If come the 7th it’s not playable i’m just done, this is my last “copium” then im gone forever. legit forever. foreva eva.
Just to keep them consolidated, here are my recommendations:
Mastery scaling nerf reverted so the stat is worth stacking again for magic damage.
Ursine Adept allows all druid instant cast spells to be cast in bear form.
(side note, you could also do this with Heart of the Wild and allow us to pick an affinity spec where we could use spells from that affinity in Bear Form… default heals, but if you wanted more single target, Rake and Rip could be fun to throw from Bear, or if you were AOEing, Sunfire would help alot. Basically figure out some way for Bears to use those talents in the General tree that we spec to get down the tree that we cannot use while we are tanking)
Spec Tree:
-Connections added:
=Killer Instinct to Feline Swiftness
=Sunfire to Remove Corruption
=Nuturing Instinct to Astral Influence
-Maim usable in bear form for 20 rage.
-Matted Fur reduces your Barkskin cooldown by 10 sec.
-Well-Honed Instincts 1 pt talent for “up to once every 90 sec.”
-Ursine Vigor added “and you retain your armor for 2 sec after leaving Bear Form.”
-Renewal reduced to a 30 sec cooldown.
-Heart of the Wild changed to 20% improved, active at all times.
Bear Tree:
-Survival Instinct upped to 2 charges, Improved Survival Instincts removed.
-Brambles doubled in value, reflects magic damage as a mini block.
-Beserk:Ravage becomes Beserk, all three nodes rolled into that node.
-All talents in row 5 dropped to 1pters for the same benefit.
-Layered Mane up to 25% chance for both effects to occur.
-Rend and Tear choice node moved to where Beserk:Unchecked Aggression used to be.
-Rage of the Sleeper moved to where Beserk:Persistence used to be.
-Lunar Beam increased by 400% and cooldown reduced to 45 sec.
-Tooth and Claw and Pulverize apply buff to the druid, not the targets.
-Tooth and Claw affects all damage, not just physical.
-Ursoc’s Fury increased to 50%.
-Dream of Cenarius cannot occur more than once every 10 sec.
-Ursoc’s Guidance changed to 10 Rage for 1 sec off Incarn and Surv Instincts.
-Twin Moonfire changed to Moonsfury: “Moonfire debuff hits every target with your Thrash applied to it.”
-Thorns of Iron 40% of your armor and increases in damage up to 5 targets before splitting.
Great changes, but sadly I don’t think they are going to give us the time of day to move talents around and stuff. I think they are only going to buff existing talents to bring us up “to par” without making the spec better. That’s why my list focused on things that could be tuned easily and would make us much meatier.
Buff fury warriors needs larger hits
And better Mortal strike.
The sad thing is, even if they did EVERYTHING I wrote… we still wouldn’t be the strongest tank.
We’d be around Blood DK levels, which I’d be very happy to sit at.
I’ve been reading on the forums lately that Bear Druids seem to lack an identity these days.
I have a wild concept that might help change that. It’ll increase survivability, damage, and give Bear tanks a unique playstyle.
I think we should take the Druid back to the good old days of being a true hybrid class. One that can perform all of the roles even in a single spec. We should get back into the shape shifting aspect of the class. Here’s my idea.
If you spend 10 seconds in bear form, you then get 10 seconds of bear form stats (health, armour and damage reductions) outside of bear form. You spend 10 seconds in bear form, then switch to cat form with the same amount of health and armour for 10 seconds. After that 10 seconds is up you lose the health and armour benefits and you then swap back to bear form. This would allow for an on the fly shape shifting playstyle.
This would allow you to either dps in cat or boomkin forms or pop into caster form to heal without immediately becoming squishy and dying. You would simply keep all of the benefits of bear form for 10 seconds. Including your Iron Fur stacks. This wouldn’t be a weird 3-5 minute talent. It would just be the passive core gameplay for bear.
Allowing us to get back to the shape shifting roots of the class. The jack of all trades. An actual hybrid class that performs all of the roles during combat.
It would promote shifting into the dps forms to deal extra damage since you’re not losing out on your defense. (outside of not being able to use Iron Fur/Survival Instincts/Berserk outside of bear form.) You would always have to return to bear form after that 10 second window was up. (Simply to restart the counter. You wouldn’t HAVE to return to bear form if you felt you didn’t want to.)
You could also switch into caster form to throw heals on yourself. This would allow Druids to use their heals without having to sacrifice their defensive stats. This would drastically increase their survivability if they were actually able to use their own healing spells.
Every 10 seconds you would be swapping to a new form to do something different and ultimately returning to bear form every time the buff expires. You would retain your Iron Fur stacks for their remaining duration, but not be able to re-apply it while in your other forms. Abilities like Survival Instincts and Berserk would force you back into Bear form. (You would keep the buffs outside of bear form. Iron Fur would still keep the stacks of armour until the Iron Fur buff dropped off. To re-apply you would have to swap back to bear.)
You would start out in bear form. Build up 100 rage and after 10 seconds dump it all into Iron Fur. Then you could swap to either cat or Boomkin form to start dpsing. After 10 seconds, the health and armour would drop off and you would swap back to Bear. If you needed more survivability you could instead swap to caster form to heal yourself and throw out a few offensive spells. Then back into bear form.
It would be a constant game of swapping between forms depending on what you needed in the moment and it would encourage players to play more offensively since they’ll keep their passive defenses for a short while.
If you wanted to take this one step further, (And possibly be too OP) you could have separate timers for each of your forms.
After 10 seconds of being in bear form, you would get 3 separate buffs that would only count down once you shifted into their respective forms.
So you’d essentially keep your passive bear form defenses for 30 seconds across 3 different forms.
Shifting into cat form would only start the buff timer on the cat form buff and would not affect the caster or boomkin buffs.
So theoretically you could do 10 seconds in bear, 10 seconds in cat, 10 seconds in caster to heal up/cast a few offensive spells and then finish with 10 seconds in boomkin form and then back into bear. Rinse and repeat in whatever order you feel necessary.
(You could even have a separate 5 second timer that starts after your forms buff wears off. If you haven’t shifted into another form 5 seconds after your current forms buff wears off, then you lose all the buffs. This would prevent you from saving them.)
Thoughts? Opinions? Concerns?
Is this silly? Is this too OP? Is it too convoluted and unnecessary?
Would this help with survivability being able to swap out to heal while keeping your health and armour values? Or be able to dps without feeling like you need to kite or you’d get 1 shot?
Would you find this to be a fun game play style? Constantly on the move swapping between forms every few seconds? Or would you rather just stick to bear form all the time? Pretty sure most bears swap around as it is. This would just give some added protection when you do.
troll? no one cares about pvp
there is no saving affliction
they just gave up on locks, soul swap is still broken
…Guardian druid
no one cares
i wish we could flag this out of touch Blizz posts
So the more I think about this, I’m wondering what are you trying to achieve with these Guardian changes? Magic damage is clobbering us. Ursoc’s shield and Lunar Beam are the only suggested changes that will help with that… kind of… sort of.
Guardian is having survival issues with certain popular builds, but you don’t buff them. Instaed you buff the talents that aren’t being used. So now we will have more underpowered builds. It’s not like those under-used talents are going to help us survive heavy magic damage attacks.
—Hyrjia’s Shield of Light - What changes are you going to do to help us deal with that?
—AzureBlade’s Arcane Cleave- what changes are going to help with that?
—Scalebane Ltnt Ice Cutter/Spellfrost Breath- heavy magic damage… what do we have to deal with that? Yes we have FR, SI, BS, (you’ve kind of forced us to chose Ursoc’s and Incarn or Ursoc’s and RotS.). If we use Raze, we don’t have the talents points to use Pulverize. We can’t rotate all the CD’s enough to keep up with that entire group.
Make a 405 Ilvl Guardian and hop in a dungeon and see how well you survive. Adding armor to Barkskin might help with a smidge of damage. We don’t have anything that scales with higher keys.
I’m starting to work on my BDK. Their tree makes sense. It’s sad cuz my hearts not in the DK, but I don’t see how they are trying to fix Guardian besides adding some sort of tier gear in the future that is going to add some type Incarn/thrash spam tier gear that carried Guardian through Shadowlands. If Guardian’s didn’t have Incarn/Ursoc’s shield, Bears would not have been viable at all in SL. Please fix the problem and stop doing the bandaids.
Bears were too strong in Legion, I get it. But then they were gutted. Compromise and give back half of the guts.
Don’t say that Bears are supposed to be a primary physical defense build due to lore/design. The concept of shapeshifting druids is probably more on the magical end than BDKs are. Having some sort of built in defense against magic should be a part of a druid.
I beg you to retract because there plenty of players that actually care with the PvP I will says in my points of view no one care with these raid
It’s only you not care stop talk to for all of us
Appreciate the idea, and the concept of shifting while tanking has a flavor to it, but that would take such a huge amount of work that its unviable outside of a WOW 2.0 game.
The easiest way to incoporate the other specs while tanking is to just lean into what they have already made and expand it slightly.
Ursine Adept lets bears cast a number of spells in bear form. Cast time spells don’t work very well, but instants do. Expand the number of instant cast spells we can cast in bear form.
Bear AOE damage? Sunfire would be a great addition
Bear single target damage? Starsurge? And if you wanted to get silly Rake and Rip would be fun.
Bear self healing? Rejuv and Swiftmend could be fun
These would not take alot of change in order to allow them and would improve the kit of bear, smooth some of their issues a bit, while allowing points in the General tree to matter to bears where they currently don’t.
Sorry but this is hot garbage, y’all let one spec have a 50% DR nearly 100% of the time and yet VDH looses much of its mitigation without being directly engaged so target change mechanics or move out mechanics hurt it badly. Don’t get me wrong Guardian needs these buffs badly, but so do many other tanks. Consider making frailty last a full second longer please.
I get that. It would definitely be a lot of work for one spec of one class.
But if FFXIV can completely re-design their summoner class into something completely different, I figured Blizz who have vastly more resources could handle a change like this.
Ps. I’m not a developer and don’t claim to know how writing code works, but wouldn’t it be as “simple” as snapshotting several stats and then making a buff that doesn’t allow them to be reduced? (Max heath and base armour values plus Iron Fur)
This is my favorite part of the post.
I love reading the reasoning behind changes. Very cool.
if anything the need help in pvp, low damage and no viable builds
Agreed. We need to buff tanks like VDH and others to be more competetive with prot warriors.
Oh lord no. There would be so much balancing that would have to go into that, combined with Blizzard being super averse to making huge changes like that. And it would filter into the other specs, pvp, all sorts of unintended consequences.
The first thing that pops into my head… you need rage for Ironfur, you need to keep hitting Ironfur to keep your armor up… if you shift into another form, you generate no rage. Even if they snapshotted Ironfur when you shift (which is another issue), then when its over you are at 0 rage and no ironfur… basically every 20sec you would be doing the start of a pull again where you get instagibbed?
Not a good plan.
There are certainly ways it could be done, but it would take a pretty large effort that is asking more than you are ever going to get.
Adding spells to Ursine Adept gets you the same effect for way less work, way less balancing, but at the cost of less flashy shifting in combat. Basically its easier all around.
Also, FFXIV classes are so much less complex and the balancing in that game is so much easier. Changing a class completely doesn’t have nearly the unintended blowback it would in WOW.
Give druids a bubble too… while you are at smh