Nerfing DK survivability was fine, but at these intervals? Why? Save yourself the trouble of having to undo nerfs in the future by doing nerfs in small increments. Also, I have to ask why right before the season of a new expansion do you arbitrarily decide to gut Abomination Limb. As if no one had made valid complaints about the ability in shadowlands. Maybe don’t design problematic abilities that you will have to gut in the future. Because now the spirit of the ability is dead. Might as well gut spear of bastion too while we’re at it. DK’s have always been the anti-magic class, as well as tanky. If they are too tanky, cut their damage. Why is a plate wearing melee class required to kite other melees because even a rogue has more survivability than a dk? Frost DK is a 1-minute burst spec which isn’t really too great with 40% stamina pools.
Enhancement is already a glass cannon so when you nerf Maelstrom Weapon you are nerfing their healing as a result. They bring a lot of hybrid healing (at the cost of damage) and support utility, but the best classes in the game don’t really need that because they do enough healing on own their own. The main point of Enhancement was the burst damage with Ele blast, but again with 40% extra stamina pools it makes it killing in that window extremely hard (but not impossible).