Chromie Time and level 70

No, I mean the level you receive the quest to leave chromie time goes from level 70 to 80, and when it forces you out of chromie time automatically gets raised from 71 to 81.

Just like DF, CT should be staying as-is, too. Because this is a trilogy. So they want people going through the trilogy content. Unless they’ve mentioned differently about CT itself. But they were specific how things would work in Midnight with a revamped Exiles Reach to lead into DF from 10-70 and then into War Within for the new player experience.

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I’m certain that’s only new player experience. New players don’t have access to chromie time.

Idk man, seems like a flawed system and extra work that every other MMO can figure out but WoW just can’t/won’t.

New players do have access to Chromie Time. They changed that a while back. So we’re not certain yet what’s happening with CT, I guess.

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Rift allowed you to set your level at whatever you wanted for any of the older zones and gear/holiday items were dependent on how close you were to the level range of that zone.

??? I really don’t see what the issue is.

ā€œOne shotting isn’t fun so now that character is uselessā€ says who??

It’s literally easier and faster to just go back and finish the quests. The content is always available to you. Just go do it.

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What is expansion locked WoW? Is that just WoW2 that doesn’t have the latest expansion and you are level capped at 70?

You may enjoy one shotting stuff. That’s fine. but not everyone does. Feature was advertised to work at 70. It actually does not.

And there is no player friendly reason why it should even have stopped at 70 in the first place.

I don’t even know that its greed as others have suggested because I think they would want everyone’s sub money. Maybe I’m wrong.

The purpose behind Chromie Time is for folks to be able to:

  1. Quickly level to the starting level of the current expansion
  2. Experience a particular expansion’s story without outleveling it part way through.

While what you want to do is possible by locking your XP so you don’t get booted from Chromie Time and lose both the scaling AND the XP buff, it’s not the intended purpose. It’s not bad design, it’s user error.

Most players, including new players, want to get to the current ā€œnewā€ content as quickly as possible. Blizzard is nice enough to provide a way to lock your XP so you can stay in older content and make it ā€œharderā€ for yourself.

Roll another toon and remember to cap yourself.

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how could they possibly do that, without:

:thinking:

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It would have been nice if it were scaled correctly. The current Chromie Time system barely gets you started in the expansion you choose. I’ve leveled many toons this way, and 99% of the time, I’m done before I exit the first zone, quicker if I do some dungeons.

What should happen is that you experience the WHOLE expansion, with your final quest in the last zone’s story (which would have led into additional content in the old ways) being the one that makes you hit level 70, allowing you to move on knowing that you’ve played what you wanted.

Heck, I’d be happy if they reworked things so that you played a smaller version of the expansions that get you X levels per expansion (It would be 10 levels below max level, so for current content, where 70-80 is max, it would be around 7 level per expansion, giving you 1-70) before moving you onto the current expansion.

But no, we’re getting a reworked Exiles Reach & a cut-down The War Within when the system is reworked, meaning that everything before Dragonflight is deemed pointless in relation to the long-term storytelling that is World of Warcraft.

Final Fantasy XIV pushes you through every expansion, making sure you play the story as everything is relevant at some point, with many callbacks to past stories, conflicts, characters, etc. We should give players the choice to do something like that, but instead, we’re not getting any of it. Imagine if we have to face a new Lich King? New players won’t know why he is relevant or why we need to defeat him, thus he’ll be called ā€œstupidā€ and ā€œanother dumb villainā€.

with vanilla/classic it was a struggle to even find enough quests to get to about 58.
you were going to be running dungeons and/or grinding mobs to level.
zones were level specific, and didn’t scale.

cataclysm gave zones heaps of quests, and permitted players to level within the zone, instead of having to run back and forth between zones like a headless messenger-chicken.
it’s much nicer to be able to quest where you like, and have stuff scale to you.

people don’t want to play through an ENTIRE EXPANSION to level, and XP isn’t a ā€œset thingā€.
there are variables.

isn’t this what the timewalking campaigns do?

No, the purpose of Chromie time is to get your character to max level as soon as possible. W/O having to keep running around looking for the zone where you can get XP.
If you want to ā€œexperience the whole storyā€ you are going to have to lock your XP.