Let’s start with restoration!(Healed mythic Soulrender, Remnant, Painsmith, Gofo, Fatescribe)
(2-Set) Chain Heal’s critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide.
Very cool as currently the play style doesn’t have any emphasis on hitting chain heal in any meaningful way.
(4-Set) Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec. This is problematic for reasons stated above mine but just to reiterate. The RNG that is baked into this bonus will most likely still lead to holding your Spirit Link for the important incoming damage phase. Will do absolutely nothing to reward restoration shamans for using the 4 set. It is all based on the raid. Maybe you’ll make the fights timings line up more to benefit the resto shaman here but that seems unlikely.
Elemental!(My main Spec since mythic Sludgefist.)
(2-Set) While your Storm Elemental or Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec.
Very cool 2 set when you’re taking the single target talents so it’s nice to have more single target damage as that’s where we’re currently lacking compared to the greater dps community(our AOE is pretty nuts though). It is anti synergistic when you take the Storm Elemental talent, this talent prefers you to cast ONLY Lightning Bolt to gain stacks that increase the cast speed of your Lightning Bolt, the faster you get to 20 stacks the better and this DIRECTLY opposes that playstyle.
(4-Set) Casting Lava Burst extends the duration of your Storm Elemental and Fire Elemental by 1.5 sec. If your Storm Elemental or Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead.
The first part of this bonus is similarly great for single target and anti synergistic for AOE. The second part of the bonus is quite nice for both. Getting CDR on the the biggest cooldown we currently have will always be nice. Maybe instead of a 20% chance it could be based on how much maelstrom spent? More of a guaranteed CDR instead.
Enhance!(Mained 7/10 Mythic CN)
(2-Set) Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec.
Seems like this will just be a general buff to the enhance playstyle. One issue is having to deal with the amount of guardians you can spawn(totems, pets etc). Being capped at 6, you already have Windfury down, potentially Earth Elemental for a defensive. There are situational totems as well that can add to this list. So something should be done to address this.
(4-Set) Your Feral Spirits’ attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike.
This has huge synergy with the 2 piece. Allowing for other talents to shine. Enhance will most likely revert back to a Stormstrike based talent set up/spam. It could have a great affect on current rotation priorities in it’s current state.
Overall I appreciate where they’re going with all of the sets, least of all would be the restoration 4 set bonus as it just doesn’t really have any place in the raid. Wouldn’t be surprised to see people skip the 4 piece if it stays as is.
I hope this helps and and I’m even more hopeful that there are some changes.