Class trainers

With all due respect why even bother having them in the game? either make them useable for us or take them out I don’t think veterans care to simply have them there because of attatchment issues - it would however be nice if they were made relevant again; Ease of access and play? alot of “QOL” changes are counter-intuitive and keep the brain lazy and dumb.

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Why remove them? Sure they’re useless now, but I’m not really sure it’s worth the effort to remove them. If anything they add a bit of background flavor to the major cities.

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Because Blizzard likes to pretend that the retail of this game is still an MMORPG when it isnt. It is just an MMO. All the RPG parts got removed a long time ago.

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The word “flavor” is extremely over-used by this community.

You didn’t answer my question. Why should they pay someone to spend time to remove these NPCs? What harm are they doing by existing in their current state.

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Its a slap in the face that they are still in the game…

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You really shouldn’t conflate tedium with roleplay.

There are a lot of things in the game that no one interacts with anymore…just move on. Other things to worry about then something you will never even deal with.

The teacher teaching you was the roleplay?

I always hoped that Blizzard would grant them the ability to transport the player to the corresponding Class Hall. That way we could get to the class halls, those that still exist, from the main capitals instead of first having to go to Dalaran.

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There are a lot of NPCs in game that do not have a purpose.

Handing money to an NPC so that you can be incrementally better was apparently roleplay.

I somehow missed this despite having been playing Role playing games for 35 years.

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They’re a relic of the past and good flavor. Why remove them? Sure they do nothing but they’re NPCs that once served a purpose and populate the landscape.

Yes, just like how you give teachers money and they make you incrementally better irl

It also added a gameplay dynamic when travel times were long - choosing whether its worth hitting up a trainer for a skill or staying out and keeping the momentum

And it wasn’t always minor upgrades, some new abilities are game changers

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With all due respect why are there 5,000,000 random NPCs crammed in every nook and cranny of the Undermine?

It’s all generic filler at this point.

Scene: a bunch of D&D players and their GM huddled around the kitchen table, initiative has been rolled and the rogue is first up.

Rogue: I draw a bolt from my quiver and load it into my crossbow and begin cranking it so that it’s ready to fire as my bonus action!

Everyone surges to their feet arms raised in triumph and cheering “ROLEPLAY ROLEPLAY ROLEPLAY!”

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But that’s not roleplay, it’s annoying busy work and cashsink timegating that made the game just way more tedius particularly when you were trying to save for your first mount so that you could actually get around the map at a decent clip.

Roleplay is about storytelling and narrative that you build either as head cannon (like why a disturbingly large number of humans in hillsbrad didn’t have skulls) or how you interacted with other players and the relationships that would come about thereof.

Like… the trainers might as well have been vending machines for all the narrative weight they had.

Class quests, much lore tied to every Class. You need to earn your best spells in Classic. They don’t just fall into your spellbook. And getting spell ranks. WoW is about the journey. I see so many of you who rush to endgame and then post on the forums saying how you cant get into keys cuz you dont know how to play well enough or smt. And then you would not need all these times where you have a choice to be able to select making that demo toon type thing now where it slowly tells you what to play…oh and also that button that mashes all your abilities into one button. Level 60 version of this game we learn how to play. Spells don’t just pop onto your action bars in Classic.

You take time learning them. I know for a fact that is Blizz put in the system to have you have to learn your spells and abilities in retail…the vast majority of you would be playing better. Learn your class. instead of just giving you a bunch of random stuff that confuses new and returning players. Get this… retail WoW so many ask how to play their class, what rotation to use, how to cast, what to cast and why. In Classic that stuff is already taught to all of us in quests and the such. So yea having the RPG brought back into the game would be a good thing.

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How else are we supposed to do proving ground?