Chest rune for Prot Paladin

Hard to agree with this, 15% chance to be crushed is no joke, especially for the tank that tends to have the lowest HP of the 3 (not counting new tanks since we don’t know what they will look like yet). I can’t even begin to count the number of times that a well geared paladin was just deleted in a raid because of consecutive crushing blows.

The last thing Paladin tanks need is a DPS buff though. They already have the benefit of a large part of their damage being holy, a resistance that is virtually nonexistent. Holy shield will have the same problem as Shield block on multiple mobs, but then again crits/crushes aren’t that big of a deal on trash mobs. I would also add that fury prot wasn’t king because of damage, it was because of threat.

15% chance to be crushed does not matter until hard hitting bosses exist. Fury/Prot and Feral druid tank all bosses up till Nef and sometimes Nef, with no shield on. That means they are susceptible to crushes.

Paladin tanks deal next to no damage ST. Boss damage is always a thing and paladin will never overtake another tank that CAN do damage and tank if they aren’t given damage to compete.

Spell hit is still a requirement for holy damage. Which Prot has zero of. Only consecrate and seal auto hits are exempt from this.

I never said it wouldn’t. I said if it gave a damage buff it would only last for the first consecrate.

I said another reason. Not the reason.

Paladin’s lack the mitigation of Warriors. Now you can just bubble them and spam heals so you can rebubble them quicker, sounds fun? :slight_smile:

What raids are going attending with paladin tanks? :thinking:

The issue with the rune isn’t the effect (30% block is super strong - redoubt is one of the most OP paladin talent considering it is first row) - the issue is that it is a random 10% proc.

That means the tank survivability is just less predictable - perhaps it procs on first hit and the group easily kills the boss - so healers adjust. Next week it doesn’t proc at all and the paladin gets chain crushed - and healers are busy focusing on other stuff - so tank dies and raid wipes. (Though they did add the heal-copy-rune to paladins because they want people to turn off brain while healing it seems.)

The 10% isn’t high enough to be reliable when needed. That’s why I think an activate would be much stronger.

But as some nosy paladin with eng googles up above hinted too - I don’t care much what happens in SoD - it is already a huge mess and paladins will be fine tanking with or without this rune. Unless massive buffs happen to content (which doesn’t seem to be the case) basically everything will be much easier than it currently is on era.


Continuing the rant while I’m here (sorry Peppin) -

Yep this is pretty true - but ret will however completely obliterate the balance in pvp. So by creating a mid-tier pumper in pve (unless more buffs given) they managed to destroy the balance in pvp… imo it all makes no sense.

Which won’t even be that important at 60. As I said before, between the static 30% from Aegis plus the 30% from holy shield gets you to 60%. Add in other talents, base mitigation, and what you get from gear, The proc won’t even matter because you will have already pushed crushing blows off the table.

I see the issue - I think you misunderstood the rune. The static part is only increased block value. The increased chance to block has a 10% chance to proc then lasts 10s or 5 blocks. Block value is damage blocked (which is moot) chance to block is what will prevent crushing.

Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

AH, that’s my bad. In that case Prot is actually very balanced. Here I was thinking paladins got 3 incredibly OP specs.

I would have rather seen the effects switched with it giving paladins a 30% (maybe nerf that alittle lower for being static) block %, and then have it that the 10% on hit chance was the 10% block value aspect. That way mitigation gets more reliable, but also on trash the block value is more useful overall.

I do like the idea of a rune, either aegis or another one, being tied to either blessing of sanctuary and/or holy shield. Though i actually think it would be interesting if we had a rune that gave us a holy damage shield bash that was buffed if we had blessing of sanctuary up, and did additional damage via consuming a charge of our holy shield.