Classic PTR Update Today?

The current and future development notes were posted on the forums. You can find them easily on Wowhead, it’s like the first post in the breakdown on the first page called Blues News with today’s date. I was curious if they raised level cap, but it wasn’t in the notes so I’m not too sure about it.

Current updates: July 27, 2023

Build: 50643

Bug Fixes

PvP/Battlegrounds

  • Added a Preparation phase to the beginning of battleground matches in Arathi Basin, Warsong Gulch, and Alterac Valley. During this Preparation phase and before the gates open to begin the battleground, the mana cost of all abilities is reduced by 100%.
    • Developers’ notes: We’d like to encourage teams to buff each other during preparation and this should help with that. Additionally, we’ve disabled the Blink spell in Preparation. Blink is notorious for being able to allow mages to get into tricky places, and this sometimes includes tricky places such as “outside the base before the match starts”.
  • Made additional adjustments to terrain in Warsong Gulch to prevent players from reaching unintended areas.
  • The effective Honor cap for the week has been adjusted to 500,000 Honor. Please note that this is a PTR-only value right now, and we may make additional adjustments to this value before the live launch of 1.14.4.

User Interface

  • The reset button on the Auction House UI is now in the appropriate location.
  • Fixed an issue that caused changes to Floating Combat Text settings to not update until you reload your UI.
  • Fixed an issue that allowed addons to bypass the Duel to the Death contract.
  • Fixed additional miscellaneous issues with the Target of Target frame.

Future Updates: While today’s new PTR build is mostly focused on bugfixes, we want to share some other adjustments that we’re working on for Classic Era 1.14.4.

  • We plan to test a “Coward!” debuff for players who flee a Duel to the Death. We’re adding bespoke logic to this debuff, to help ensure that you cannot gain it while under the effects of crowd control. This debuff is meant to be incredibly punishing.

Picture was posted showing the debuff - Decreases all attributes by 20%, all damage caused by 20%, armor and resistance by 20%.

We’re also planning to increase the total duel area for Duels to the Death.

We’re making several adjustments to Guild Death Messages.

  • Death alerts will be customized or disabled in the configuration options for chat windows.

  • Guild deaths will display the creature that killed the character and the zone or area they died in.

If the player died to environmental damage, only the zone will be shown.

Additionally, death alerts will also show for any guild death, not just when characters die over a certain level.

  • We’re working on new, unique sounds for Duel to the Death challenges, Guild Deaths, and Level 60 server announcements.
  • We’re going to test making PvP Trinkets from Rank 2 of the Honor system available on Hardcore realms, from a vendor for a moderate gold cost, without requiring ranking.

We’ll let you know in the Development Notes as we implement these updates for PTR testing.

That’s absolutely everything.

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