No, I mean the level you receive the quest to leave chromie time goes from level 70 to 80, and when it forces you out of chromie time automatically gets raised from 71 to 81.
Just like DF, CT should be staying as-is, too. Because this is a trilogy. So they want people going through the trilogy content. Unless theyāve mentioned differently about CT itself. But they were specific how things would work in Midnight with a revamped Exiles Reach to lead into DF from 10-70 and then into War Within for the new player experience.
Iām certain thatās only new player experience. New players donāt have access to chromie time.
Idk man, seems like a flawed system and extra work that every other MMO can figure out but WoW just canāt/wonāt.
New players do have access to Chromie Time. They changed that a while back. So weāre not certain yet whatās happening with CT, I guess.
Rift allowed you to set your level at whatever you wanted for any of the older zones and gear/holiday items were dependent on how close you were to the level range of that zone.
??? I really donāt see what the issue is.
āOne shotting isnāt fun so now that character is uselessā says who??
Itās literally easier and faster to just go back and finish the quests. The content is always available to you. Just go do it.
What is expansion locked WoW? Is that just WoW2 that doesnāt have the latest expansion and you are level capped at 70?
You may enjoy one shotting stuff. Thatās fine. but not everyone does. Feature was advertised to work at 70. It actually does not.
And there is no player friendly reason why it should even have stopped at 70 in the first place.
I donāt even know that its greed as others have suggested because I think they would want everyoneās sub money. Maybe Iām wrong.
The purpose behind Chromie Time is for folks to be able to:
- Quickly level to the starting level of the current expansion
- Experience a particular expansionās story without outleveling it part way through.
While what you want to do is possible by locking your XP so you donāt get booted from Chromie Time and lose both the scaling AND the XP buff, itās not the intended purpose. Itās not bad design, itās user error.
Most players, including new players, want to get to the current ānewā content as quickly as possible. Blizzard is nice enough to provide a way to lock your XP so you can stay in older content and make it āharderā for yourself.
Roll another toon and remember to cap yourself.
how could they possibly do that, without:
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It would have been nice if it were scaled correctly. The current Chromie Time system barely gets you started in the expansion you choose. Iāve leveled many toons this way, and 99% of the time, Iām done before I exit the first zone, quicker if I do some dungeons.
What should happen is that you experience the WHOLE expansion, with your final quest in the last zoneās story (which would have led into additional content in the old ways) being the one that makes you hit level 70, allowing you to move on knowing that youāve played what you wanted.
Heck, Iād be happy if they reworked things so that you played a smaller version of the expansions that get you X levels per expansion (It would be 10 levels below max level, so for current content, where 70-80 is max, it would be around 7 level per expansion, giving you 1-70) before moving you onto the current expansion.
But no, weāre getting a reworked Exiles Reach & a cut-down The War Within when the system is reworked, meaning that everything before Dragonflight is deemed pointless in relation to the long-term storytelling that is World of Warcraft.
Final Fantasy XIV pushes you through every expansion, making sure you play the story as everything is relevant at some point, with many callbacks to past stories, conflicts, characters, etc. We should give players the choice to do something like that, but instead, weāre not getting any of it. Imagine if we have to face a new Lich King? New players wonāt know why he is relevant or why we need to defeat him, thus heāll be called āstupidā and āanother dumb villainā.
with vanilla/classic it was a struggle to even find enough quests to get to about 58.
you were going to be running dungeons and/or grinding mobs to level.
zones were level specific, and didnāt scale.
cataclysm gave zones heaps of quests, and permitted players to level within the zone, instead of having to run back and forth between zones like a headless messenger-chicken.
itās much nicer to be able to quest where you like, and have stuff scale to you.
people donāt want to play through an ENTIRE EXPANSION to level, and XP isnāt a āset thingā.
there are variables.
isnāt this what the timewalking campaigns do?
No, the purpose of Chromie time is to get your character to max level as soon as possible. W/O having to keep running around looking for the zone where you can get XP.
If you want to āexperience the whole storyā you are going to have to lock your XP.