#raises hand. Can you add a brown paper bag to the trading post that reads I PLAY FURY WARRIOR.
I couldn’t agree more, it is the most disgusting thing I have ever seen, the class constantly gets nerfed when we are already struggling to get into content especially when it’s all shamans and monks, thanks blizz complete morons, half hpal spells atm are trash and do nothing to health bars, Holy prism does nothing, virtue is crap, the transfer got reduced which is idiotic when it needed to be buffed, holy shock half the time hits like crap. 90% all spells are garbage and then to top the cake we get another nerf. Seriously someone is asleep at the wheel.
yes because H pal should just not be raid viable at all. I see no nerfs to priests or shaman. Literally just a bit F you to all the Hpalys. What a trash aaaass game.
Hpal is not inflated in raids LOL priest and shaman are the ones carrying now, but no nerfs for them
This breaks our single target and doesnt buff aoe enough
If mind blast and shadow word: death continue on this upward trend of 10% every 3 weeks, they might finally do respectable damage in time for s2!
Did the balabcing team get replaced by a generatuve AI or something?
Ret pally took our most popular spot we second now
If a pure dps does no dps, what do they become?
Revert BM nerfs
I know. Thanks for telling me though.
Compensatory buffs when loadout changes are made of BM invariably forget to buff the entire kit, and then leave us high and dry.
Barbed, cobra, explosive etc are all part of the kit but are always missing when this math is done.
BM is more than pet damage
“enough data” cause anyone at blizz only play lfr raid and +2 key
Every spriest who saw voidweaver in the beta is praying it beats out archon.
This needed to happen.
This is not adequate compensation.
Ah yes
Hunter
- Survival of the Fittest now provides 25% damage reduction in PvP combat (was 30%).
- Survival Tactics (PvP Talent) now has a 2 second duration (was 3 seconds).
Even though even before these changes brainless melee cleaves eat hunters alive.
1000% this
Why nerfing Hpal ?!! there is no reason to nerf it , its alrdy BAD , is any one even look on ranks or even real logs !! the stupid martyr is just stupid talent alot of healing on logs and 0 effective i cannot even say that we have a hps gap between Hpal and Shaman its hps CANYON
its getting nerfd week over week since the rework which i have no idea why u even made this rework and u alrdy planning to kill it , i wont even be surprised if the next class tunning is removing the Hpal spec -_- the whole game is only playing Shaman , Evoker and Druid for more than 1 YEAR a whole YEAR only those 3 are playable and now we r goin for extra 6 month for them AGAIN
and while iam typing this the #1 Hpal is 2807 IO and SHaman #1 is 3071 IO , can u see the gap ?? we r alrdy BAD
I think a lot of Hpally mains are asking this same question. Especially those who prefer dungeon content.
The best theory so far is that this is a niche case where HPS can be phenomenal when stacked in a RAID and light beams are spamming the hell out of 20 people.
But, in typical Blizzard fashion, they never directly address the issue. In this case they gave a big F U to all Hpals, simply because they were too lazy to look at the real “problem”?
Just knee-jerking at raid log summaries, without looking at breakdown or considering the impact for dungeon players.
- Glass Cannon (PvP Talent) now decreases health by 30% (was 15%) and increases the damage done by Scorch, Fireball, and Ignite by 20% (was 30%).
Feels like they won’t stop until every Paladin spec is sub par in PvE. 20% WoG buff for prot is sooooo late to the game, and too little. And Ret is already starting to slide due to scaling problems they are powerless to figure out.
They’ve made classes way too complicated for the devs themselves to tune and clearly lack the resources to come anywhere close to adequately debugging what they’ve designed before piling more on top.
A 5% aura nerf is such a cop out when the problem is absolutely with the (still bugged to overperform!) Avatar of the Sun.
R.I.P. Holy Paladin in M+: it was caught in the crossfire of an over-performing cooldown in raid and the dev’s incompetence to address it.