Class Tuning Incoming – December 5

God… youre nerfing 10.1 bdk 2set because the current tier 4set for blood is just horrible in comparison. And yet you dont give compensation buffs… what a joke…

I swear, the class balance has degraded significantly since the start of the expansion. Definitely a sign of what to come in the war within…

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Oh come on…

***** * Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat *****

Sure, demo warlocks were performing a bit to well in arena, but nerfs like this will make them even more nonexistent in every other form of pvp content. How about making their teleport and gate more useful in Blitz Brawl? Have you tried using them in that setting where you need to move around a lot? A good start would be to let us cast the teleport circle pad 30 to 40 yards away from us rather than right under our damn feet…

Nope, but the complaints for how simple BM is, vs their output will continue. Depending on how that turns out, the Devs will determine if there is a need for further nerfs down the road.

Happy Holidays. :wink:

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It’s only fun if its on top?..

:roll_eyes:

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I wonder if there is any correlation between bm being simple and half the talents and abilities not working…

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Definitely would agree, can’t create an arms race by brining every low producing spec up to DH Levels.

Probably a no win situation for the team.

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“We would rather you not play Shadow.”

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Sometimes I think the developers probably curse how simple BM is and how popular it is for that simplicity and ease of play.

I would think these people making this game would then take a long hard look at All the specs and think “hmm if BM and now Retribution after the rework is so popular, I wonder why”?

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BM and Ret are always popular. Always have been even when they stink.

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I’m glad that Holy Priest, Paladin, and Shaman got buffs but I don’t really think that these will do much. It’s a good start though.

For the DPS, I think that they needed some more buffs. 6% damage increase for WW and Priest is not really enough

True, though I would say Retribution really took a boost after the rework and the more streamlined approach to damage.

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Interesting that Holy is listed as it’s own separate class, instead of just as a spec. Or maybe we’re getting a whole new class, Holy. None of this Paladin or Priest business, I’m just Holy.

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No.

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What? so 5-10 % of WW is coming from non-ability damage (that is not “a lot” of our damage)…so 90% of our damage is coming from ability damage? a 6% buff to 90% of our damage is a 5.4 % damage increase total.

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Is that why people pick it? The bugs alone should drive people looking for something easy away from the spec.

I like it because of darmac and the original wow cinematic. I won’t play dwarf though.

Blizzard doesn’t balance around how hard or easy a spec is.

BM got nerfed because its the strongest ranged spec in the game by far, and stronger than most melee specs.

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I’m happy to see no PvE changes to Demo. We’re neither the top nor the bottom.

Oh boy more aura buffs that give the illusion that things are being buffed more than they really are. So much for monitoring spec balance and actually acting on fixing it.

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Shadow’s doing fine single target, mid pack in PW and dipping a bit on movement. Could it be better? Yes but I’m not complaining given that’s historically been the spec’s place as a multi dotter.

The AoE however, especially with a significant portion of the last 2 mythic bosses being about dealing high AoE damage, is pathetic and needs targeted fixes.

Could someone please explain why furry warriors are getting a buff that is not needed and sin rogues are getting a nerf to there only burst ability and the fact that the mage 3 button burst in a global is not in this list?