Class Tuning Incoming - May 6

As the Season 2 continues, we’re monitoring class balance and making adjustments to specializations that become outliers in group content and in PvP. With scheduled weekly maintenance in each region, we’ll make the following changes.

CLASSES

DEATH KNIGHT

  • Unholy
    • San’layn: Pact of the San’layn now stores 25% of all Shadow damage dealt into Blood Beast (was 50%).
    • Raise Abomination melee attack damage increased by 30%.
    • Army of the Damned Magus Frostbolt damage increased by 40%.

DEMON HUNTER

  • Havoc
    • All ability damage increased by 4%.
    • Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.
  • Vengeance
    • Aldrachi Reaver: Reaver’s Mark debuff application can no longer be parried.

DRUID

  • Guardian
    • All ability damage increased by 5%.
  • Feral
    • All ability and auto attack damage increased by 3%. Does not apply to PvP combat.

EVOKER

  • Augmentation
    • Damage of all spells and abilities increased by 15%. Does not apply to PvP combat.

MAGE

  • Frost
    • Spellslinger: Splinter damage increased by 10%.
    • Spellslinger: Controlled Instincts damage increased to 40% of Splinter damage (was 30%).
    • Spellslinger: Volatile Magic damage increased by 25%.

PALADIN

  • Retribution
    • Blade of Justice damage increased by 80%. Does not apply to PvP combat.
    • Divine Arbiter damage increased by 50%. Does not apply to PvP combat
    • Final Verdict damage increased by 10%. Does not apply to PvP combat

PRIEST

  • Holy
    • All healing done increased by 4%. Not applied to PvP combat.

WARRIOR

  • Arms
    • Bladestorm damage increased by 30%. Does not apply to PvP combat
    • Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.
  • Fury
    • Bladestorm damage increased by 30%. Does not apply to PvP combat
    • Slayer: Reap the Storm damage increased by 30%. Does not apply to PvP combat.

PLAYER VERSUS PLAYER

DRUID

  • Restoration
    • Mana regeneration reduced by 75% in PvP combat (was 70%).

EVOKER

  • Preservation
    • Time of Need no longer has its healing reduced by 25% in PvP combat.
    • Energy Loop no longer has its mana reduced by 25% in PvP combat.
    • Verdant Embrace healing increased by 15% in PvP combat.

MONK

  • Mistweaver
    • Mana regeneration reduced by 35% in PvP combat (was 40%).
    • Feather Feet (PvP Talent) now increases the duration of Lighter than Air to 12 seconds (was 6 seconds).
    • Jade Serpent Statue’s Soothing Mist healing increased by 60% and its duration increased to 14 sec in PvP combat (was 8 seconds).
    • Vivify healing increased by 20% in PvP combat.

SHAMAN

  • Electrocute damage increased by 75%.
  • Restoration
    • Torrent’s bonus to Riptide’s initial heal is now 100% effective in PvP combat (was reduced by 33%).
    • Healing Tide Totem health increased by 75%.
    • Mana regeneration reduced by 60% in PvP combat (was 65%).
  • Enhancement
    • The healing bonus from Improved Maelstrom Weapon is now 50% effective in PvP combat (was 25%).

PALADIN

  • Retribution
    • Luminescence now increases Lightbearer’s healing by up to 150% (was 200%).
    • Blessing of Sanctuary’s cooldown increased to 60 seconds (was 45 seconds).
    • Gleaming Rays now increases Holy Power spender damage by 10% in PvP combat (was 15%).
  • Holy
    • Denounce (PvP Talent) damage increased by 100%.

PRIEST

  • Holy
    • Mana regeneration reduced by 55% in PvP combat (was 50%).

WARLOCK

  • Affliction
    • Rampant Afflictions now decreases the damage of Unstable Affliction by 45% (was 60%).
    • Unstable Affliction backlash damage increased by 20%.

WARRIOR

  • Shattering Throw’s damage increase to shields is now 30% less effective in PvP combat.
  • Wrecking Throw’s damage increase to shields is now 30% less effective in PvP combat.
  • Arms
    • Execute damage increased by 20% in PvP combat.
    • Show No Mercy now increases the critical strike chance and damage of Execute by 5% per stack (was 15%) in PvP combat.
  • Fury
    • Slaughterhouse (PvP Talent) duration decreased to 12 seconds (was 20 seconds).
    • Show No Mercy now increases the critical strike chance and damage of Execute by 5% per stack (was 15%) in PvP combat.
    • Strength of the Mountain increases the damage of Bloodthirst and Rampage by 25% (was 37%) in PvP combat.
5 Likes

5 Likes

Lol, I hope this isn’t a mistake. BoJ is going to hit really hard. However, it’s a very small % of our dmg, so I understand.

4 Likes

That’s it for Fury? Really?

14 Likes

Look at all the brewmaster buffs

35 Likes

wasn’t expecting any buffs ever this season to be honest. thanks :+1:

Does zen flight nerf get a note or we just living with the bug again?

21 Likes

Can’t say no to more Holy buffs.

5 Likes

where’s the rest of it…? ele is beyond disgusting, ret barely got touched. rdruid/hpriest also barely got touched.

3 Likes

I don’t understand why they can’t do something to help brews dps or even just do a threat buff, they are currently in last place in raid. 400k down from the 5th spot and nearly 700k from the first spot at the highest level of play. they struggle to hold threat without MD or tricks against dps in High keys, I don’t think there is a single instance of brew in MDI TWW S2; which every other tank class is seen. In Mythic raid even if you’re 95+ parsing if you have another tank with you at the same level of play unless you’re taunting again they will rip aggro. 20-30% of your talent tree is just unusable included Capstone talents which feels like a sick joke, and Invoke Niuzao, which should be one of our most iconic abilities, there’s no reason to ever take it in serious content, but you take it in raid cause there is literally nothing else and doesn’t line up with our timers as it’s a 3 min cd. Brew needs either a DPS bump, a threat modifier, or actual talent tuning.

6 Likes

No death knight mitigation buffs for PvP. I’m honestly baffled after the countless trending threads in the arena forums.

Why do we have forums if the devs aren’t going to read them?

10 Likes

They don’t like Brew. Remember a little while back when they buffed most tanks DPS by 20% but then only gave Brew 15% despite already being behind? They don’t care, or don’t want to deal with trying to balance stagger so are just leaving the spec in a bad state so people don’t play it, like Aug.

11 Likes

When’s the real feral buffs coming because this is a joke

1 Like

Surv hunter PVP is dead.

2 Likes

Who the hell is reading all this? XD, we spamming 1.

1 Punch Heros!!!

1 Like

It’s a good lever to pull for improving single target damage without messing with the MT damage profile, which is already quite good.

2 Likes

/breathes in…

Hmmm I smell buffs!

8 Likes

pallys ftw!
:cherries:

4 Likes

Much needed thank you Blizzard <3.

6 Likes

Look that’s not fair. They don’t know Brew exists so they can’t hate it.

16 Likes