Class Tuning in Progress -- April 19

GG warlocks was nice knowing you in keys see you again in 10.0 or maybe 11.0 guess i will shelf my lock till next expansion now.

It’s a minor nerf to pulls that pugs aren’t even making. Warlock is fine…great actually.

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This is wow we are talking bout pugs only believe in what isnt being nerfed and meta I bet anything locks will be declined in +2s cause they were nerfed.

Honestly the better play would of been to undo the stupid aoe cap they implemented to begin with.

Point isn’t that guardian druid didn’t deserve a nerf. The point is that guardian druid needed a big nerf because it was insanely strong, so it got slammed very hard, very quickly.
The set bonus was all in on incarn (compared to some other tank sets that have more sustained and high defense benefits to go along with considerable single and aoe damage) and became insane because you could compound it with venthyr and sleeper lego. Yet there was no consideration for how guardian drops off a cliff when you then nerf its tier set down which, in turn, scales the leggo and covenant power way down as well.

Survival and Destro are also insanely strong; their “niche” is doing insane damage all of the time and making other dps specs wonder why they are there. They needed a nerf, instead they got a chuckle, a giggle, and the comfort of knowing that this is all Blizzard could muster to try and bring them in line.

As a BM hunter I’m sick and tired of people telling me to go SV so kinda glad they nerfed

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theres alot more people out there crying for nerfs to these specs than u think. go to any m+ stream and listen to the nerds talking about nerfing warlocks and hunters.

It’s absolutely insane at this point the act that they put into balancing the game. You play a monk, I’m sure you’ve encountered it too but the entire expansion anytime I’ve brought up how piss poor every single warrior spec and covenant is at ST damage it’s been thrown back in my face that somehow both arms and fury’s niche is to do AOE damage. This absolutely should have been the expansion to allow any class to fill any niche as long as they’re the correct covenant and soulbind, instead I’m relegated to pressing bladestorm once every minute on aoe packs and rallying cry.

To see classes like hunters and warlocks literally do whatever they want, fill whatever roll, all while bringing better utility has had me seething at balance this entire expansion. Any time warriors came even close to having a remotely okay build for ST we’re hammered down instantly, 9.1 sinful surge got destroyed, 9.2 necrolord warrior got destroyed. Where are the nerfs for these classes that are very clear outliers? An absolute joke, a soft cap on their aoe, something literally every other class got after they reverted the hard cap on AOE.

Where is the reactionary 3k dps nerf that warriors had to suffer before mythic raid was even out to see where warriors stood? Why aren’t they seeing 20% nerfs to their tier sets? Why aren’t they having entire covenants nuked from orbit to go from an okay build to an absolute meme if you see someone running it? These ‘nerfs’ if you can even call it that only effect very specific situations that 99% of the player base won’t even experience.

Balance this entire expansion has been a joke. Swift slaps when the red headed step child classes risk being even remotely good and the gentlest of grazes when the favorites are acting as massive outliers a month into the tier.

Revert the warrior nerfs.

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And warriors?

And BM hunters ?

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The problem with Blizzard is that they only look at the top performers and say damn we messed up, lets wind it back a bit. While there are so many other classes that are doing terribly and that need serious tuning. Its like when you’re watching a race, no one pays attention to the cars lagging behind, everyone’s focus is on the leader, exactly like Blizzard is doing. Unfortunately for Blizz, if they dont address the issues with that vast majority of the player base their measly 1.1 Million active users will probably start to dwindle significantly. With such a huge disparity in class balance, I cant imagine playing WoW like this till the expansion, If my class isnt tuned relatively soon, Ill just suspend my sub and play something else. Why pay money to be disappointed.

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Honestly, when you are the bottom spec in both raid and M+, you are trolling if you show up to anything as BM.

It’s that bad right now.

I must have bumped my head in my sleep. Am I reading this right? A fire mage complaining about others being overpowered!?

Lol, lmao.

As a long time mage player who recently switched, here is what you need to understand about Fire mages. They want to paly the most blatantly overpowered class in the game and pretend its skill, and not bad class design. They want to claim the class is fun to play (Its not), its fairly balanced (Its not), and skill based (Its not), but will throw a fit if they’re not in the top 3 DPS . I finally had to admit to myself that Arcane was never gong to be a good spec again, that I should wait for Classic Wrath to come out to ever enjoy Arcane again, and that Bliz only seems to care about a handful of specs.

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Bad news: That’s not going to change.

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People in this thread really acting like SV is entitled to never get nerfed ever and dooming over what amounts to maybe a 5% nerf on massive pulls and literally a 0% nerf on 1-8 targets.

If you give a mouse a cookie it will ask for a glass of milk.

Come crying if they pull the rug out from under SV like they did to ranged SV in its final patch before it was unceremoniously deleted to make room for melee SV. In 6.2 they removed Serpent Sting’s initial tick on application which was like 20% of SV’s ST damage and ~70-80% of its AoE. SV’s entire AoE capability deleted in one change. Not some pissy nerf to a borrowed power beyond 8 targets that will pretty much amount to nothing at all.

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It’s actually kinda funny. I got rejected from a 20 gambit even though I had already time a 19 that same week with plenty of time left, and had 300 more IO than the key holder. I went on to find a different group and almost 2 chest that 20, if our healer hadn’t eaten boulders from the sea giants 3 times during our sprint to attempt to 2 chest it we would have. Checked in on the guy who rejected me for not being SV, he didn’t even finish his 20 they wound up lowering it to a 19 and still didn’t time it finished the 19 almost 3 minutes over. Sometimes you just gotta bring the player not the spec unless you’re just pushing the most bleeding edge keys.

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Why exactly should we listen to a grey parsing BM about the viability of BM? While BM is behind the other two hunter specs on many of the fight encounters in this raid it’s far from trolling, or would you like to personally go contact the 3 bm hunters in the top 100 parses for mythic jailer and tell them they’re trolls?

The other side is how are you measuring the %?

Total damage across all raid bosses?

Just some raid bosses?

Mythic+ total damage?

Single target burst?

Execute damage?

Burst aoe?

Sustained spread cleave?

Stacked 2 target cleave?

How long is the fight? How well does that align with every classes’s cooldowns?

Are their damage increase phases that increase specs that can align burst cooldowns with it more easily?

What is the raid comp?

How is the inherent selection bias addressed where more serious players pick the better specs, which inflates the measured gap between specs even more?

How does temporary buff scaling effect different classes (like power infusion)?

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I wouldn’t even call that “the other side”, but rather an extension of what I’m asking.

These questions extend to EVERYTHING in WoW, all of which I think would be SOOOO much better if Blizzard would just be a little more transparent/descriptive about WHAT EXACTLY their design philosophy is.

Imagine if they said “we WANT 4-5 classes to be INSANELY strong each tier, and everyone else can just deal with the rest; and know that, at some point, there is a good chance your class will have its moment in that top 4-5.”

Because if THAT is the intent, then they’re doing ok! I COMPLETELY disagree with that intent, but that’s how the game has played out for 15+ years/ the entire history of the game.

If that’s NOT the intent, then they need to own up to their failures and work a lot harder toward being better.

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Yeah I guess it’s more an extension.

But again, strong in what context? Because different specs are stronger and weaker in many different fight styles, mythic+, battlegrounds, arena, etc

And when the better players are massively over represented in the best specs and not represented at all in the worse specs how much more does that artificially widen the measured gaps in logs?

And with 36 specs is it even feasible to have them all within say 5-10% in the dozens of contexts?

People even seem to get really upset if a different spec of their class gets buffed are some point above the current best spec for their class because now they are “forced” to switch and possibly redo stat weights and gear.

I think they get close enough that every spec can do the entire raid on mythic except maybe the last boss, keys up to +20 where the “rewards” end, and duelist for the best gear. Then after that let the serious players meta chase.

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