Chime in if you don't care about RDF

Explain to everyone in this thread, why being qued for RDF while questing promotes sitting around vs sitting in dalaran spamming /lfg dungeon

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No, it didn’t. People who actually played Wrath realize the truth. But just for the sake of the argument…how does dungeon finder in the game make any bit of difference. Players who want to sit in town doing nothing are going to do the exact same thing with this terrible lfg system. The difference is with dungeon finder players are free to go out in the world, explore, quest, etc. All while being queued. Instead of having to obsess over spamming the channel, refreshing, unable to look away and miss your possible chance of getting into a group. Lack of dungeon finder handcuffs players and keeps them rooted in place instead of actually being able to play the game.

By the way, your silly attempt to make a thread about not caring about RDF and then make a pure anti-rdf post is pretty obvious.

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Sounds like bgs. An awesome an efficient system that promotes casual gameplay and makes the game more accessible for 5 man content.

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I’ll be enjoying the lack of RDF immensely. I like seeing familiar faces in my dungeons and being able to meet new people without being forced into groups with people I’ll never see again.

I’ll also enjoy the WPVP of people going to dungeons, annoying them at the summon stone or seeing groups going to their dungeons. I like the world in world of Warcraft, and I like Wrath enough to enjoy it fully without needing a system.

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If LFG works out then IDC, but honestly the retail dungeon finder would be the best thing.
This point it’s not about the social fabric of the game because the player base themselves have already disproven that with gdkp and boosting the last few years so I’m not buying that

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You make a thread that is supposed to be about being neutral about RDF, then in your post make it about being anti RDF.
Wow.
:rofl:

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Eh, currently I do not care. I’d rather see how it feels first before making a complaint. Who knows, I could hate it but I could also like it.

/Shrug

I don’t remember having any major qualms with LFD, it’s LFR where I drew the line but that wasn’t till end of cata iirc.

RDF is for antisocial babies who need interface to do everything for them. I for one am more than happy that it will not be in wrath and I applaud blizzard for making that decision.

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I don’t particularly care about RDF, but I do care about them making changes. RDF should exist on that basis alone.

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You mean like discord for guild organizations instead of organizing guild through in game means?

You aren’t using your brain

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I don’t have a particular preference, there are pros and cons on both sides, but it’s basically set in stone that RDF will not be included at launch… which I’d like to remind everyone is how Wrath originally launched anyways.

With that being the case, I’d like to see how having no RDF plays out. If it ends up being terrible they can add it in later, like they did originally.

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Even the anti RDF crowd is aware of the tank:healer bottleneck that is inevitable as the server progresses

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The irony of using “casual” here. Our big concern 15 years ago was modifying the game to favor casual gameplay. We warned Blizzard. They didn’t listen. And they’ve been bleeding subscriptions since. Correlation doesn’t equal causation, but there’s been no WoW-killer for this long, so I think the devs are their own worst enemy.

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Same and /salute

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MMOs have become less popular in general because Gen Z gamers don’t find it as appealing and Gen Y gamers are too old now and don’t have time. There is a smaller and smaller portion of Gen Y people with excess time each year.

at least discord requires writing words and talking to people… RDF is just 2 buttons poof you’re in teh dungeon, mr. epic adventurer -.-

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That one went right over your head, didn’t it

Looks like you got about 5 who don’t want RDF, a few who don’t care either way and everyone else wants it.

Looks like you overestimated how popular the “no RDF” crowd is…

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So for me RDF, which I’m assuming means automated group assignment and teleportation to and from dungeon, is a yes in LK/BC and a firm no in Classic.

Both BC and LK were clearly made with it in mind; the leveling zones are useless after complete (fly over country), they’re all much smaller, and dungeons are clearly action set pieces (somewhat less so in BC).

Basically as WoW transformed from MMORPG to MMOARPG the world design followed along and that makes sense.

When I play Classic I’m on am adventure with friends that may include repairing, a quick refill shopping trip, helping a dungeon member get a FP, etc. In BC/LK I’m running a Mario level with competition (which I thoroughly enjoyed for roughly 4,000 hours, btw).

I think you’re missing a “1” there