Please rework the Arms set. As of current sims it is a 5% increase to wear the entire set, while other classes/specs are seeing 10-12% increases.
Moreover, the set has no bearing on gameplay at all. You use CS, you dump rage, you use CS, you dump rage. This is both a standard rotation, and the tier set bonus. On AoE the set seems lackluster even in a raid scenario. Take Soulrender, you could CS on pull then CS the adds and have a fatter burst through “ramping” with rage spending, however other specs will be juiced through their own tier sets, making your burst inconsequential in comparison. With a cap on how much % you can amplify your CS window the tier set looks like it could not exist and you would notice no difference.
Fury also has the same gameplay rotation problem as Arms, tier sets were labelled as functionally changing rotations, however for both specs they do nothing if not reinforce current gameplay rotations. Fury wants to press Raging Blow as much as possible already in SoD, as well as in CN. And the chance to proc Reck is just a rehash of an azerite trait akin to Arms.
I feel both tier sets are incredibly underwhelming, with Fury being “ok” because numerically it outputs far more damage than Arms’ tier set could hope for. Please do a once-over on Arms, and where you see Arms being in 9.2, as the current tier set for it feels like the Alpha version of a tier bonus, and not a finished product.