Well this doesn’t really help where we are weak…
Ret needs Single Target buffs…
Swing and a miss. Blizzards current motto.
If you played shadow in previous expansions, you’d know where he’s coming from. This is the first time the spec has been top tier in M+ in recent memory. Their damage is not the problem, the main reason they’re brought to M+ is the need for MD…blame the dungeon design. Now the nerfs are going to hit and it just hurts their raid performance even more.
PI can be simultaneously applied to others too, IF - you spec into it … Need I remind you that DK’s also have a 20% haste buff that’s only applicable to them. Not to mention, Spriest has like 3 useful mobility spells in combat - whereas DK have 2 – I wouldn’t call that an extreme difference in numbers, nor would I say that spriests would even be ranked in the top 5 specs for mobility to such a point it’s worth nerfing the spec lol
Also aoe is great & all if you land shadow-crash - but if the mobs get moved over by the tank before it lands, or knocked back by an ability like thunderstorm — Your aoe is gonna be rather mediocre.
When I said shadow was in a decent spot, I primarily meant for single-target mobs. I wouldn’t say they could mop the floor with everyone — Perhaps out-dps more than the few, but I certainly wouldn’t say it’s worth nerfing a whopping 20% on its two main-core abilities along with 15% on shadow apparitions on top. Blaming the whole nerf on one ability is a pretty stupid copout of a poor excuse.
That’d be like Blizzard nerfing Festering Strike & Scourge Strike by 20% then hammering Outbreak with Virulent Plague to a 15% nerf – Then me saying “Want to keep the damage? Sure, trim ‘Unholy Assault’ out of the spec.” ![]()
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The nerf is 3% on ST and 6-7% on AoE.
Calm down.
I didn’t use caps or explanation marks; I’m pretty calm lol
Also, only 3% on ST?
Should’ve gone to spec-savers.
20% to VT: 4-5% of current ST damage
15% to SWP: 3-4% of current ST damage
15% to Apparitions: 8-12% of current ST damage
So at most:
1% + 0.6% + 1.8% = 3.6%
Minimum:
0.8% + 4.5% + 1.2% = 2.45%
Seems to me like that’s an average of 3%.
You do not know what you’re talking about, and that’s fine because not knowing things is a perfectly normal part of life and WoW isn’t all that important in the grand scheme of knowing about things. However if you don’t know something please don’t act like you do.
Thought you meant on base rate only, apologies.
But that’s fair.
However if you don’t know something please don’t act like you do.
Never claimed I was the all knowing expert. I can be humble, take a step back and admit I didn’t take other various aspects & elements within actioning scenarios into account. Such is the case here.
One might think I’d be irritated at the math you showed, but honestly it’s kind of provided closure to my anxious mind going on leaps before realising it’s only a crack to hop.
… Perhaps I – should go to specsavers LOL
One might think I’d be irritated at the math you showed, but honestly it’s kind of provided closure to my anxious mind going on leaps before realising it’s only a crack to hop.
… Perhaps I – should go to specsavers LOL
I appreciate the self awareness, and apologies for the fully intentional levels of snark in my previous post. There’s a debate to be had about whether or not SP’s damage was in a place to warrant nerfs, and I too am getting tired of this “death by a thousand cuts” thing we’ve had going on the past few weeks.
What’s clear though is these nerfs don’t achieve the assumed intended goal of creating meta diversity as the reasons Shadow is brought to keys have not changed and nor have the keys themselves.
I feel like Shadow was finally in a decent spot. They weren’t overly powered where they would ravage the DPS scales and leave others in their wake of their supremacy – yet however still not weak enough to be waved off from invites either. They were in that level zone.
This nerf is very illogical. Same with fire-mage nerfs, it’s completely “?!?!?”
This post is proof that we’re living in a simulation.
This post is proof that we’re living in a simulation.
Honestly, shadows damage was kinda just not problematic anymore. Was it good enough that it can survive another small knock? Yeah definitely, but it wasn’t the only spec in the game putting up the numbers it does (Not including mage) and there’s specs that even currently put up more, one of which got buffed in this patch.
Did you forget BM exists or what? They are already below MM in performance and way below the avg - how did you just forget to buff them?
If I was as bad at my job as the dev team i’d probably be unemployed.
I know people love to complain, but 450 replies in 1 days is very telling. do better tuning.
and apologies for the fully intentional levels of snark in my previous post.
Eh, It’s the forums – One could say for the wise that it’s a prerequisite on here
lol
Did you forget BM exists or what? They are already below MM in performance and way below the avg - how did you just forget to buff them?
Funny enough I still see a LOT of hunters still playing BM - Absolutely refusing to play the other two, despite whether or not MM is high.
Which is odd if you ask me but eh ~
Personally I feel Survival should be able to tame exotics as well, since they’re more spiritbound to their pet on a level of mutual respect, fighting side by side - but eh ![]()
BM is a fun spec to sit back and blast on honestly. I love it because of it’s ability to just move like a melee while being ranged. Sadly blizzard must think that is a huge premium because the specs high end performance has been poor for a long time.
Shadow was fine most of the time for keys, when not the best raid spec in the game for a majority of it.
Also there are 2 other priest specs that can MD but yeah their damage isnt the problem right? Otherwise we would have those 2 priests replacing it with no problem.
The only reason why outlaw got a 5% buff is because the Directer of Development ‘plays’ an outlaw (he doesn’t actually play the game though) and just did it for the lols. He talked about it on discord.
0/10 this game is hopeless
I don’t understand the frost mage aoe nerf. Their aoe doesn’t seem any better than most other classes, including paladins which is being buffed. Are they OP in huge pulls or something? Nerfing a class because 0.1% is exploiting something?