Do you honestly think that reversing a few content changes like for example changing Shadow ambushers to elites again, will affect the launch schedule?
I dont believe that Messing with classes though, most likely yes.
Do you honestly think that reversing a few content changes like for example changing Shadow ambushers to elites again, will affect the launch schedule?
I dont believe that Messing with classes though, most likely yes.
Blizzard wasting time and resources making unnecessary tweaks to NPCs for the sake of “increasing difficulty” that won’t actually increase difficulty? Yes, absolutely.
I agree on that.
But again, doesnt really matter what we remember or not, use the earlier patches and reverse changes that lessened the challenge.
I miss the game as it was. Leave it alone.
You are suggesting changes that would ostensibly better approximate the feel of Vanilla. Who knows really? Let’s just play it as it lays.
Besides Blizzard chose 1.12.1 for a specific technical reason - that was the version for which they have the most complete data set.
If some kind of enhanced Vanilla is warranted down the road, that discussion can be had then.
I dont believe that its a waste of time if it aids to the experience/feeling of risk versus reward.
Just as Jeff Kaplan said back in 2005, he made the game you love - I still to this day believe he knew what he was talking about
You are asking for WoW 2.0, not Classic. From that point of view, I’d agree with you.
I appreciate the fear, Blizzard has screwed us before - just look at retail But fear as you know comes out of lack of knowledge/information on the “how”.
The classic team would surely be able to do this in a quality way that would aid to the experience and challenge (risk/reward aspect).
Blizzard created a classic team to convert and implement 1.12.1 to the new platform. That’s it. Enhancements or mods would require another effort with new costs and additional team members. If you want that - lobby Blizzard for it. For me, and evidently many others, Blizzard is delivering what we requested.
Well not really sir
Patch 1.12 in that sense is WoW 2.0.
Im asking for the Vanilla that aids most to the sense of challenge, to strengthen once again the feeling of risk vs reward. Which is the foundation to why we back in the day started to love this game. We just cant ignore or forget why this game became so great. It can be explained in detail to why WoW succeded.
By every patch 1.12 and forward WoW as taken a path towards failure.
Why don’t you read the responses to your post and tally the sentiment. The great majority of those of us waiting for Classic do not want what you propose. At least not now. There really is no argument.
Wow an actual rational opinion on these forums?
If you are truly happy with patch 1.12 and all that come (and dont come) with it, I will ofcourse respect that.
I do believe however, also based upon the old Nostalrius uprise which was the start of all this, that what the majority of the community wants is not patch 1.12 in all its “glory”.
Private servers are what started this movement, and they have tuned dungeons in a similar way to what Im describing here. The dungeons are alot harder on private servers then in the beta.
so I’d be carefull about generalizing to what the community wants or dont want , either way this is just a friendly discussion from someone who loves vanilla
It doesn’t take a genius to make a game difficult. Why do you think every indie dev and their dog can program souls-like metroid vania rpgs?
Who are you refering to Erathar? =)
You and your big brain obviously. I’ve been saying that Blizzard should make an mmorpg like Vanilla WoW forever. In fact I’ve been saying they should make a difficult slow paced and lore rich world of starcraft.
But at this point the best we’re getting is Classic WoW which is a solved game. And while that is going to be fun to revisit any rational gamer who isn’t stuck in the past really just wants a fresh experience with the same draw that vanilla had back in the day. Which isn’t iNsAnE DiFfIcUltY!.. just challenging in a grindy and play cautiously sort of way.
Many game devs have learned that stale meta is a death sentence in any multiplayer class based game. And a smart dev understands just how easy it is to make small tweaks to stats, spells and items to change the game completely. But of course classic is a museum piece so nobody is going to allow that until post naxx. Not to mention most people on these forums don’t trust blizzard. But the truth is blizzard has always been good at accomplishing their goals. And lately its been selling rushed games to milk whales for money. Incompetence was never the problem. If they want to, they can absolutely make a WoW 2.0 that is successful.
Well said!
Couldnt agree more! Thanks for your input!
What pre-nerf state do you want? 1.1? 1.2? 1.3? there are 11 possible patch states and while I understand what you’re saying I’d rather have a stable client and game state instead of playing through a year of bugged dungeons, spells, and abilities.
I think launching the 1.12 state and using progressive release dates on content is a good compromise.
No.
Leave it as-is.
1.12 is glorious.
Games do not have to be “unforgiving” to be fun.
people act as if everyone , and not just the hardcore were blazing through content in 1.11 on, and that was not the case at all.
Quite the thread. Very well put!
Cheers man!