Classic would probably bring a lot of this back and that would probably be the only time you’ll enjoy that type of uniqueness. Those, like me, who played through that type of unique class design miss it; I know I do. There are other games, however, that have unique class designs that haven’t been pruned to dollar general brand per expansion like we have now. Sorry but this is all we are getting. $15 month with $60 expansion of boring content and class design that make no sense.
Is this the same Classic that instead of pruning class abilities prunes entire specs making them unplayable?
Tank roles are pruned down to “warrior”.
Hybrid classes are pruned down to “you are a healer”.
I have no idea what they doing to Classic. I only played 5 minutes of it. I know back in Vanilla - WoTLK, which I stopped playing with the old talent tree, things were more flexible then what we have now.
Expect that isn’t true either, Warriors, at least Fury, used to stance dance to maintain Rend. Tank died, they could swap defensive stance and put on a shield. Things like Shattering throw, intercept and charge, challenging shout, single minded Fury, Banners, and much more. Warriors used to have a lot more depth than they did now. They may be one of the least pruned classes, but they’re incredibly simple now.
I am referring to how in Classic a very large amount of specs were nearly useless. Blizzard, in a sense, pruned the specs. As a shaman, I would be all but required to play a healing role. My dps specs would be worthless. Pruned if you will.
How also in Classic if you tried to tank anything worthwhile while not being a Warrior…Good luck. Warrior was basically the only real tank. The tank roles could be said to have been pruned down to only 1 real viable option.
I felt its a relevant comparison in a pruning conversation. Classic had probably the worst class design in all of WoW’s history.
My prot warrior has about 23ish unique keybindings.
Have you been around for more than one expansion? Did you play in Vanilla? BC? WotLK? MOP?
If you can’t see the difference between classes than and now, you’re either deliberately obtuse, or trolling.
Like I said. I have no idea what they did to Classic, but Vanilla I never had that role as my Shaman. I was more free do play how I want even in raids. I would have to also disagree that THESE last expansions have been the worst class design ever.
Now imagine if they didn’t prune the other 23 abilities.
I have played since TBC. The “pruning” argument is more about “they took away specific abilities I liked”. It doesn’t seem to be based on “I have less abilities to push”. That is my point.
Please show me the 46+ abilities prot warriors had and used enough for keybindings at any point in WoW’s history.
I’ve hears some things about Warriors Vanilla + and the struggles they had, even Arms. But I know Shaman and Hunter were fun as HECK!
Vanilla classes were way simpler than they are now, Mage was literally 1 button. Even BC class designs were simpler.
I’ve hears some things about Warriors Vanilla + and the struggles they had, even Arms. But I know Shaman and Hunter were fun as HECK!
Shaman in Vanilla was “turn on auto attack and wait for a windfury proc. Maybe frost shock”.
So Vanilla enhance shaman basically had a 0 button rotation, that you could throw in 1 button every so often if you were bored. I typically suggest get getting a book.
Shaman in Vanilla was “turn on auto attack and wait for a windfury proc. Maybe frost shock”.
So Vanilla enhance shaman basically had a 0 button rotation, that you could throw in 1 button every so often if you were bored. I typically suggest get getting a book.
Not sure how you built your Shaman, but mine was not a 0 button rotation.
I have played since TBC.
Shaman in Vanilla was “turn on auto attack and wait for a windfury proc. Maybe frost shock”.
Talks about Vanilla Shaman. Admits didn’t start the game until BC.
Pruning isn’t just about buttons it about interesting mechanics in the play style.
If your not a heals do you even need a mana bar? Even arcane, who’s mechanics were based on it in legion, and is a 3 button spec btw, had that last interesting component nerfed.
When was the last time you used a mana pot as an elemental?
Having lots of buttons is one thing - having very little to manage or impact how or why you press one over another is something else.
Talks about Vanilla Shaman. Admits didn’t start the game until BC.
Pretends like there haven’t been private/classic servers in the past.
Pruning isn’t just about buttons it about interesting mechanics in the play style.
If your not a heals do you even need a mana bar? Even arcane, who’s mechanics were based on it in legion, and is a 3 button spec btw, had that last interesting component nerfed.
When was the last time you used a mana pot as an elemental?
Having lots of buttons is one thing - having very little to manage or impact how or why you press one over another is something else.
But elemental literally has a lot of buttons to press to manage or impact things.
It’s not the number of buttons for me but just the dumbing down of classes. Like on my Prot Pally I lost seals and holy power. These aren’t necissarily buttons, but they both added a bit of complexity to the spec that you needed to pay attention to.
Same thing on my DK. We used to have Frost, Blood and Unholy runes that you would use for different spells, now we just have runes because…why? Complexity is good, choices are good. I’m not saying we need 50 keybinds but why are the specs all so dumbed down?