are a hybrid class whose primary role is tanking, not damage. They need to be brought closer to that 700dps average. There are many ways to do this but itâs important not to change them in PvP. In other threads Iâve proposed an exhaustion mechanic that causes stacking, diminishing rage generation based on rage spent as a means of bringing them back. Thatâs just one possibility but there needs to be a big overhaul here.
All other hybrids are in a decent place. They donât need to be exactly the same and some spread is ok. This is Vanilla, everybody has their own strengths and weaknesses.
Mana using hybrid DPS classes need a way to be able to cast for the duration of a fight. There are many ways to do this but adding mana restoration based on some event (ie, crit) to deep talents in their respective trees is a fairly low hanging fruit approach that doesnât impact PvP too much.
For Pures⌠there is a large spread here but again, we can probably look for an average DPS target of around 1400.
Hunters need to be brought up a little bit. I donât play a hunter but I wonder if part of their issue is mana and debuff slots. The top hunters donât use serpent sting but I donât know if itâs because itâs not worth the mana or because of debuff slots. This needs a bit more in depth review.
Rogues are pretty close, I probably wouldnât touch them to be honest.
Fire Mages are probably a bit too high and I would look for some way to bring them back a bit. This might actually be a case where a blanket nerf is appropriate and just reduce Ignite damage by some meaningful percentage.
Warlocks could also use some review. Similar to Hunters, how do they improve when theyâre allowed to use DoTs? I would start there and look to bring their DPS up a little bit but not much.
After this iteration, hybrid dps should average around 700 with each individual class going up or down from there⌠some spread is fine. Likewise, pure dps should average around 1400 and again, some spread is fine. This puts pure dps class roughly double that of hybrid and based on what Blizzard intended, this is actually fine.
Hybrids bring flexibility to raids and that cost is lower performance. Right now their performance is so much lower compared to warriors that itâs just not worth exercising that option. After the above proposed iteration, that gap is narrower and so itâs not so punishing to have a hybrid in a dps slot when your guild happens to have too many healers.
I left at two weeks in. Was not enjoying it at all.
I agree with Flankerr, and while we are likely not the majority, there were definitely some who disliked the mode.
To be fair though, although I disliked the mode, the player base was the bigger turnoff.