Vanilla was a game designed by fun loving artists. Modern WoW is a game designed by spreadsheets. Which is why we’ve moved away from game-breaking world buffs to scalable world quests and predictable X.1 patches.
If the design philosophy changes, you can just leave things behind in the last expansion. But what happens if the modern design team thinks DKs were a mistake, or that Monks don’t fit thematically. They’re sort of locked in.
Putting on my tinfoil hat here for a second, do you think there’s been an instance of a development team really hating a class or spec and ignoring it for an entire xpac?
Didnt the dev team actually SAY was it during legion maybe? That they preferred that warlocks NOT play Demo spec! That seemed like a very concerning comment lol
It was during WOD. The gameplay was horribly broken and instead of fixing it in 6.2 or whatever, they fixed it in 7.0. That’s why they said we’d prefer you not play Demonology Warlock.