Classic: Poor Design Decisions

From your lips to God’s ears! Preach on sister!

You obviously did not read the OP.

Did you just not play Warcraft III? Cannibalize was an ability that came straight from that game. Ghouls, the primary pawn unit of the Undead race, had this ability which did exactly what it does in this game.

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Wow, I thought you were going to make a decent point or two. You made zero.

So go back to retail??!?!?!

Literally all your points are why classic is great and why I hate BFA.

Those trinkets and gag items, make vanilla the wild wild west. While BFA has safety barriers to prevent thinking OUTSIDE THE BOX. Vanilla = unpredictable and exciting. BFA = dull.

And undead racial was meant to prevent alliance players from playing warlocks because it goes against the lore. Vanilla design self-regulated itself for immersion of the game. Unlike retail where you got tauren priests/pally running around or gnome hunters. What the hell is that?!
The Horde are the ‘dark’ players. Where undead will likely be rogues or warlocks since they are all that is unholy. Alliance on the other hand, are meant to be mages and priests. Hence why most people play gnome mages or dwarf priests. There is incentive for this, as there should be. Orc stun and undead wotf prevents ally from rolling OUR classes.
Furthermore, its why shamans and pally are restrictive. Ally is not shamanistic, and horde are not part of the silver hand.

Honor system is great as it is. It promotes people playing pvp for a very minor upgrade. And i say minor, because the way classic mechanics are, you can get 2-3 shotted with or without warlord gear. Most pve gear is on par or better, but meme specs have to rely on pvp gear since its all they can get.
This is a very fair system because it makes the competition very hard and unforgiving.

Moonkins are the underdog, there always needs to be an underdog so other classes can feel better about themselves. I think this is crucial to what makes a game good. Hunters final talent in survival is also trash so dont complain, just dont put a point in it.

Cloth turn ins are part of the grind, like honor or raids. It is what keeps people farming and out in the world playing. Otherwise the world will be empty like BFA.

If you want BFA, go play BFA. Otherwise go away.

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I dont like the rep grind being anything other than the grindy seeds. The cloth grind is too too easy. It’s nice with everyone riding their own factions mounts for the most part right now. I hate that soon everyone will be all across the board on mounts and it’ll be basically the same thing we have now in retail without flying.

I was 100% with you until I got to the trinket part, and it became a more subjective rant about bag space. I much prefer trinkets being fun items for the same reason I prefer Classic’s varied and often nonsensical itemization over Retail’s sterilized, identical distributions. Items are unique in Classic — you’ll remember them by name, rather than them being another generic 2% upgrade.

Talents are generally great, but as with class design, some are obviously incomplete or heavily flawed, and the current iteration of Moonkin Form shows that well enough.

The honor system is, as you say, perilously bad. Decaying in particular needs to be changed, or it will encourage the type of profoundly unhealthy and dangerous lifestyle MMOs were infamous for in Vanilla’s time. I would go so far as to say this is Blizzard’s responsibility as a company with this product, because having a system that either (1) strongly encourages breaking the TOS, or (2) ruining your life is going to end up with people who fall into the latter category of lives ruined — and yes, as has happened in the past, this will probably mean deaths, too. There’s no “trolling” about it, just realism by precedent. The system needs to be altered.

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Here I go again, agreeing with Galdor. :roll_eyes:. Many of the bad things in vanilla were changes to vanilla from the period of vanilla.
The pvp things the op lists are some of them. My pet topic of AV is a prime example of how changes from within vanilla did not necessarily make things better (read: participation does not mean enjoyment).

Behold, a prime example of a player who has no concept of what DKs did.

I kind of feel like we need another fresh thread to educate what DKs actually did and did not do.

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So do dishonorable kills accrue and have an outcome for a character? I can forsee a cool mini-game trying to get your DK number as high as possible. Maybe we can earn a death’s head next to our name, or be permanently freed from having to go into instanced content?

What a terrible mischaracterization. ‘Attempts to make classic perfect is how we got BFA.’

Quite simply, no, it’s not. WoW has evolved on it’s own over time as trends have changed, and even the people programming the game has changed. There was never an attempt during this process to make ‘classic perfect’. Each expansion was designed to have it’s own themes, and alterations that the programmers thought would appeal the most to the target audience at the time.

I agree with everything except your complaint about bags full of trinkets, but I also don’t want to see any of it changed.

People have literally died from playing marathon gaming sessions. The pvp rank grind explicitly rewards marathon play. I don’t think he was trolling at all.

BS is what makes Vanilla great. Everybody hated the artic war magnum in Counter Strike but still loved Counter Strike.

Cannibowlize

Waah competition is unethical and immoral! We deserve to be taken care of!!

Stating it does not makes it true. :wink:

You can say that about every single game ever made. No, every single human product ever conceived. Completely empty statement.

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I dont think that’s really a reasonable thing to say. Tweaks didnt make retail into what it is.