Classic+ should NOT mean classic class design in practice

I disagree. Not because I think mana was brilliant. But i think if the change should have been good, Focus-potions and Focus-augmenting draughts should have been implemented.
Focus seemed like a stub to me.
Disclaimer, this migth have been added after i left in BfA.

/shrug there’s ben more people playing SoD than Era.

Can’t really say for the anniversary realms yet since people are still hitting 60. And the real important thing will be seeing how many people stay on vanilla when TBC comes out, IE how many people are just playing anniversary as a TBC and on waiting room.

Good god. The cringe.

You sound like the 11 year olds in my son’s Fortnite lobbies.

Define a “Quality Player”? I’m a multi rank 1 player with over 20 gladiator titles. Not sure you’ll find a “higher quality” player on this thread lmao

Oh I agree implementation wasn’t as smooth as it could have been. We were weaker after the change. Part of that was just lack of knowledge on our end, but there were some design oversights as well.

But I also think it speaks to the issue of homogenization when every ranged class used the same stuff. Hunter played differently than every other class after the switch, which I believe helped reinforce class identity and was good for the game.

I also don’t think my opinion is any more valid than anyone else’s who played back then. I’m just expressing my opinion that I think the game is better with focus hunters instead of mana using hunters.

In the context of classic plus I don’t seriously think we’ll get focus hunters even though I would prefer it. It feels like a lot of dev time that would be better spent elsewhere. But I do think “good” changes that similarly reinforce class identity while making abilities and rotations feel good to press should be a part of whatever plus ends up being.

It did not change my game noticeably that my blue bar was called something else. What DID change it, and I think not in a good way, was said lack of potions/food/draughts/spells for Focus, and the ability to move while shooting.

Yet they’ve said that SOD was more of a testing ground…

Think you’re trying to cope with your POV, you may or may not be right in the end but it would be a big old swing and a miss for Blizz if they don’t do a Classic+.

My sub runs out in 20 days, after that I’m only coming back if they do a Classic+. The retail side is a mess and a shell of what it once was.

A 100 cap resource that regenerates at 5/sec or whatever even during combat with new focus dump and regeneration phase rotations didn’t change the game noticeably for you from a 6k mana bar that doesn’t regenerate?

It’s literally the biggest change to hunter from vanilla->shadowlands (when I quit). I don’t even know what to tell you dude. No wonder you had issues with no “focus potions” in the game (lol).

lol whats hard for me to understand is why you forum dwellers think classic+ is a thing :joy:

is this post just fan fiction?

you just said the person who is basing their reality on fact and not hope is the one coping? i seriously cant understand what kind of adults populate these forums

Imagine trying to clown on people who are discussing what devs themselves have said is the primary purpose of an entire seasonal release.

oh nice, show me where

The only good players on Classic are the people raiding on Hardcore.
Everybody else is just raiding by numbers(Following Guides/Videos) and listening to DBM scream at them.

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(https://youtube.com/shorts/e2L9ml7QGBo?feature=shared)

???

Imagine being an adult that can’t google in 2025.

holy crap you referenced maturity in the form of research and thats your evidence? LMAO.
If there was any real or credible evidence, I would have found it already. Didnt think of that, did you?

okay, ill tell you what: when classic+ drops ill come say sorry :joy:

like i said. wow forums are full of delusional “grown adults” living off copium

Let’s just look here since it’s the most mature version of the game right now and therefore has the most log entries. It also has people with the best gear they can get. I’m going to average the top 3 dps for each class/spec in the overall category. This only includes boss fight dps as well.

First the hybrid classes…

  • Balance Druid: 670.6
  • Feral Druid: 1071.3
  • Ret Paladin: 699.2
  • Shadow Priest: 711.8
  • Elemental Shaman: 819.3
  • Enhancement Shaman: 600.7
  • Fury Warrior: 2342.9

Looking at everything except warriors and feral druids, that’s a fairly tight grouping. Feral’s are an outlier in this grouping but the other 6 specs are what I would call reasonably close together. As noted…

Now the pures classes…

  • Hunter: 1099.6
  • Fire Mage: 1855.8
  • Frost Mage: 866.9
  • Rogue: 1608.1
  • Warlock: 1278.1

I only included Frost because its listed in Warcraft logs but I don’t know that it belongs here. Interestingly, if you consider it a PvP spec, it’s in line with the hybrid DPS. Warlocks and hunters are fairly close and, as I noted in my post…

And then…

In conclusion…

Also, for bonus, here’s a discussion on a possible iteration, considering things only from the DPS perspective…

Overall…

  • Remove debuff limit.

For Hybrids… excluding warriors and feral, average dps is around 700.

  • Feral is the outlier and entirely due to MCP. This is an awesome gameplay mechanic and I love it, but if we’re balancing it probably needs to be addressed. I’m not sure where non-MCP druids land but this could use more in-depth evaluation.
  • Warriors are a hybrid class whose primary role is tanking, not damage. They need to be brought closer to that 700dps average. There are many ways to do this but it’s important not to change them in PvP. In other threads I’ve proposed an exhaustion mechanic that causes stacking, diminishing rage generation based on rage spent as a means of bringing them back. That’s just one possibility but there needs to be a big overhaul here.
  • All other hybrids are in a decent place. They don’t need to be exactly the same and some spread is ok. This is Vanilla, everybody has their own strengths and weaknesses.
  • Mana using hybrid DPS classes need a way to be able to cast for the duration of a fight. There are many ways to do this but adding mana restoration based on some event (ie, crit) to deep talents in their respective trees is a fairly low hanging fruit approach that doesn’t impact PvP too much.

For Pures… there is a large spread here but again, we can probably look for an average DPS target of around 1400.

  • Hunters need to be brought up a little bit. I don’t play a hunter but I wonder if part of their issue is mana and debuff slots. The top hunters don’t use serpent sting but I don’t know if it’s because it’s not worth the mana or because of debuff slots. This needs a bit more in depth review.
  • Rogues are pretty close, I probably wouldn’t touch them to be honest.
  • Fire Mages are probably a bit too high and I would look for some way to bring them back a bit. This might actually be a case where a blanket nerf is appropriate and just reduce Ignite damage by some meaningful percentage.
  • Warlocks could also use some review. Similar to Hunters, how do they improve when they’re allowed to use DoTs? I would start there and look to bring their DPS up a little bit but not much.

After this iteration, hybrid dps should average around 700 with each individual class going up or down from there… some spread is fine. Likewise, pure dps should average around 1400 and again, some spread is fine. This puts pure dps class roughly double that of hybrid and based on what Blizzard intended, this is actually fine.

Hybrids bring flexibility to raids and that cost is lower performance. Right now their performance is so much lower compared to warriors that it’s just not worth exercising that option. After the above proposed iteration, that gap is narrower and so it’s not so punishing to have a hybrid in a dps slot when your guild happens to have too many healers.

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quit in phase 3 at level 50. SoD was and is trash with zero sensible changes. It’s a total circus made by people with no clue

you obviously don’t know what hybrids are in classic if you are saying priests and warriors are too…

paladin, shaman, druid. That’s it.

“Devs said this.”

“Show me.”

*posts first video in search results of devs saying this

“That’s your evidence? I would have already found it if there was actual evidence.”

Literal :clown_face:

I left at two weeks in. Was not enjoying it at all.
I agree with Flankerr, and while we are likely not the majority, there were definitely some who disliked the mode.
To be fair though, although I disliked the mode, the player base was the bigger turnoff.