Where are the druid DPS changes? Moonkin is relevant for 1 raid fight and in keys we’re only good in high keys that most of the community will never see and even then it’s due to other classes keeping us alive and buffed because our survivability is abysmal (even with bear form which costs us 2-3 GCDs of no active damage to use). Feral isn’t much better and in some cases is even worse. Could we please see some survivability buffs in our class tree so that we don’t have to play with specific comps to keep us alive? Also, less ramp would be nice in keys under 25s where everything can just be burst down by melee still.
You think pres voker had no reason to be buffed?
Wait, did every single class in the game get an update but DK?
This has to be trolling right?
Holy Paladin is severely struggling with GCDs and mana usage.
Blessing of Summer being on the GCD is just killing the spec.
The spec goes oom whenever it doesn’t play the most degen flash of light spam playstyle…
We don’t need a % healing buff. But at least some QoL is needed.
A joke of change for Hpaladins, make word of glory stronger, revert 30% armor nerf.
No nerfs to fw, absolutely a joke
You made us wait 2 months to leave DH still overpowered
Any time a monk spec is meta or near meta you can count on it being swiftly nerfed. 2 healing specs seeing more play in keys than MW so surely we should nerf them too… Yeah no…
Did you see the abilities they targeted and how tiny those nerf numbers are?
Suffer Well
This made me laugh. No you guys don’t. If you did, it wouldn’t take this long for class tuning.
Those MW nerfs are pointless. Nerf healing by 6% but then buff the abilities that do 95% of their healing by 6%. It’s like they’re still doing raid nerfs. That or somebody at blizz really hates the idea of caster MW in keys.
Which do people think devs pay attention to more –
Their own data (class performance) or player feedback?
Your damage may be below augvokers
Considering how biased and clueless the majority of the playerbase is they should be ignored tbh.
At this point I think they use their own data but also think different class designers are looking at different, very specific, metrics and tuning to those and not taking into account the spec as a whole in different content and at different difficulties/levels.
Marks Hunter damage is too high in PVP now.
BM and Survivial are fine.
As for Rogues…the nerf to Take Your Cut doesn’t make sense because it is a niche talent that requires you stack on top of your teammates to work and to have RTB buff up. I do not agree with that nerf because Rogues do not bring a lot of group utility buffs.
Also Drink Up Me Hearties is still bugged and will knock you out of stealth when Crimson Vial is used.
And also snares applying during Clos as well which I believe is a bug too.
Thanks Kaivax.
For real THATS IT? An actual baby nerf to Outlaw that wont be felt, when it is the most overpowered spec in the entire game? It’s just a foregone conclusion at this point that the team will make rogue the most overpowered pvp class in every single patch of the game. Also buffing up mages excessively so the meta can go back to rogue/mage…
There is clearly an agenda to keep rogue excessively overpowered… not a single Subtlety Rogue nerf either. Rogues are tankier than warriors, have more burst damage than warriors, and bring WAAAAY more crowd control than warriors. Why even keep warriors in the game when rogues just do everything they do, but better.
And ZERO Augmentation Evoker PvP changes when its underperforming with less representation than most tank specs in PvP.
The fact that you guys are still buffing healing surge is funny. Like how under-tuned was it at launch? Its been buffed 7 times in dragonflight alone.
as well as player feedback.
Riiiight… Its laughable that you say you listen to feedback. You just run the numbers and make adjustments to the math. You don’t actually listen to what people are complaining about. Hint; it’s not just pure damage/healing output!
You addressed almost nothing that players are ACTUALLY complaining about except the DH changes, which are of course welcome. However none of these address the overwhelming advantage of the melee meta right now. Arenas will still be 70% melee, and will continue to be absolutely miserable for the majority of anybody that doesn’t cave and just play [insert fotm melee class here].
In truth… this whole process is just no longer entertaining. Not that any body else here cares, but I just can’t justify continuing to be so frustrated by a game, hoping that you guys pull your heads out of your butts and actually listen to your customers. I predict a lot more people who prefer casters are likely going to follow suit. Enjoy your melee only arenas, for the foreseeable future it seems.