Class Tuning Incoming – October 8

Nerfing Hpal for a 2nd time in a row is actually beyond me. The class is artificially propped up by 2 talents that are effective hps losses. How about fixing this first before just a flat aura nerf?

Even with this aside, a 5% aura nerf with hpals current performance in all content is wild. They are currently dead last in both throughput and damage in M+.

I’ve been playing the game for a very long time and rarely posted on forums. But you initially created such a fun spec to play with Hpal Herald, and these consecutive nerfs have just sucked the fun out of the spec entirely.

Whoever the dev is looking at hpal tuning needs to actually address the underlying problems causing the performance concern in raid, rather than a flat aura nerf. It’s just lazy and will drive people away from healing, at a time where the game needs more tanks and healers playing.

11 Likes

Holy paladin already feels quite weak in m+ environment. This is not a smart move.

7 Likes

Why the hell are you nerfing Holy Paladins?

A 5% nerf to Resto Shamans, I could understand. But Holy Paladins!?

15 Likes

So… with the huge disparity in m+ completion and resto shaman healers… i think the right thing to do is give priests nothing and nerf holy paladins.

Lmao what? Give every other healing class like a flat 15% healing boost to compensate for the lack of utility.

10 Likes

Im a freaking resto shaman and i even agree with this.

I think the better choice would be to buff other healers though

8 Likes

Except for resto shaman did get a nerf… to healing rain damage. Didnt they like just buff that? Lol

5 Likes

Everyone keeps saying raids, but looking at Warcraft logs Hpal is not doing well. We’re over 1k over rating below evoker, and the gap between the #1 hpal and #10 is still 500 points… The average Hpal is not doing well, and this nerf just further removes us from being relevant in ANY content.

8 Likes

Do you guys even look at things like warcraft logs or archon GG? Or even at your own data? Holy paladin has the absolute bottom hps of all healers in mythic plus. This can be seen on both these sources. Yet 11% healing nerfs in two weeks? I literally just got my hpal geared and now it’s time to switch classes.

6 Likes

I quit my RDruid only to have my Evoker gutted after finally being able to play a class that had the ability to save a raid. How depressing. Imagine gutting an entire Hero Class by 50%.

1 Like

There is an HPal literally keeping up with my FlameShaper Engulf Evoker in raids and Evoker hasn’t even been nerfed by 50% yet. The 50% nerf to consume flame will actually make that spell heal as much as temporal anomoly. Your class needs more nerfs tbh.

[quote=“Linxy, post:1, topic:1977124, full:true, username:Linxy”]

  • Mage
    • Hero Talents
      • Frostfire: Frostfire Bolt damage increased by 15%.
      • Frostfire: Frostfire Infusion damage increased by 50%.
      • Frostfire: Frostfire Empowerment damage bonus increased to 60% (was 50%).
      • Frostfire: Frost Mastery now grants 2% Mastery (was 1% Mastery).

Can we please just increase the proc rate of frostfire empowerment. Similar to how other classes have a
“If it doesn’t proc you gain 10% increased chance to proc each time it doesn’t proc”

I feel this would greatly benefit the hero talent more than a static dmg bonus. the mastery change is great and the dmg change is great.

I say this as someone who is only playing the frostfire talent because i actually enjoy it.

Increase the proc rate for instant cast frostfire bolts like i stated above or just increase procs by 20%. It refreshes the stacks and also increases throughput via the cleave for AOE(And the dmg bonus for ST). It will do more than just a 10% buff to a proc that rarely goes out.

Yeah look, having hero talent tuning be class based instead of spec based is pretty damn awful since other specs get caught in the crossfire if the bonus is too good for one spec. Which then leads to the spec being caught in the crossfire not receiving any compensation buffs as a result.

Very minor bleed increase for Colossus, still not enough to cover it’s shortcomings in both demolish’s hitbox (It’s pretty awful hitting multiple targets in raid, less annoying in m+) and overall heavy RNG reliance on critical strikes, the fact that Demolish still isn’t an autocrit and benefits additional crit damage from crit rating like Chaos Bolt is concerning.

Demolish itself feels very much like FF14’s big damage spender, Midare Setsugekka, however it doesn’t have the added extras of the auto crit to avoid huge damage variance pull to pull or the extra range to ensure it lands when cast. There’s next to no reason Demolish should not have an additional ~5y range to it to ensure it’s not so easily whiffed by erratic random tank movement out of nowhere in m+ or someone pressing their S key to backpeddle in pvp.

Mountain Thane does need the damage boosts for sure, however this still doesn’t quite hit good enough for use in single target so you might see some representation in M+ for the consistent AoE benefit however the fact of the matter is the mountain thane class tree has way too many conflicting inconsistencies for Fury from a gameplay stance where you’re likely going to see next to stuff all lightning strikes from your rotation, which would also lower your overall procs.

Having Raging Blow be a driver for Lightning Strikes instead of Bloodthirst and then having Bloodthirst then be the driver for Thunder Blast causes way too many inconsistencies in the actual gameplay as priority since it’s basically the exact opposite priority of abilities that protection warriors have, since their revenge drives lightning strikes and shield slams drive thunder blasts.

Then there’s the fact that the reduced lightning strikes that fury does as opposed to prot, causes less burst of power procs which ends up being a chain reaction.

Quite frankly this needs a reshuffle entirely for fury, i would daresay even changing Thunder Clap to replace Raging Blow and then granting all the passives of Raging Blow in fury talents would put it in a much better position playstyle wise which you could then also have RA be able to force thunder blasts for more consistency in fury.
Additionally Thunder Clap needs to have a higher primary target damage component for fury at least in order for it to be competitive for single target use.

Now this, this is an awful change.

Culling Cyclone is a SINGLE TARGET talent, it’s damage bonus is spread between enemies hit. It’s got a higher pick rate than Brutal Finish because Brutal Finish is an awful talent, you’re just getting an additional 50% damage onto an unbuffed Mortal Strike, unless you want to spend 4x gcds on overpowers and executes even then that’s a waste as you’re going to lose out on Mortal Strike casts anyway.

Opportunist once again catches Arms in the crossfire for what is more of a targeted fury nerf.
This effects Arms a lot more during a fight since Tactician procs overpower resets at a much higher rate in an encounter than Rate than Raging Blow resets itself. Arms is by no means needing a nerf in it’s single target damage and the fact that it’s copped one by extension of balancing the Fury Trees against each other is insane.

Why does every single tuning value between each Hero Talent tree need to be the exact same for each passive between different specs that interact with them in different ways and rely on them for their actual throughput more than the other spec?

Overall this is a very disappointing set of changes from a Warrior’s pov. Do better guys.

9 Likes

I’m confused about the BM nerf, so you’re taking away probably 30% damage to most mobs in a pack, lowering that down to 15%, applying a generic 4% buff, to net a total nerf of 11% but then not sure how that will interact with the buff to kill command. I’m not tracking with the logic? Is the goal to shift more damage to kill command from melee/beastial cleave?

Some of these off-setting buffs/nerfs make it really hard to tell what the developers are thinking, especially when BM isn’t exactly tearing up the scene for mythic+/aoe.

2 Likes

I’m not so sure if ‘i can’t keep up with x’ is a good argument. Whats your average score for healing on an evoker. Whats your ilvl, what was theirs?

As a whole, evokers have pulled ahead by a large margin, so have priest and shaman. Saying, ‘well i couldn’t out heal this one paladin once so they need a nerf’ is a crazy way to base your logic.

3 Likes

They nerfed holy pally

Hahahahahahahahahaha

4 Likes

Just so you know, if you continue to buff aldrachi without changing its design, the only result will be a drop in havoc players.

1 Like

I really wish someone would remind the devs we literally can’t even take precise cuts any more.

3 Likes

I’m maxed out with Gilded Crests just from M+.

Belarus and Mists +9 - rinse and repeat to farm gilded. Easiest dungeons out of the whole.

What I’ve seen is people complaining about the lot of the dungeons. You don’t have to do the other dungeons to farm crests. You never have to touch them. Just get really good at 2 or 3 of them and off you go.

1 Like

Why nerf BM’s single target? It was the only thing we had going for us. I can’t run Mythic+ or high-level keys because no one wants a BM Hunter in their group. Single target was our strength, and now that’s gone too. I just don’t understand why certain classes get prioritized for utility and DPS output while others, like us, are left behind. Hunters can’t heal or tank, and we’re consistently at the bottom. I know it’s not just about the numbers, but it does matter. When I check the damage meters and see how badly I’m outperformed, it leaves me questioning—if I can’t bring good damage, what else can I offer?

13 Likes

Demon Hunter - how about buffing Fel-Scarred it feels good but hits a little to soft in single target and aoe compared to equivalent classes ilvl. You guys have upped PVP dmg for this every week because there was an obvious lacking problem. A DPS class that finishes mid tier on meters and logs. You guys can literally view it.

You guys keep buffing reaver and it plays like garbage no one plays it because it feals like garbage not just its dmg. Bigger problems there than dps.

1 Like