What’s the point of adding Classic PTRs? No new content is gonna be added. Seeing how things worked on retail, players don’t report or help with bug testing on Retail PTRs. It’s kinda pointless to waste resources on it.
Now if you want to practice BWL, AQ, ZG, and/or Naxx before they go live in classic, pretty much how most people have been using the PTR for the past five+ years, you can do that in retail and have a decent idea as to how the fights go.
That’s my thoughts too. We all know that Classic is not Vanilla but a recreation of Vanilla using the new client. So bugs, issues or mechanics could be off in some way making the content not act like it did in Vanilla. Having a PTR gives up the chance to see it before they officially release it in production.
This. Blizz ignored countless feedback before layering went live. They were told. It’s abusable. Did they listen? Yea. Was it 2 months or 3 after the game went live they added a cooldown to layer hopping.
Dig up the Beta For Azeroth test forums OP. Tell me how much ot that feedback did blizz listen to OP? None.
Don’t waste our time. Most of us are on our way down the hill. Lol.
So, do you think Blizzard would have listened to feedback before implementing the recent AV changes if there had been PTR servers?
I think as Classic matures, particularly as the remaining phases are released, the need for any changes will reduce to zero.
In fact, PvP has always been the most absurdly contentious area. There has never ever in the entire life of WOW been a point where every player doing PvP was happy with either how it was before a change or how it was after a change. PTR servers would not change that.
PvE? There aren’t going to be changes that need in-depth testing. At most we’ll see “oops, didn’t catch that, we’ve fixed it to match the reference server”.
Classic is NOT the Vanilla code, they reverse engineered Vanilla to make Classic. This is because they either lost the original code, it was not available, or was too modified from all the patches and expansions that it was not usable. Also Classic is running the 8.x client.
Blizzard did not just go and dust off the Vanilla version of the game and throw it on some servers. It was a ground up recreation of Vanilla, but it was based on new code designed to support the 8.x client, run on new database schemas, new authentication systems and even newer hardware and operating systems.
So yes, as it matures is a valid statement.
Folks really need to stop thinking this is Vanilla, it is Classic and if you put the two side by side and looked at the code, they would not be the same.
And if you read further you will see that that was not going to work, so they then ran the newer code base on the old dataset, which still had issues, so they had to take the old dataset and transform it into the dataset the new code uses and redevelope the new code so that it acted like Vanilla.
So my statement is CORRECT, this is not the Vanilla code, but is instead the new code redesigned to act like Vanilla.
You really should read a whole article and not just the headline and think you know everything.
As someone who has 10+ years of C, java and Python coding experience trust me when I say, Classic is NOT the Vanilla code.