Why is Tank doing more damage than a spec centered around the very idea lol?
Oh wait ik, you guys gotta hear me out! It is bc they’re an indie company!
why do they keep buffing rapid fire? marksman is one of the most toxic specs
Hpals need nerfs
- Explosive Shot damage increased by 20% in PvP.
- Beast Mastery
- Kill Shot deals 10% increased damage in PvP (was 9% decreased).
- Marksmanship
- Master Marksman talent effectiveness in PvP increased from 7/15% to 12/25%.
- Rapid Fire damage is increased by 40% in PvP (was 25%).
- Lava Burst damage is now increased by 12% in PvP combat.
- Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
- Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
- Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
- Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
- Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
i’m in danger
no idea what this spec is still capable of
oh no
the rogue’s keyboard might malfunction due to drool shorting the circuit board
I mean so its so obvious the team is selecting which specs get to be strong, and which specs need nerf. Its not based off data metrics (thats very clear at this point) its based on crowd favorites.
Yeah I’m starting to believe this too. The fact is lava lash build got nerfed to unplayable because it has no kill pressure. Now they nerfed ENH (not saying the one shot didn’t need nerf) but didn’t adequately compensate the sustained to create kill pressure. Yet all 3 mages and rogues go basically untouched while arcane one shots just get applauded because it’s one of the most popular classes.
I blame the community too. Everybody asks for nerfs to everything until only mages, rogues, and a token spec or two are left.
I blame the community too. Everybody asks for nerfs to everything until only mages, rogues, and a token spec or two are left.
I couldn’t agree with this more!
I wonder if there’s one dev who does all the PvP balance changes. Or if there’s a committee.
one dev who does all the PvP balance changes. Or if there’s a committee
yes
but also yes
there’s a pvp team
but the pve team can veto them
not really sure why
source: dilly
im just saying if im building a race car, i personally would not care about the input of a resort manager, or anyone else who isn’t a race car builder
You can all join me in M+ now!
drop a tag
More and more they’ll peel back the support facade of the spec and just make it a standard dps
fingers crossed
I’m actually curious to see how the pve defensive stance buff will work in pvp. It’s listed under protection, but how they change it will determine if it effects the other 2 specs or not. Right now, all 3 specs share the same spellid for defensive stance so the pvp modifier effects all 3 at the same rate. Prot warrior however, has 5% less damage taken added to their protection warrior hidden passive that gives it 20% damage reduction instead of 15%. If they reduce the damage dealt portion via that same passive, it won’t apply to arms/fury, but if they just reduced it via the base spell, it will apply to arms/fury (both in pvp and pve).
Yeah this is an arms nerf for sure even if anybody thinks the MS and bladestorm are going to compensate for warbreaker/avatar. I don’t see it happening. Our burst window was nerfed pretty hard imo.
The arms changes are very similar to what they’ve done with frost dk. In the case of frost dk the sustained damage outside of cd’s is nowhere near enough for any amount of buffs to make it a viable trade, but for arms I’m not so sure. It’s most likely not enough yet, but it could be close with 1 more pass sending them over the top. I know everyone wants execute buffs but when I play arms I really like overpower so kinda hope they buff that some more.
it’s been s tier for the entirety of dragonflight except for the last two weeks
I’ll have what he’s smoking please
feel like warrior is getting the ww, outlaw treatment right now.
multiple damage buffs in a row until suddenly one tuesday they’re S tie
You must’ve only read half the warrior changes. Arms got nerfed. Or maybe just don’t read at all, who knows
Not a pvp change so don’t get your hopes up
You must’ve only read half the warrior changes.
- Avatar increases damage by 15% in PvP (was 20%).
- Arms
- Bladestorm damage is increased by 20% in PvP.
- Mortal Strike damage is increased by 25% in PvP (was 10%).
- Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
is literally an exact replica of monk damage changes over a few week period
serenity got nerfed by 5% damage (avatar)
blackout kick got a dam buff (bladestorm)
rsk got a dam buff (mortal strike)
keefer’s got nerfed 20% (warbreaker/colossus smash)
outlaw was in the dumpster all season until over a few weeks of tuning they got multiple dam buffs and now the consensus is they’re goated
i doubt arms turns S tier just because nothing changed with them utility/defensive wise, but i wouldnt be surprised if one random tuesday after a few nothing burger changs they go from B tier to S, at least on ladder.
There is no statement that it won’t effect pvp. At least for protection, this will bring its damage done reduction to 7.5% from 15% in pvp. Now imagine if that was true for Arma and fury too: 10% less damage taken for 7.5% less damage done.