M.M. Marksman buffs. Also change boss targeting to not target hunters so often. ;p
Yeah having it always heal the guy at 99% pisses me off and killed my hype for the spell.
Mistweaver is fine, sounds like a skill issue.
Im slaying with fistweaver atm its awesome.
While youâre at it nerf demon hunters damage by 20% in pvp and another 20% in pve they are still broken af
Interesting.
Your logs / io says different.
Thanks for the buffs
But please adress guardian druids 2 biggest problems:
-
Magic damage reduction. Fixing tooth and claw would help very much here
-
Too many talents in the 3rd section of the tree. You need to combine them or reduce 2-point nodes into 1 + creating more paths between them
Any chance we could get some BM Hunter M+ love? ^.^
Nobody wants us in 20âs =(
Please please give some love to Holy Priest! itâs becoming to âunviableâ because of the lack of proper Battle rez, and Lust/Heroism.
Holy words like Serenity needs a buff.
And the two stacks of lightweaver are way too low.
Iâd love to see major changes to make Holy priest âwantedâ like how Shamans or Druids are.
I donât think they have a clue what to do with fire or frost. Frost, at least, almost needs a rework. Just make TV part of IP or IV and give us a real AoE talent. Or make frozen orb hit 8 targets at least. But, theyâll just shove aura buffs at us to shut us up.
hunter is my main and because they gutted the spec mid season im geared wrong and cant really play it until conquest catch up. not cool at all making massive changes mid season
I know they can do it⌠with resto and ele shaman there are several different specs that are viable.
I change things around all the time.
Nope. Fire is fine.
You keep missing some obvious changesâŚ
nerf (raid)
- Preservation Evoker
- Arcane Mage
- Unholy DK
nerf (M+)
- Prot Warrior
- Restoration Druid
still struggling in M+ (you can buff them while we wait for the rework)
- Frost DK
- Survival Hunter
- Assassination Rogue
- Ret Paladin
- Affliction Warlock
- Devastation Evoker
- Elemental Shaman
- Guardian Druid
- Brewmaster Monk
- Discipline Priest
- Resto Shaman
- Mistweaver Monk
edit: Iâm largely going on the stats Iâve seen, some of theses classes may not have caught up with their recent buffs, but I think itâs better to overbuff them and then nerf than to underbuff and then buff some more (because then theyâre UP longer).
Buff frost dks in pvp you nerfed unholy tired of playing unholy
Ty,Ty,that is an improvement.
when are you all putting survival hunters back to range where it belongs? so i can play my beloved spec again. still hurting since wod ended.
Why what did i do,or didnât?
The changes to protector of the Pack for Bears made it so it no longer benefits from Dream of Cenarius, which is basically the only time a bear is really using Regrowth.
so the live version is ~240% weaker than what it was before the update for bears.
never mind the fact it also cant crit.
adding PotP to also benefit for DoC could alleviate the bulk of the change without being too strong for other specs or in caster form.
The suggested buff to UF to 50% (up from 30%) is still a nerf during incarn/ Beserk at base value. but can be a buff if talented into Raze.
arguably it would be better over all. but doesnt quite do it defensively as you get fewer Earthwarden stacks refreshing if you cant thrash every GCD in those windows.
Speculation
maybe, Bears are feeling the effects of that which accounts for an increase in un expected damage spikes. :dracthyr_shrug:aside from being indirectly affected by the Ravage change, idk if it necessarily needs a buff. maybe double the stack cap from 3 to 6 during Beserk/incarn only?
Bear Mastery, numerically, seems weak given that you can dump large amounts of stats into and only see minor healing and health gains.
it was strong in the pre patch between WoD and Legion but was severely nerfed due to it being strong with the max gear scaling + end of expansion stuff. but now its like you never get much movement.
Would reducing the attack power gains from mastery to 1% for every 1% vs live 2% for every 1% and then reducing the amount of mastery stat need to gain 1% in half such that the Attack power doesnât change but the health and healing taking is effectively doubled from mastery?
10% mastery on live would become 20% mastery.
a 10% health gain and a 10% healing taken gain
and calculating AP gains from mastery wont have to be 2x. you just know 20% mastery is 20% more AP.
would such a change be effective at increasing bear performance without being too strong?
is there enough Stats in the entire game that could even bring bear to 50% mastery in its current state? never mind reaching 25% it would hit diminishing returns before that.
Please change Warrior Set bonus so itâs good for Fury.
Hard agree. DEMO ST is now hot garbage, to think people would switch to destro for ST over Demo is a joke. BUFF DEMONOLOGY!