Class Tuning Incoming – January 10

You know I hope you don’t get the PvE buffs, you wanna be this much of a stain after clearly not grasping wtf I said then you can get stuffed.

Also you’re so cringe calling PvP a minigame lmfao it’s been just as popular for over the entire span of WoW, just because you’re bad at it doesn’t make it a small part of WoW lol. Hope you sit in your 20k riptides wiping on mythic 1 allllll expac.

6 Likes

Simple run down of QoL changes that would make the spec much better and are low time investment.

  • Remove defensive’s from the GCD (SoV, DP and Divine Shield)
  • Remove Steed from the GCD
  • Divine Protection should be base 1 min CD just as it is for Holy
  • Make consecration follow us, it already been done before.

Longer term changes

  • Seasoned warhorse need to be replaced by Prot paladin PVP talent Steed of Glory
  • We need more mobility choice beside steed
  • Button bloat in the spec
  • Retribution aura is STILL not an aura to benefit the group
  • Both tree need to be looked at. It’s not normal that we can get all 3 capstone in general tree. This is made possible because the general class tree is the one containing the less node out of all the classes (none has less than 40 except Paladin) on top of many nodes being just flat stat increase.
    You mentioned early in development that the general tree would be where we’d find our utility/defensive, class identity spells and very few throughput talents. Paladin general tree does not meet this standard.
2 Likes

You don’t understand how blade flurry works. In the case of a 2 target cleave the rogue would do 7% less cleave damage . In the case of a 3 target cleave the rogue is doing 12% less damage, etc etc.

That 1% is cumulative. It’s a considerable aoe nerf for rogues AoE damage in 2-5 target scenarios.

While it looks impressive, those buff only gives around 3% increase in ST.

They are welcome because our ST is really not up to par right now.
I like FR hitting harder, especially since it scales with mastery.

3 Likes

Rogue is wayyyy overtuned in pvp all specs as is feral. Can you please address this since you forgot to in your patch. The most over performing things evaded your patch

2 Likes

Kaivax clearly has been hacked to post fake class tunings.

I know this because there are no nerfs to shaman in it.

1 Like

Rogue always dominates in M+ because it has extremely high surviability and lots of control.

You aren’t going to see less rogues, you’re just going to replace Outlaw with Sub. Sub was already the better spec in M+ even before the nerfs due to how well it scales in high target environments and because it’s able to bring more utility poisons.

This actually just makes is so there is little to no reason to bring anything other than Sub rogue.

1 Like

thanks, dragonflight PVP was too good to be true, now I can play something else.

1 Like

losing double tap is such a fear for me atm lmao, like that’s such a nice burst to have and it being replaced with 10% cd passive literally just gibs any nuke potential

it was gibbed to 50% in shadowlands because hunters could “1shot” people with a double crit double tapped aimshot into a kill shot and double tapped rapid fire gets def’d after like 4 bullets hit of the like 16 coming and you already need 16 crits back to back to make it worthwhile because most other classes will just heal it back instantly.

survivability is brutal. 1 heal, 1 def, and as MM if i have to lust i literally lose tenacity of the bear lmao.

turtle isn’t a 100% immune and ill constantly die just standing around slowly ticking to death with it up because no one heals me lmao. honestly, turtle should be a heal like mages iceblock is lol, worst “full immune” of any class, cant attack during, doesn’t heal, you just get to run around like an idiot

3 Likes

it’s 3% increased blade flurry damage per target less than maximum, being nerfed to 2%

so it’s less cleave at fewer targets, unaffected at maximum targets

1 Like

Its less cleave at 1-8 targets, by exactly 1% per target, totaling 8% at max…

1 Like

yo nice patch guys but I don’t know if you noticed but Fury warriors have the 2 second worst single target in the game and we still doesnt have a tier set, also the whole leftside of tree is useless cause you guys decide that the raging blow build is meta and the bloodthirst annihilator builds are just garbage, can you guys also fixed our rage wasting problem cause Im wasting like 800+ rage every fight cause rampage its not just good enough, what about replacing reck for avatar in anger management?

1 Like

wheres the buff? couldnt find nothing for fury, we still have the 2nd worst st in the game and the worst tier set, I dont get it where is the buff on warriors nor the strength you talking about

2 Likes

5% more damage in defensive stance (pvp)

1 Like

Thanks for the buffs. But there is One Tiny Buff that Shadow needs.
Talent: Shadowy Insight:
Mind blast AND SHADOW CRASH Now have two charges.

3 Likes

These types of pvp changes are just insane. This isn’t tuning, this is changing the way people have to play their class in several cases.

These are beta level changes, not something you do live in the middle of a season.

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roadmap says there is 6 months of this pvp season.

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Ok? And?

The season is well underway.

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I knew this was beta long ago.
They are redoing the entire druid tree and all 4 of our spec trees in the first major update. :rofl:
The changes they are making don’t even look good either! :rofl:

2 Likes

mate its been a few weeks, id rather they get this sorted rather than later, takes time to get the kind of data they have now

1 Like