"Classes had more identity in Vanilla."

But, but… if they OOM healing, who will put Blessing of Salvation on me so I can do all the DPS?

You don’t seem to understand the difference between classes and specs, OP

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Obviously trolling, but there’s a simple enough answer: classes aren’t homogenized; they all have strengths and weaknesses and distinct abilities. Raid optimization doesn’t enter into it.

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It’s called watching/managing your own threat. Games hard amirite?

That’s just not true though. The others are great for raid healing, especially shamans and druids, paladins for single target.

Class identity means your class has a clearly defined role.

Not like retail where everything is homogenized to death.

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Why so serious, bro?

EDIT: and Alliance raids had Salve up on every group where possible. Why manage threat when there’s a convenient in-game tool that negates it and maximizes DPS in a raid?

Some raids like to bring a token shadow priest and/or feral druid. Never raided as horde yet so can’t answer for shamans. Paladins can’t tank raids but they can tank end game dungeons very well.

I’m not sure you know what class identity means.

I sure can.

In Classic my paladin is a distinctly different class from other classes. Even though at 60 I will most likely have to spec heals if I wish to enjoy frequent PvE content, I will still be a different sort of healer than other healing classes.

Meanwhile on Retail I can’t even play my paladin anymore because I’ve been reduced to “use these abilities to build combo points and these finishers to spend them.” I’m a stealthless rogue template. I tried rerolling mage. I was a glass cannon rogue template, again building and spending combo points. Calling them holy power or arcane charges doesn’t change the fact that the playstyle was adapted from rogue/feral gameplay.

That is what we are talking about. The homogenization in the modern game is so bad, the class identity so bland, that we would rather have the gross imbalance that existed in vanilla but actual class identity and flavor over that tasteless gray soup.

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So question for you guys. If someone playing a shaman wanted to raid with you as elemental, or if someone playing a paladin wanted to play DPS as ret, would you let them?

The explanation is in your post. Classes have more “identity” as you put it. You need certain specs to change the “identity” of your toon…because depending on your spec you could be vastly different within your class.

You can be unique and do many things. For raiding, there was a specific range of specs that were more helpful for raiding. PvP, same idea.

Some guild just did onyxia with 34 players so I am sure they can afford a few rets and boomkins.

As silly as this sounds… watch this video. It explains Classic Wow Classes rather well.

https://youtu.be/n4TyqYsC26g

no body’s serious, it’s called stating facts.

So Tell me, how are you, AS A HORDE, going to get Salvation Buff from paladins in your Raids/Dungeons?

Are you confusing class identity with spec identity? Just because a Paladin has to heal(well… buff first) in raids doesn’t mean they suddenly aren’t a Paladin anymore.

I think the OP has confused “Class Identity” with “Spec Viability”

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I’m not. Just like we won’t have a Dwarf Priest for ezy mode Magmadaar. We’ll have a Shaman with Tremor Totem instead and we’ll hope it works, or the Warrior Tank is good enough to stance dance without dropping dead. It is what it is.

LOL Warrior Tank is good enough to stance dance without droppign dead? it’s called macros. Game is sooooo hard amirite?

ele sham, probly.

Ret pally, no

Any serious raid guild will take 0-1 ret, maybe as a gesture to a long time member.

That role is better filled with just about ANYTHING else